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darkmage479

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Posts posted by darkmage479

  1. I too fail to see the excitement in NASCAR, nor do i find explosions and fatalities compelling reasons to watch. I much prefer technical motorsports such as FIA, F1, and WRC to watching a bunch of 'redneck jackoffs driving around in a circle for hours'. Even worse, we never get to see - 'THE PITS EXPLODE!!!!!!!'

     

    Hooray for Carlin...

     

    A recent poll does show that NASCAR fans are some of the most loyal when it comes to buying the products that sponsors their drivers - rednecks certainly do display a herd mentality in more ways than just voting.

     

    'If i wanted to watch something race around in circles for an hour, i'd tie a sock to my dog's tail, or maybe try flushing a ping-pong ball' - anonymous

  2. Agozer  Posted Today, 06:58 AM

      Download Winterblaster's 1.6 plugin from somewhere instead, it fixes a number of issues. The problems you experience will get fixed once you update that plugin. There are no other controller plugins for ZiNc, other than the default keyboard plugin.

     

    Thanks a lot agozer, works great now. I'm kicking myself for not picking up on Zinc earlier... :D:-P

  3. Okay, so i've given up on fixing Kawaks for the moment (if anyone gets any ideas reply in this threadhere).

    I've now turned my attention to Zinc, which i had never really figured out on

    my old computer. The use of some new BIOS files has it running perfectly, but i am having input problems.

     

    I'm using the Zinc v. 1.1 with the Aldo's Tools v2 frontend, which contains something called the Winterblast 1.5 Input Plugin. This seems to set up default configurations for only Capcom and Namco titles. I cannot modify the controller config and therefore cannot play G-Darius, Raystorm or Dead or Alive, which run on Tecmo and Taito bios files repectively, because the plugin contains no way to manipulate the config.

     

    Can anyone direct me either to a better input plugin or some way to manually setup my controllers so i can play these titles?

  4. i had already tried adjusting the compatibility, no luck...

     

    i fiddled with the Kawaks video memory (the Radeon 9000 on the new machine is an IGP) and the Kawaks blitter but still have no luck. I'm gonna read the Radeon manual and see if there are any Direct3D or OpenGl settings i can fiddle with...

  5. Spiffy  Posted Today, 11:13 AM

      just use the 1.46 w/ loader n update ur asr dats.

     

    ouch.. i feel like nobody really understands the problem.

     

    NO versions of kawaks work on my new computer, which runs XP pro SP2. The asr.DAT file is from kawaks 1.46 on my OLD computer (XP home SP1) which works fine. I originally posted asking for help on getting Kawaks running and this suddenly turned into a Nebula thread.

     

    Any new ideas?

  6. Agozer  Posted Today, 06:54 AM

      If I've understood correctly, Kawaks/dev uses it's own sets, which are so unique that no other emulator supports them.

     

    Almost. Kawaks 1.48dev supports the so-called 'official' sets and contains no ASR.dat - all of the ROM information is preloaded. It also runs KOF2003 with the older P1 and 271-bios.bin. It marks these sets as 'original', 'alternate', 'bootleg' etc. in the ROM loader window. 1.54 is the newest legit release with official support for Rage of the Dragons, Matrimelee, and Progear, and it is correlated with the MAME set for older games.

     

    Kawaks 1.46 allows users to edit its DAT file to load newer games. Unfortunately, there are about 3 known dumps of Metal Slug 5, 2 of Metal Slug 4, and around 4-5 each of Rage of the Dragons and Matrimlee (Matrimlee especially due to the release of patches for a touchy C5 rom). Also, the C and V roms for these newer games were often released at diferent times. Therefore, the DAT files I have for 1.46 run cobbled-together romsets for Metal Slug, ROTD, and Matrimelee that may not be any recognized 'original' or 'bootleg ' sets - for example, some have encrypted V but decrypted C roms and vice versa. However, they do run.

     

    However, these certain DAT files are rejected by Nebula and i still can't figure out why. Perhaps the DAT manager is simply different, but i'm fast running out of patience for trial and error.

     

    I'm continuing my search for a kawaks fix... :rolleyes::(

  7. Agozer  Posted Today, 08:04 PM

      Thank you for the correct Progear DAT, although that's not the issue here.

     

    Yes, thank you Necromancer. Nebula indeed seems to be a bit more "picky" than Kawaks, what with the random shutdowns and all of the rest of it. I'm finding it pretty tedious to go through and reevaluate my romsets, some of which were "mashes" of different C and V data that required self-written 1.46 DATs.

