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Posts posted by iq_132
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it use to happen at my old house as well. It's stranger that in my area deer routinely jump through windows and crash up people's houses.
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Lol, my house has large glass windows facing a lake.
Birds run into the windows and kill themselves all the time.
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Actually, Kawaks, Nebula, and FBA also emulate it.
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Sorry to bring this thread up, but does anyone have a reliable site (one they've bought a chip from) that carries the Viper chip?
I'm going to buy one, but I want absolute certainty that I won't get scammed.
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I donno, give this a try maybe.
extern unsigned char* YM2610ADPCMAROM; static void neo_pcm2_playmore2002(int value) { unsigned int addrs[7][2]={ {0x000000,0xA5000}, //kof2002 {0xFFCE20,0x01000}, //matrimelee {0xFE2CF6,0x4E001}, //mslug5 {0xFEB2C0,0x0A000}, //samsho5 {0xFFAC28,0xC2000}, //svcchaos {0xFF14EA,0xA7001}, //kof2003 {0xFFB440,0x02000}, //samsh5sp }; unsigned int xordata[7][8]={ {0xF9,0xE0,0x5D,0xF3,0xEA,0x92,0xBE,0xEF}, //kof2002 {0xC4,0x83,0xA8,0x5F,0x21,0x27,0x64,0xAF}, //matrimelee {0xC3,0xFD,0x81,0xAC,0x6D,0xE7,0xBF,0x9E}, //mslug5 {0xCB,0x29,0x7D,0x43,0xD2,0x3A,0xC2,0xB4}, //samsho5 {0xC3,0xFD,0x81,0xAC,0x6D,0xE7,0xBF,0x9E}, //svcchaos {0x4B,0xA4,0x63,0x46,0xF0,0x91,0xEA,0x62}, //kof2003 {0x4B,0xA4,0x63,0x46,0xF0,0x91,0xEA,0x62}, //samsh5sp }; value = value-1; UINT8 *rom = YM2610ADPCMAROM; UINT8 *buf = (UINT8*)malloc(0x1000000); int ofst; memcpy(buf,rom,0x1000000); for(int i=0; i<0x1000000; i++) { ofst = (i & 0xfefffe) | ((i & 0x010000) >> 16) | ((i & 0x000001) << 16); ofst ^= addrs[value][1]; rom[ofst] = (buf[((i + addrs[value][0]) & 0xffffff)] ^ xordata[value][(ofst & 0x07)]); } free(buf); } static int kof2002Init() { int nRet; nNeoProtectionxor = 0xec pNeoInitCallback = kof2002Decrypt; nRet = NeoInit(); if (nRet == 0) { neo_pcm2_playmore2002(1); } return nRet; }
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I don't particularly care who wins, but I'm sad I don't get to see Janet Jackson's tit lol
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You don't have a local library??
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If CELL is as hard to develop for as was Emotion Engine then forget about seeing really awesome crap for a while. You'll see basically what other consoles will provide.
Exactly. Even if the hardware is kickass (like the sega saturn), there are great odds that if it's hard to program for (like the sega saturn) it will flop worse than John Kerry (like the sega saturn).
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You'd have to take the board out I think and put in a PC.
Exactly
Here's a tutorial on doing it from scratch.
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I'm guessing you didn't try the search function or try looking in the samsh5sp thread sticky'd at the top of this forum.
Anyway, since you didn't say what emulator you want cheats for, here's a link to the kawaks/nebula cheats.
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Best hour spent... ever.
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*throws up*..after seeing a picture of the woman
lmao! She looks like jabba the hut!
HEY! Jabba's Hot!
lol, i see somebody likes fat chicks <_>
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*throws up*..after seeing a picture of the woman
lmao! She looks like jabba the hut!
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http://haze.mameworld.info/whatsnew/whatsnew_091.txt
Haze has said on his site that MAME.91 will be released as soon as gridle compiles and uploads it.
