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megabungle

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  1. Wait, I can have .cuts mixed in with my roms to call up xbox titles, games launched through other emus (hello PCSXbox!), etc?
  2. So in my quest to get some new light gun games, I found out that I'm going to have to shell out $50 a pop for light guns that will work with a projector. Lame. I still want to get stuff worked out as best I can, as I have a couple friends whose xboxes I hook up now and again, and they have reg tvs and could use cheapo guns. Did come across a post detailing that any game that relied on positional (fixed) guns are a hassle w/ light guns, because you have to hold the gun in the exact same place as when you calibrated it. Maybe BP is on to something by not caring about light guns...
  3. Lucky & Wild clone? w/ Zombies?!?! Must find.... Ya, found that list on a forum, no idea how it was generated, but most of them looked too new. You're talking about damsoft's (fumanchu reposted) megaupload, right? Ugh, been avoiding it. *EDIT* N/m, found the low quality version. Who needs high quality in a preview running in the background? No cfg files in these packs... Assuming I need those, as I remember trying luckywld and it not working. But I can't see that "working" w/o a controller/wheel and 2 light guns anyways.
  4. The advantage to a separate install for console games is that it frees up the sorting options for genre, year, players, etc <- which rule. Found a small list of Light Gun games, but it's taken me like 2 hours to weed out about 5 games as not being compatible... Help? Man, Gunblade NY or LA Machine Guns would be sweet. Area 51/HotD/Silent Scope are xbox releases, so that would be covered ok. Man, if I didn't have to send my projector away for repairs I'd be shopping for a light gun... * 2 SPICY (Sega, 2007) * Alien 3: The Gun (Sega, 1993) * Aliens: Extermination * Area 51 (Atari, 1995) * Maximum Force (Atari Games, 1997) * Area 51/Maximum Force Duo (Atari Games, 1998) * Area 51: Site 4 (Atari Games, 1998) * Bang! (Gaelco, 1998) * Beast Busters (SNK, 1990) * Beast Busters: Second Nightmare (SNK, 1999) * Big Buck Hunter (Incredible Technologies, Inc., 2000) * Big Buck Hunter: Shooter's Challenge (Incredible Technologies, 2002) * Big Buck Hunter II (Incredible Technologies, 2003) * Big Buck Hunter Pro (Raw Thrills, Inc., 2006) * Born To Fight (International Game, 19??) * Bronx (bootleg, 1986) * Bubble Trouble(Namco, 1992) * CarnEvil (Midway, 1999) * Chiller (Exidy, 1986) * Clay Pigeon (Exidy, 1986) * Confidential Mission (Sega of America, Inc., 2000) * Crypt Killer (Konami, 1995) * Desert Gun (Midway, 1977) * Duck Hunt / Vs. Duck Hunt (PlayChoice-10, 1984) * Evil Night / Hell Night (Konami, 1998) * Ghost Squad (Sega, 2004) * Ghost Squad Evolution (Sega, 2007) * Gun Survivor 2 Biohazard Code: Veronica (Namco/Capcom, 2001) * Gunblade NY (Sega, 1995) * L.A. Machineguns (Sega, 1998) * Invasion (Midway, 1999) * Jurassic Park (arcade game) (Sega, 1994) * The Lost World (Sega, 1997) * Jurassic Park III (Konami, 2001) * Lethal Enforcers (Konami, 1992) * Lethal Enforcers II: Gunfighters (Konami, 1994) * Let's Go Jungle!: Lost on the Island of Spice (Sega, 2006) * Ninja Assault (Namco, 2000) * Mad Dog McCree (American Laser Games) * Mad Dog McCree 2: The Lost Gold (American Laser Games) * Operation Wolf (Taito, 1987) * Operation Thunderbolt (Taito, 1988) * Operation Wolf 3 (1994) * Operation Tiger (1998) * Point Blank (arcade game) (Namco, 1994) * Police Trainer (P&P Marketing, 1997) * Police Trainer 2 (P&P Marketing) * Revolution X (Midway Games Inc., 1994) * Shoot Away (Namco, 1984) * Silent Hill: The Arcade (Konami, 2007) * Silent Scope (Konami) * Silent Scope 2 * Silent Scope X * Space Gun (Taito, 1990)[2] * Space Pirates (American Laser Games, 1992) * Star Trek: Voyager - The Arcade Game (Team Play, 2002) * Teraburst (Konami, 1999) * Terminator 2: Judgment Day (Midway Manufacturing Co., 1991) * The House of the Dead (Sega, 1996) * The House of the Dead 2 (Sega, 1998) * House of the Dead III (Sega, 2002) * House of the Dead 4 (Sega, 2005) * House of the Dead 4 Special (Sega, 2005) * The Last Bounty Hunter (American Laser Games, 1994) * The Ocean Hunter (Sega, 1998) * Time Crisis (Namco, 1995) * Time Crisis 2 (Namco, 1997) * Crisis Zone (Namco, 1999) * Time Crisis 3 (Namco, 2001) * Time Crisis 4 (Namco, 2006) * Triple Hunt (Atari, 1977) * Trophy Hunting: Bear & Moose (Sammy USA, 2003) * Turkey Hunting USA (American Sammy Corporation, 2001) * Turkey Shoot (Williams, 1984) * Vampire Night (Namco/Sega/Wow Entertainment, 2000) * Virtua Cop (Sega, 1994) * Virtua Cop 2 (Sega, 1995) * Virtua Cop 3 (Sega, 2003) * Zombie Raid (American Sammy, 1995) * Who Shot Johnny Rock? (American Laser Games, 1991) * World Combat (Konami, 2003)
  5. Haven't gotten R9 yet, but been playing with R8 some... Hard for me to bug bash atm, the color wheel in my projector is going out and I don't have a TV. Light Gun support would really be awesome. I don't have light guns, so I can't test atm, but if I knew I could pick up some yard sale madcats or save up some cash for a Top Gun or something and could plug them in and start blasting.. much more inclined to play T2, Rev X, Area 51, Time Crisis, etc. As it is, I don't think I've tried T2 since when I first got my box modded back in '02. Couldn't deal with the crappy controls and not being able to see crosshairs. Can't get it to load roms from other emu dirs. Tried editing path.ini, nothing. Any way to add file browsing support for editing rom paths, as typing out the path is a hassle. Meka sure clutters things up. Overall, I think I'm happier with seperate emus. Upgrades and bug fixes, whatnot. I am considering setting up a separate install of CoinOps to house Turbo16, NES, SMS, Genesis, Lynx, maybe SNES and GBA.. all together. Been thinking lately that I really don't need the same games on 5 different consoles. I def like the idea of housing all those systems together, but I dunno if I want arcades where I can hit a button for more lives mixed in with consoles where I actually have to survive. In the showcase thread you mentioned picking up mame .84, but I thought CoinOPs supported newer roms?
  6. megabungle