     

    I'm still looking for a fix to the Kawaks issue - crash after rom loading. If i deselect 'autostart' the game stays at pause but the application closes upon unpausing with NO error message.

     

    In the meantime, the KOF2002 set is the 'original' one, as it works in Kawaks 1.48 dev (not listed as 'bootleg'). I'm still working on Metal Slug 5 (may need a new romset). Thanks to everyone for their help. :lol:

  8. alright... here was my perfect working dat for Kawaks 1.46. Of these, only SVC chaos, Samurai Shodown V and Samurai Shodown VSP are working in Nebula.

     

    System: NEO

    RomName: mslug5nd

    Game: Metal Slug 5

     

    [Program]

    268-p1.bin,0,600000,975EB06A,0

    268-p2.bin,0,400000,FBF6B61E

     

    [Text]

    268-s1d.bin,0,20000,64952683,0

     

    [Z80]

    268-m1.bin,0,20000,6FA01C9A,0

     

    [samples]

    268-v1.bin,0,400000,C3540E0D,0

    268-v2.bin,400000,400000,077BD2F4,0

    268-v3.bin,800000,400000,39B14567,0

    268-v4.bin,C00000,400000,969FF3B2,0

     

    [Graphics]

    268-c1d.bin,0,800000,969C0D62,0

    268-c2d.bin,1,800000,C69AE867,0

    268-c3d.bin,1000000,800000,D7BEAEAF,0

    268-c4d.bin,1000001,800000,E1B1131B,0

    268-c5d.bin,2000000,800000,2FA1A5AD,0

    268-c6d.bin,2000001,800000,6DE89589,0

    268-c7d.bin,3000000,800000,97BD0C0A,0

    268-c8d.bin,3000001,800000,C0D5BC20,0

     

    [system]

    CartridgeID: 269

    GfxCrypt: 0

    GfxKey: 0

    ButLayout: 9

    Fix: 0

     

    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

     

    System: NEO

    RomName: mslug4

    Game: Metal Slug 4

     

    [Program]

    ms4_p1.rom,0,100000,4D7E6624,0

    ms4_p2.rom,100000,400000,FDB7AED8,0

     

    [Text]

    ms4_s1.rom,0,20000,a9446774,0

     

    [Z80]

    ms4_m1.rom,0,20000,EE1E5580,0

     

    [samples]

    ms4_v1.rom,0,400000,C1B2AF81,0

    ms4_v2.rom,400000,400000,CBBDC6FA,0

    ms4_v3.rom,800000,400000,C4F1A3CC,0

    ms4_v4.rom,C00000,400000,40126A0A,0

     

    [Graphics]

    ms4_c1.rom,0,800000,361DDDA6,0

    ms4_c2.rom,1,800000,15D192C4,0

    ms4_c3.rom,1000000,800000,63fb79ff,0

    ms4_c4.rom,1000001,800000,e8623126,0

    ms4_c5.rom,2000000,400000,3348dc5d,0

    ms4_c6.rom,2000001,400000,d90fc1a0,0

     

    [system]

    CartridgeID: 262

    GfxCrypt: 0

    GfxKey: 0

    ButLayout: 9

    Fix: C

     

     

    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

     

    System: NEO

    RomName: samsho5

    Game: Samurai Shodown V

     

    [Program]

    270-p1.bin,0,800000,5A01F939,0

     

    [Text]

    270-s1.bin,0,20000,33227D62,0

     

    [Z80]

    270-m1.bin,0,20000,18114FB1,0

     

    [samples]

    270-v1.bin,0,400000,6849136C,0

    270-v2.bin,400000,400000,222E1774,0

    270-v3.bin,800000,400000,CD9E7ADC,0

    270-v4.bin,C00000,400000,8B305CAC,0

     

    [Graphics]

    270-c1.bin,0,800000,4E7BDEA1,0

    270-c2.bin,1,800000,7B444985,0

    270-c3.bin,1000000,800000,8C709A9B,0

    270-c4.bin,1000001,800000,CFD53F5C,0

    270-c5.bin,2000000,800000,C026D318,0

    270-c6.bin,2000001,800000,B3D9D204,0

    270-c7.bin,3000000,800000,FE03A025,0

    270-c8.bin,3000001,800000,89DB2D34,0

     

    [system]

    CartridgeID: 270

    GfxCrypt: 0

    GfxKey: 0

    ButLayout: 9

    Fix: 0

     