here's the what's new for the non-link-clickers among us
0.91----
Fixed pengo (was broken in u4) [smf]
Increased interleave in megasys1 driver, fixing speed in avspirit [David Haywood]
Fixed a problem in palette_get_color() causing an incorrect value to be returned
in some specific cases [Nicola Salmoria]
Fixed kaneko16.c which was broken in u4 [sebastien Volpe]
Debugger enhancements [Nathan Woods]
src/debug/debugcmd.c:
src/debug/debugcpu.c:
src/debug/debugcpu.h:
src/debug/debughlp.c:
src/debug/debugvw.c:
- Adds a 'source' command, that reads in a set of debugger commands
similar to the UNIX shell command of the same name
- Added a debug_trace_printf() call, for use during debugging to
emit text into a trace file
- Petty compiler warning fixes
Kludged reset in Crystal System so it no longer crashes Mame [ElSemi]
Memory System update with improved mirroring support [Aaron Giles]
Removed obsolete orientation code from tilemap code and drivers [Aaron Giles]
Sega update [Aaron Giles]
segas16a:
* added proper mirroring for the memory map (needs my memory update)
* fixed sense of Time Scanner cocktail DIP
* fixed SDI
segas16b:
* fixed sense of Time Scanner cocktail DIP
* fixed SDI
machine/segaic16:
* added support for 3 multiply chips and 3 divide chips
* fixed timer/compare chip implementation to match real PCB
vidhrdw/segaic16:
* added tilemap flipping support
* added sprite flipping support for 16A and 16B sprites
Changed outrun and outruna to use a better set of GFX roms [David Haywood]
Fixed some NeoGeo G FX bugs [A nonymous]
Fixed some vasara2 dipswitch text [Mamesick]
Fixed popeye crash + water colour [Nicola Salmoria]
Fixed vs. Wrecking Crew colours [Roberto Gandola]
Improved workaround for hang bug in tnzs [Nicola Salmoria]
Improvements to PPC core / Model 3 driver [Ville Linde]
some step 2.0 games now show something
MC68HC11 CPU core [Ville Linde]
Lethal Enforcers update [R.Belmont]
Fixes/resolves:
- Both versions now boot and run
- Tilemaps and sprites display
- Sound now works
- Memory maps unified
- All digital inputs added (including DIPs)
Still to do:
- Colors
- Gun inputs
- Tilemap enable/disable
- Priorities
- K054000 protection chip hookup
New Games / Clones supported or promoted from GAME_NOT_WORKING status:
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Dacholer [Pierpaolo Prazzoli]
Kick Boy [Pierpaolo Prazzoli]
both are missing proms (causes bad colours) and lack sound
clones
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Clash Road (Status License) [steve Rice, Pierpaolo Prazzoli]
Golden Axe RODA (Japan) [Tormod Tjaberg]
Thunder Cross (World?) [Andreas Thorsén]
PushMan (Korea) [Andreas Thorsén]
New games marked as GAME_NOT_WORKING
------------------------------------
Tarzan (IGS)
no work been done on it, might be gambling
Magical Tetris Challenge
Eleven Beat
these are n64 based, skeleton driver only with board layouts, maybe
more useful to n64 emulator authors.
See See Find Out [Tomasz Slanina]
mostly ok, but sometimes pauses
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If I remember correctly,
h = home set
a = alternate set - MVS or a revision maybe?
o = original - a first release before several revisions maybe?
n = decrypted - some carts may have made it out of the factory without protections
p = prototype - 'nuf said
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lol, that's going to be stuck in my head for the rest of the day.
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Last exile, if you're quite familiar with computers, I might suggest compiling your own version of FBA or MAME. That way you'll be using a non-crappy emulator and be able to use the roms you have.
BTW. there are ways to convert decrypted roms to encrypted ones if you have enouh ram and care about correct emulation.
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So what you're looking for is basically a karaoke plugin?? Or a vocal reduction plugin?
I remember having a sound card that had an output setting that allowed this...
I'll look around and see what I can find for you.
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I don't think olafnes has this... FDS support??
How about mouse->lightgun mapping (does it have this already??)
SuperGlove emulation?
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Pop pop fizz fizz oh what a relief it is
or
If I was an Oscar Meyer weiner...
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Based on boot times and performence, UT2k4 does better on XP then 2K. check it out sometimes.
Oh nos! UT2k4 takes 1ms more to boot! Win2k is teh crap.
LOL
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2k is pretty good for networking, but it does have it's flaws when your gaming.
I've never had any flaws in gaming..
I do like the fact that 2k doesn't come with all of that bloaty crap and worthless eyecandy XP does.
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Maybe we'll have decent PS2 emulation earlier than expected...maybe even before PS3!
Eh, I wouldn't know about that.
Well... the emulation might be decent, but the speeds will still be very very slow.
25 Signs You've grown up!
in Gossip Café [/offtopic]
Posted
whewwww! 0 apply![:(](https://www.1emulation.com/forums/uploads/emoticons/default_sad.png)