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Omegadox

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About Omegadox

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  1. Ideas is still not that good enough as to Desmume or no$gba. They really need to catch up to them .
  2. hehe, well I joined this forum a couple of days ago, but I have joined over 25 forums, so I know what to do when I join .
  3. Hello 1emulation, I am glad to be helping you guys . I come from the DolphEmu dev team. I hope this site can take NG's place.
  4. These are apparently Table/Wave files for the Sound effects? in ZTP. It is located inside the ZSC2Res ARC file, in a bin folder CSW = Compressed Square Wave? BCT = Binary CSW Table? DWORD is defined as a big endian 32bit unsigned type struct BCTFileHeader // The BCT File Header { DWORD num_sounds; //Number of sound effects DWORD bits; //bits per sample DWORD unknown; // ?? DWORD dummy; // ?? }; struct Sample { DWORD val0; // ?? DWORD val1; // ?? } struct BCTFileData // The data of the file { Sample* samples = new Sample [num_sounds]; // Maybe this is samples? DWORD* offsets
  5. Some of the files in the image dumps can be converted with some tools found online. Note: Any file starting with the 4 bytes, "Yaz0", can be decompressed in yaz0dec.exe BMD, BDL = Model files, BMDView2.exe can dump model / shader code / textures BLO = Screen Layout ? (SCRNblo2), They seem all to be Yaz0 compressed. Contains some Padding. has filename entries. REL = dll like file? usually Yaz0 compressed RARC = file archive format, use rarcdump.exe ARC = Yaz0 Compressed RARC file TCG = compressed GCM, use tcgtogcm.exe BTI = Texture file, use btidump.exe BRK, BTP = Animation file, BMDView2
  6. People keep posting new threads that the sound does not work so here is the thread for those people who are new to dolphin, and that they will not create any more sound issue related threads. The sound emulation barley works -- it is still in development. The plugin, "Plugin_DSP_HLE.dll", is the best working sound plugin you can use in dolphin. There are a few games where the audio works when using this plugin. If you want to audio to work in the Zelda games then then click here to read how to get it working, thanks to John Peterson [Working/Partial] -18 Wheeler: {reported by Hemi3}
  7. [Audio] Most Wii/Gamecube games uses the Digital Signal Processor (DSP) to decode data into Audio data (like the DSP could be used to decode MP3 files into audio). The games load a small program into the DSP called a UCode. the game can send data to the UCode which processes the data into audio and writes the audio data back in the system RAM. In Dolphin, we have to emulate the DSP chip but there is only 1 doc on how this chip works. The DSP_HLE can 95% accurately emulate the AX UCodes, note that all 3rd part games use AX UCodes. Nintendo made games use non-AX UCodes. The HLE doesn't und
  8. Finding cheats You can find codes from the Datel site US Codes: http://us.codejunkies.com/ PAL Codes: http://uk.codejunkies.com/ Or use the Google search engine to find sites that have the codes, or make up your own. Download the latest SVN of our INI database, see Dolphin Database Feel free to submit patches, codes, etc here or on the issues section of the project site. Note: all downloaded ini's should go to user\gameconfig directory Ways to add the codes 1. Open the game's INI config Notepad, Nano, or w/e text/ini editor you prefer. 2. Right click on the game in the game list > p
  9. ======= System Requirements ======= * Operating System: Microsoft Windows (2000/XP/Vista or higher) / Linux / Apple Mac OS X (Intel version). * Processor: Any Fast CPU with SSE2 supported (recommended at least 2Ghz). Dual Core for speed boost. * Graphics: Any graphics card that supports Direct3D 9 or OpenGL 2.1. See: *link* ======= Runtime Library Requirements ======= Dolphin needs you have to have the libraries listed below installed. [Windows] -MS Visual C++ Runtime 2008 SP1: This fixes the "side by side" / "application config" & model errors Microsoft VC++ 2008 SP1 Redist x86 - For
  10. Before Posting 1. Read the Dolphin requirements Here are some things that will get locked. 1. Asking for help where the solution can be found in the stickies 2. Dolphin speed: Dolphin is not fully optimize yet and you should look at the system requirements in the sticky, and read: http://www.dolphin-emu.com/forum/viewthrea...p?thread_id=596 3. Do not post a topic if it has already been posted before (use search tool), same for asking questions that have been already asked. 4. "Failed to create opengl renderer", (or opengl problems) please check if your card support OpenGL 2.x and s
  11. It sucks , CG has a evil Policy and now Ngemu has more ads. I also started to hate Ngemu because many noobs didn't read the stickies and it was suck a mess with topics about something already posted before, because people are too stupid to use a search tool? Ngemu was nice place when I first posted in it, now it is BS.
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