    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

     

    System: NEO

    RomName: samsh5sp

    Game: Samurai Shodown V Special

     

    [Program]

    272d-p1.rom,0,800000,3E3961F5,0

     

    [Text]

    272d-s1.rom,0,20000,C297F973,0

     

    [Z80]

    272-m1d.rom,0,20000,B5ABDA07,0

     

    [samples]

    272-v1d.rom,0,400000,32156CFE,0

    272-v2d.rom,400000,400000,0E46D2F8,0

    272-v3d.rom,800000,400000,3F0F7554,0

    272-v4d.rom,C00000,400000,AD8FABB4,0

     

    [Graphics]

    272d-c1.rom,0,800000,8548097E,0

    272d-c2.rom,1,800000,8C1B48D0,0

    272d-c3.rom,1000000,800000,96DDB28C,0

    272d-c4.rom,1000001,800000,99EF7A0A,0

    272d-c5.rom,2000000,800000,772E8B1E,0

    272d-c6.rom,2000001,800000,5FFF21FC,0

    272d-c7.rom,3000000,800000,9AC56A0E,0

    272d-c8.rom,3000001,800000,CFDE7AFF,0

     

    [system]

    CartridgeID: 272

    GfxCrypt: 0

    GfxKey: 0

    ButLayout: 9

    Fix: 1

     

    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

     

    System: NEO

    RomName: pim

    Game: Power Instinct Matrimelee

    Parent: pim

     

    [Program]

    pim-p1.rom,0,100000,d07b4032,0

    pim-p2.rom,100000,400000,b0132cef,0

     

    [Text]

    pim-s1.rom,0,10000,aff2a3be,0

     

    [Z80]

    266-m1.rom,0,10000,f692d84b,0

     

    [samples]

    pim-v1.rom,0,400000,352b0a07,0

    pim-v2.rom,400000,400000,945f8831,0

    pim-v3.rom,800000,400000,e8362fcc,0

    pim-v4.rom,C00000,400000,393c9a62,0

     

    [Graphics]

    pim-c1.rom,0,800000,1db1837e,0

    pim-c2.rom,1,800000,b834dd89,0

    pim-c3.rom,1000000,800000,f31d68d4,0

    pim-c4.rom,1000001,800000,58cfb6e9,0

    pim-c5.rom,2000000,800000,f3c0e3fd,0

    pim-c6.rom,2000001,800000,b53c8dcf,0

    pim-c7.rom,3000000,800000,3c1fb02a,0

    pim-c8.rom,3000001,800000,5ee31f80,0

     

     

    [system]

    CartridgeID: 266

    GfxCrypt: 0

    GfxKey: 0

    ButLayout: 9

    Fix: 0

     

    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

     

    System: NEO

    RomName: rotdd

    Game: Rage of the Dragons

    [Program]

    rotdd-p1.rom,0,800000,87BD2A72,0

     

    [Text]

    rotdd-s1.rom,0,20000,C155D4FF,0

     

    [Z80]

    rotdd-m1.rom,0,8000,EBAEC46F,0

     

    [samples]

    rotdd-v1.rom,0,400000,5C77A3FE,0

    rotdd-v2.rom,400000,400000,A9B7AF14,0

    rotdd-v3.rom,800000,400000,17AFF92A,0

    rotdd-v4.rom,C00000,400000,BC6A091E,0

     

    [Graphics]

    rotdd-c1.rom,0,800000,EC9D18C0,0

    rotdd-c2.rom,1,800000,B1069066,0

    rotdd-c3.rom,1000000,800000,7E636D49,0

    rotdd-c4.rom,1000001,800000,76892FDA,0

    rotdd-c5.rom,2000000,800000,469061BC,0

    rotdd-c6.rom,2000001,800000,2200220A,0

    rotdd-c7.rom,3000000,800000,EDDA4BAF,0

    rotdd-c8.rom,3000001,800000,82B1BA22,0

     

    [system]

    CartridgeID: 264

    GfxCrypt: 0

    GfxKey: 0

    ButLayout: 9

    Fix: C

     

    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

     

    System: NEO

    RomName: svcc

    Game: SVC Chaos: SNK Vs. Capcom

    [Program]

    269-p1.rom,0,600000,14337168,0

     

    [Text]

    269-s1.rom,0,20000,BC670454,0

     

    [Z80]

    269-m1.rom,0,20000,4E81642E,0

     

    [samples]

