Well the cdda music don't stoping is only a problem with the cds, the turbo chips (cards) uses mostly chiptunes and midis so if the music don't stop in darius is because the game is developed that way, in the other hand, the replacement of the tocs with the ones generated in turborip is not a real solution because turborip was designed by RIGG in order to be used with the HU-GO emulator, besides many factors make a game play wrong, from the fact of having a crappy image (ISO/MP3) to even have a "verified" image with synch problems, Turborip only checks and correct the length of the files, but if the audio tracks are wrong, crappy, distorted, or even modified the tool can't detect that, for an example I made a custom Double Dragon II image for my xbox sometime ago in which I replaced the original music tracks with the ones in the arrange album (which actually sound thousands of times better), the only thing necesary to do it was to rename the wave tracks in the correct names and use toc fixer to make the lengths of the tracks match with the toc in turborip, when I used Turborip to make my ISO/CUE/MP3 the tool recognizes the valid toc and say that the image was valid with no mistakes. Besides the problem are the files inside the "pcetoc.zip" file, the .lsn files are just tocs (open those with notepad) but that tocs are designed to emulators with the cores of HU-GO, in most of the cases the games works fine but in others totally screws the game, the start sector in this files is 0000 which is wrong because some pcecds start at sector 150 and then you must do ceiling calculations (and yes I can't do that calculations because I'm not into programing) so it only need a person (like madmab) with the skills and the experience necesary in order to be fixed (besides even if it sounds to be very troublesome and complicated it is not in reality, is just a quick revision and correction thing) so I will work in the list with my limited knowledge and see if that proves usefull to madmab. That's not true AFAIK. TurboRip was made much after Hu-Go was made obsolete. TurboRip was made because of the inaccurate rips out there in relation to pregap and other misaligned track offsets. The fact that it can't CRC a track to the original is irrelevant. As long as the length and offset and structure are to spec, the actual audio data doesn't effect anything. Unless you're ripping a burned CDR, which isn't what the app is made for. It's made for ripping original formats. Also, ISO/WAV format is preferred. There's nothing wrong with a cooked format. Makes it easier for patching games too. RAW format makes it a pain for translation hacking because of the additional unneeded sector bytes, which make dumping or looking for text and graphic data extreme painful. And the PCE system card does not use 150 sector offset for boot. That would be a 2 second hardcored pregap. Only SegaCD does that. The PCE system looks for "Index 01" of the first data track it finds. CD specifications list chapter support for Red book format. Indexing is how you do it. The pregap is the space between Index 00 and Index 01. Spec says minimum of 2 seconds, but there's no maximum. And some games use a 3 second pregap. A lot of PC-Engine CD games use absolute LBA offsets for CDDA playback, instead of track play mode (some do use that though, like Lords of Thunder). If you have the wrong pregap size, the whole rest of the audio can be out of sync because of this. And for games that use 'track play' method for CDDA instead of LBA mode, need to have that last repeat data track at the end. Because the translated command requires a ending track #. If you omit it, it won't play that last CDDA requested track. If my word isn't proof enough, I have made a test CD to prove it. I made a Lords of Thunder Dual boot CD. It plays in both the SegaCD and the PCE/TGCD/Duo system. It works because the SegaCD has a hard offset of 150 sectors pregap, but the PCE does not. And the CD specification says there's no maximum pregap for the first track (some audio CDs are known to hide audio track like this, that you have to 'rewind' or seek backwards to get to them). I merged the two systems ISO tracks and set Index 01 to the start of the PCE's track, replaced the SegaCD audio tracks with the PCE, and hacked the PCE's game code to play the new track order/layout. Video here: http://www.youtube.com/watch?v=K9Zby5sQkuI Also.. nice list of games,shots, and descritions Sounds about right. PC Engine CD Offline Catalogue app is somewhat old now and lists 480 CD games.