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Posts posted by wemery73
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For anyone that hasn't gotten this rom yet...here you go:-
-Link removed. Read board rules.-
To Download The Above File You Must Right Mouse Click On The Link And Select Save Target As
Thanks to N3OGhozt for hooking this rom up
*EDIT* For all of the xbox owners N3OGhozt has been kind enough to send me a new Default.xbe for FBAx so that you can play Zintrick on the xbox. Just replace your previous Default.xbe with the following:-
thanks
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Kawaks
looks like its gone now
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Anyone d/l the neogeo roms TORRENT from s.nova it pretty good...
2.19 GB (2,357,899,357 bytes)
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Check this game for the kawaks dev, is a little big but you can use it with kawaks/dev since the dev version works on all windows sistems right?
Password: http://bbs.jj.jx.cn/
great find
link down
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ok, I'm making a post of the emu + banned roms to the following newgroups:
alt.binaries.cd.image.xbox
alt.binaries.emulators.neogeo
alt.binaries.emulators.misc
enjoy
btw for anyone just wanting the emu, check out the pinned topic: get kawa-hex and fbax b4 here
thanks im getting them now from alt.binaries.emulators.neogeo....
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try newsgroups
Link not Allowed -Diso
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PS one Sony LCD monitor
This is official Sony LCD monitor
Price: $89 | Condition: Brandnew | Availibility: in stock
PS Debugging Station Development Tool
PS Debugging Station Development Tool
The Debugging Station Modeal DTL-H1100 is a development tool for playstation. Includes manual and power supply, Av cable and controller.
Price: $email | Condition: used with no box | Availibility: restock soon
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new plug in for 1964
Changes in 5.4.1:
- Improved software vertex clipper, helps to solve many minor glitches in many games
- Bug fixes:
Full screen bug, pure function call error
Texture LUT bug
- Games improved:
* Goldeneye, specially for multiple player mode
* Fighting Force 64
* Mortal Kombat Mythologies - Sub-Zero
Rice
02/10/2004
======================================== ============
What's new in 5.4.0:
1. A complicated and comprehensive software vertex clipper
2. DirectX pixel shader 1.1
3. Better CPU frame buffer support
The software triangle/vertex clipper is a very big deal, together with the existing Force Software T&L feature, it should get rid off almost all the geometry problems for most new video cards (video cards that were working slightly better with Force Software T&L feature on).
Pixel shader feature is another very big deal. Version 1.1 is just enough to support N64 combiners, and is widely supported by any DirectX 8/9 video cards. (See my previous video card poll thread). If your video card is DX8 or DX9 compatible, you will be very happy since almost all combiner problems should be gone.
Dr. Mario, Mario Tennis should working better now, at least these frame buffer effects are finally working on my Radeon 9600 now. (Yes, I have bought a 9600, so I can understand the Radeon problem and program the pixel shader feature.)
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http://www.emutalk.net/showthread.php?threadid=18780
N64 Emulation : 1964
plug in : Rice Daedalus 5.4.1, updated from 5.4.0
Changes in 5.4.1:
- Improved software vertex clipper, helps to solve many minor glitches in many games
- Bug fixes:
Full screen bug, pure function call error
Texture LUT bug
- Games improved:
* Goldeneye, specially for multiple player mode
* Fighting Force 64
* Mortal Kombat Mythologies - Sub-Zero
Rice
02/10/2004
======================================== ============
What's new in 5.4.0:
1. A complicated and comprehensive software vertex clipper
2. DirectX pixel shader 1.1
3. Better CPU frame buffer support
The software triangle/vertex clipper is a very big deal, together with the existing Force Software T&L feature, it should get rid off almost all the geometry problems for most new video cards (video cards that were working slightly better with Force Software T&L feature on).
Pixel shader feature is another very big deal. Version 1.1 is just enough to support N64 combiners, and is widely supported by any DirectX 8/9 video cards. (See my previous video card poll thread). If your video card is DX8 or DX9 compatible, you will be very happy since almost all combiner problems should be gone.
Dr. Mario, Mario Tennis should working better now, at least these frame buffer effects are finally working on my Radeon 9600 now. (Yes, I have bought a 9600, so I can understand the Radeon problem and program the pixel shader feature.)
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i would also like to know please
i have a nvidia geforve4 mx420 graphics card with 32 mb rom..
im using Project64 v1.5...
The video drive is Jabo direct3d6 1.5.1...
anyone know how i might fix this?
thanks in advance
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Jimmy...what the hell is this Jimmy? I never downloaded anything with Jimmy in it, atleast I don't think so.
I just downloaded an updated NeoGeo.zip. Unless that's Jimmy, then I don't know what the hell you're talking about.
Jamesmame
Metal Slug Collectors Edition
in Gossip Café [/offtopic]
Posted
found Metal Slug Collectors Edition ISO posted in
alt.binaries.emulators.neogeo
here is the read me file
This is Metal Slug collectors edition from ASIA.
Metal Slug
Metal Slug 2
Metal Slug X
Metal Slug 3
The menus and front-end for the game are in Korean,
but with a bit of trial and error, you can figure out what each option means.
Once the games are running, they are exactly like the arcade versions, with English text and speech.
Advanced Search google search for game