    MOVED

    If you can free up some space, you might consider grabbing the full CoinOPS set just so you'll have all the roms you need from the get go. That solves one of your problems right there. Then you can whittle down the list if you're willing to put the time in to Google the filenames. Some rom names are pretty obvious when skimming through the list. Here are a couple good sites to help with putting together a custom list: http://www.bmigaming.com/top100arcade.htm http://www.arcade-museum.com/TOP100.html BP, do you mind checking these top 100 lists to make sure all compatible games are included in Showcase? Seems to me if you're going to have 1000 games, might as well have the top 200. I tried getting a mame .137 torrent, picked out a bunch of games pretty much based on filesize and name - but then a lot of them didn't work, weren't categorized correctly, and don't have handy dandy preview vids. I hate to sound like such a newb about things, but google and torrents don't seem to be the easy solution to rom worries for me. Btw, used Romnation to correlate titles with filenames, so I'm pretty sure I was getting the games I think I was, they just didn't work. Btw, I hope like R2, this showcase gets released as a torrent, so I can choose what I want to download. That also frees up the question of whether or not to include non-Arcade games, as people can just deselect those if they don't want them.
  7. megabungle

    MOVED

    Who said remove the vids? That'd be the reason for me to bother with getting a new showcase. I thought the whole idea of "showcase" is that it's full of tested, good copies of top games presented in all their glory. And if you already did the work for additional console support, why not leave it in? I figured it wouldn't be hard to just point it at the rom folders I already have, and then I could check it out if I got interested. I am quite lazy, so playing everything through one emulator might be nice. I just figured it would be a lot of updating and bug fixing to deal with extra consoles. You keep bring up "the results of the voting," but you set up kinda weird choices. Updated Showcase kinda blows a lot of choices out of the water. It's not like you asked "Snes or KI xxx core?" Zhoul, my problems with looking for my own roms are manifold. Hard to find the correct version that actually works. And the only way I've found to collect xmvx is in huge rapidshare rars, which I then have to sort through and it wastes bandwidth and (temporarily) hard drive space. And on top of all that, I'm just not a big enough arcade fan to even know the names of games I don't have that are cool. Soul Edge/Calibur, I guess.. Lucky & Wild was an awesome game, but it'd never work on a controller anyways.
  8. megabungle

    MOVED

    Orig. showcase had ~800 roms. Wouldn't mind seeing 12-1500, but 2000 seems extreme for arcade only. I'm not bothered by other emulator cores, but I use CoinOps like it was an emulator for coin operated games. I never stuck quarters in my NES... Skins, meh. Sure why, not. But I'm happy with what you've done so far.
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