    269-v1.rom,0,400000,E7203930,0

    269-v2.rom,400000,400000,675159C3,0

    269-v3.rom,800000,400000,F8810665,0

    269-v4.rom,C00000,400000,B57B4EA3,0

     

    [Graphics]

    269-c1.rom,0,800000,465D473B,0

    269-c2.rom,1,800000,3EB28F78,0

    269-c3.rom,1000000,800000,F4D4AB2B,0

    269-c4.rom,1000001,800000,A69D523A,0

    269-c5.rom,2000000,800000,BA2A7892,0

    269-c6.rom,2000001,800000,37371CA1,0

    269-c7.rom,3000000,800000,56AC5FB9,0

    269-c8.rom,3000001,800000,DE99E613,0

     

    [system]

    CartridgeID: 269

    GfxCrypt: 0

    GfxKey: 0

    ButLayout: 9

    Fix: 0

     

    EDIT: and if dats can be posted, i need one for the KOF2002 95mb romset (worked in 1.48dev), KOF 2003 (again dev version) and Progear.

  9. Agozer  Posted Today, 12:47 PM

     

    QUOTE(darkmage479 @ Aug 16 2005, 07:45 PM)

    that's weird... when i paste certain romsets into the Neogeo.dat such as metal slug 5 the program crashes on loading...

    *

     

     

    You need to make sure that that your files match to whatever is written into the DAT.

     

    Sorry, i should have been more clear. This was a direct copy of my working ASR.dat from Kawaks into nebula, but when i then run the loader and press "Rescan ROMs" the program crashes.

     

    I dunno, i never thought i'd say this but i may just switch to MAME...

  10. okey.. looks like this thread has wandered way off topic...

     

    I have acquired a loader but I am having a little trouble with the config, since it seems that each rom has to have its own DAT information file.

     

    Also, it looks like progear is not supported because nebula does not contain the XOR data. I'd still really like a fix for kawaks though...

  11. Spiffy  Posted Today, 05:27 PM

      have u tried enable the xp compatibility? just right click on the kawaks loader.exe then enable it! wink.gif

     

    yes i have, with no luck.

     

    and sorry agozer, i've been gone too long and forgotten the rules.. i seem to remember BIOSes being banned, but not loaders :blossom:

  12. Agozer  Posted Today, 12:47 PM

      What about Nebula Loader? I'm just trying to present alternatives.

     

    I dunno.. i've always used Kawaks, but if someone can tell me the most recent official and loader Nebula releases i can check them out.

     

    I'd still like a Kawaks solution though...

  13. Okay, so for the new term I sold my desktop and grabbed one of the best laptops on the market...

     

    Toshiba Satellite A75S

     

    3.33GHZ P4

    800Mhz FSB

    1GB DDRAM

    AtI Radeon 9000M 128MB

    100GB HDD

    XP Pro with SP2

     

    I also took the time to grab the newest emulator versions and transfer over my old data, but it seems that Kawaks no longer works AT ALL. Regardless of whether i am using 1.46(RGDC Loader), 1.48dev, or 1.54, the system loads a rom and the emu then closes before it plays (load screen works fine). Anybody seen this before?

     

    I've double checked the videocard config and am hoping its not a blanket incompatibility.

     

    Please help... without Last Blade 2 im slowly dying on the inside... :thumbsup1:

  14. On the controller subject, i found the n64 controller quite nice. It has some heft to it and the joystick has a better feel than the little PS "mushrooms". Also, the Saturn controller remains the ultimate for fighters, with six face buttons.

     

    QUOTE(Nusumenai @ Jul 16 2005, 01:39 AM)

    QUOTE(nagmine @ Jul 15 2005, 02:04 AM)

    QUOTE

    Does that even matter for a system that doesn't support HDTV happy.gif?

     

     

    yes... trust me Anti-Aliasing makes a whole lot of difference. Im sure lots of ps2 games would look a bit better if it was able to be used. I remeber when sony annouced no anti-aliasing the makers of oddworld droped its plans of making games for it on the spot and im sure other devs felt pretty strong about it as well.

    *

     

     

     

     

    Well... It might make a BIT of difference... But not enough to actually use it.

     

    I can't understand them not using AA. Whatever clarity or added detailed that would be gained by using it, would be destroyed by the TVs blurry display.

    *

     

     

     

    i dont know how blury your tv is but i can deviently see jagged pollys caused by no AA. Take a game for the xbox and ps2 and compare the edges.

