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wemery73

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Posts posted by wemery73

  1. found Metal Slug Collectors Edition ISO posted in

    alt.binaries.emulators.neogeo

     

    here is the read me file

     

    This is Metal Slug collectors edition from ASIA.

     

    Metal Slug

    Metal Slug 2

    Metal Slug X

    Metal Slug 3

     

    The menus and front-end for the game are in Korean,

    but with a bit of trial and error, you can figure out what each option means.

    Once the games are running, they are exactly like the arcade versions, with English text and speech.

     

    Advanced Search google search for game

     

    PA.03685.001.jpg

  2. For anyone that hasn't gotten this rom yet...here you go:-

     

    -Link removed. Read board rules.-

     

    To Download The Above File You Must Right Mouse Click On The Link And Select Save Target As

     

    Thanks to N3OGhozt for hooking this rom up :(

     

    *EDIT* For all of the xbox owners N3OGhozt has been kind enough to send me a new Default.xbe for FBAx so that you can play Zintrick on the xbox. Just replace your previous Default.xbe with the following:-

     

    FbaxGhost v3

    thanks :lol:

  3. ok, I'm making a post of the emu + banned roms to the following newgroups:

    alt.binaries.cd.image.xbox

    alt.binaries.emulators.neogeo

    alt.binaries.emulators.misc

     

    enjoy

     

    btw for anyone just wanting the emu, check out the pinned topic: get kawa-hex and fbax b4 here

    thanks im getting them now from alt.binaries.emulators.neogeo....

     

    :-D

  4. PS one Sony LCD monitor

    This is official Sony LCD monitor

    Price: $89 | Condition: Brandnew | Availibility: in stock

     

     

    PS Debugging Station Development Tool

     

     

    PS Debugging Station Development Tool

    The Debugging Station Modeal DTL-H1100 is a development tool for playstation. Includes manual and power supply, Av cable and controller.

    Price: $email | Condition: used with no box | Availibility: restock soon

     

     

    ps_debug_units.gif

  5. new plug in for 1964

     

    Changes in 5.4.1:

     

    - Improved software vertex clipper, helps to solve many minor glitches in many games

    - Bug fixes:

    Full screen bug, pure function call error

    Texture LUT bug

    - Games improved:

    * Goldeneye, specially for multiple player mode

    * Fighting Force 64

    * Mortal Kombat Mythologies - Sub-Zero

     

     

    Rice

    02/10/2004

     

    ======================================== ============

    What's new in 5.4.0:

     

    1. A complicated and comprehensive software vertex clipper

    2. DirectX pixel shader 1.1

    3. Better CPU frame buffer support

     

     

     

    The software triangle/vertex clipper is a very big deal, together with the existing Force Software T&L feature, it should get rid off almost all the geometry problems for most new video cards (video cards that were working slightly better with Force Software T&L feature on).

     

    Pixel shader feature is another very big deal. Version 1.1 is just enough to support N64 combiners, and is widely supported by any DirectX 8/9 video cards. (See my previous video card poll thread). If your video card is DX8 or DX9 compatible, you will be very happy since almost all combiner problems should be gone.

     

    Dr. Mario, Mario Tennis should working better now, at least these frame buffer effects are finally working on my Radeon 9600 now. (Yes, I have bought a 9600, so I can understand the Radeon problem and program the pixel shader feature.)

  6. http://www.emutalk.net/showthread.php?threadid=18780

     

    N64 Emulation : 1964

    plug in : Rice Daedalus 5.4.1, updated from 5.4.0

    Changes in 5.4.1:

     

    - Improved software vertex clipper, helps to solve many minor glitches in many games

    - Bug fixes:

    Full screen bug, pure function call error

    Texture LUT bug

    - Games improved:

    * Goldeneye, specially for multiple player mode

    * Fighting Force 64

    * Mortal Kombat Mythologies - Sub-Zero

     

     

    Rice

    02/10/2004

     

    ======================================== ============

    What's new in 5.4.0:

     

    1. A complicated and comprehensive software vertex clipper

    2. DirectX pixel shader 1.1

    3. Better CPU frame buffer support

     

     

     

    The software triangle/vertex clipper is a very big deal, together with the existing Force Software T&L feature, it should get rid off almost all the geometry problems for most new video cards (video cards that were working slightly better with Force Software T&L feature on).

     

    Pixel shader feature is another very big deal. Version 1.1 is just enough to support N64 combiners, and is widely supported by any DirectX 8/9 video cards. (See my previous video card poll thread). If your video card is DX8 or DX9 compatible, you will be very happy since almost all combiner problems should be gone.

     

    Dr. Mario, Mario Tennis should working better now, at least these frame buffer effects are finally working on my Radeon 9600 now. (Yes, I have bought a 9600, so I can understand the Radeon problem and program the pixel shader feature.)

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