     

    I personally do see the effects of no anti-aliasing on ps2, in part because i play hooked up to a PC monitor with my face around 2ft away from the screen. However, i will submit to anyone to find a better looking game in terms of speed, effects and total immersion than Zone of the Enders - Second Runner on PS2, which shows that the system can put out highly advanced lighting and texture effects.

  15. Atari wasn't founded until 1972 and Nolan Bushnell made the Pong machine in 1971.

     

    In 1967, Ralph Baer created an interactive TV game.

     

    Baer's 1967 prototype (nicknamed the 'Brown Box') was assembled by him and another technician during their lunch breaks at Maganavox R&D. In production, the brown box later became the Magnavox Odyssey. It played a simple pong-type game and was built entirely out of transistor circuitry, meaning that EGM described it in their interview with Baer as having a "whopping zero bits of power".

     

    Baer went on to invent the light gun. He only recently retired after working on electronic logic puzzles for much of the 1990s.

     

    I have to go and find that EGM.

  16. Yup, i'm one of those masochists, playing on normal the first time and not easy...

     

    Mission 5 is where you acquire Agni and Rudra. Short stage, hard boss, made harder by a bad camera in the boss room. First couple of times i couldn't kill either, so i saved enough orbs to buy 3 vital stars. Then i focused solely on the Wind guy, only to immediately get pwned when the other demon used both swords on me. After that it was just a few tries to earn the Air Hike (not at level 2 trickster yet) and to refine my dodging skills.

     

    right now i'm stuck on the Leviathan's heart, my damn orbs keep getting stolen as i'm slowly encircled by around 15 scythe demons.

     

    heheheh... i remember with DMC 1, i bought it at the same time as Tony Hawk 3 - got to Phantom in 10 mins, spent 2 hours trying to kill the biatch, put Tony 3 in and forgot about it for 1 month, i was so fed up. Glad i finished it though, especially on DMD mode after which you unlock Unlimited Devil Trigger. :(

  17. Gotham was a little weird this time. It's definately not Tim Burton's purely-gothic image. It's more like a modern day big city, with the glass high-rises and all, but grittier and with a decidedly gothic sense of detail.

     

    I agree, i think the designers may have been going for an 'eastern' feel this time, with the monorail and the aerial shots of the slum-like narrows (gotham - hong kong maybe?). Also, I sense a little origami in the design of the Batmobile, and of course Batman's shurikens and bladed gauntlets are eastern weapons (taken straight from Wayne's League of Shadows ninja suit). Perhaps the mask is meant to resemble a kabuki prop?

     

    Thanks also for the Crane info daeval.

  18. very good review, although daeval is right about the 'fanboy bus'. Some people buy the game just because it looks cool, and then put it down when they can't handle the difficulty. However, as such Agozer was right in including the game's style as an important part of the review.

     

    However, i will knock the gameplay for being a little unbalanced, and the difficulty is unbelievably frustrating. (Note - i finished DMC 1 on Dante Must Die Mode, so i'm no ass). On DMC3 Normal I died once on the Hell Vanguard (level 2), six times on Cerebrus, twice in mission 4 (most notably in the Chamber of sins when I accidentally point-blank shotgunned a bomb enemy) and more than ten times on mission 5. I'm currently on level 8 (just unlocked Devil Trigger). I've screamed in frustration at being gang-banged by seven demons, or to be comboing one only to have another teleport across the room to attack me from behind. Also, being only able to use some special moves at any given time (only able to switch styles between missions) makes me feel like i'm being shortchanged.

     

    DMC 1 is still the best, but DMC3 is still very good, as you could hopefully tell from this very good review. :(

  19. Saw the movie Wednesday night. Excellent at capturing the Batman feeling. Although the plot was very simple, it had no holes and the movie was very 'immersive' in Batman's psyche - that alone makes it better than pretty much all of the Marvel films.

     

    I especially liked the new designs of the suit/batmobile - Gotham is a little more stylized this time around (monorail, bridges, etc.) and all the angles in the shots create atmosphere. Overall, great.

     

    P.S. - I remember Al-Ghul from the Batman cartoons i watched as a kid, but does anyone know the last time Dr. Crane appeared in a Batman show/comic?

  20. I'm sure a Kawaks Cheat.dat file exists for unlocking the bosses, which is easier than finding.ips or rom hacks. You can also set your Neo-Geo emu to CONSOLE mode, and then look for in-game button codes (at least for KOF 97). Try Googling both...

     

    As for KOF 2001, buy the PS2 version, i believe igniz is unlockable.

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