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Bonus JZ

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Posts posted by Bonus JZ

  1. Someone already ask about source code on Spensnk forum - but I'm not sure if he get it .

     

    PS:

    Great to hear that will be some update to Mame for Xbox :wub: - but please try to add some new drivers (like NightSlasher , Riden Fighters Jet , Osman ....... maybe fix Gaiapolice :( )

  2. game looks really good in bilinear mode! just need more ram i guess, anyone got any performance tips?

     

    1.Change your dashboard setting to Ntsc (+10 fps)

    2.Make sure you have some free space on partition you installed emulator (almost as big as ROM you try to run - i think its use from there virtual memory)

    3.You can turn off music/sound emulation (+/- 8 fps)

     

     

    I make nice new skin for this great emulator :shootem:

    CPX3 new skin(v1.0a)

  3. Count down to release have just begin :)

     

     

    Good, updating and summary of as has evolved the rival.

     

    The rival permits to charge as much ROMs as CHDs of CPS3 and to execute them to 60 fps constant without frameskip putting the hardware of xbox al limit, so much the velocity of the CPU as the size of the read-only memory. It given the complexity of the emulation in some occasions the velocity is reduced in punctual moments, generally when they are visualized zooms with many sprites in screen... although at no time the jugabilidad is lost.

     

    In comparison, for example, with the U64Emu XXX with the Killer Instinct 2 functioning the CPX3 obtains better results as for velocity in the moments in which is seen reduced.

     

    It is not necessary (neither compatible) the use of 128 Mb of RAM in the xbox, therefore is writing to make use of a by memory virtual system based on caches that is sufficient with the 64 Mb of RAM of a console xbox without modify. Besides the rival includes backup for progressive ways 480p and 720p or panoramic, being adapted to the configuration automatically.

     

    In the last version compiled Street Fighter III 2nd Impact was not playable for lack of read-only memory (insufficient even with the by memory virtual system), although the emulation has been modified so that be carried out a desencriptacion real-time that though not deberia to affect practicamente al rendiemiento is something that has not come test even in a xbox real (the advances of this last week itself They have carried out in versions compiled for Windows).

     

    In turn the interface is enough personalizable by means of a file. xml that can be published with the simple one notepad. It has itself placed special attention in which the interface have a very smooth movement and have an elegant design at the same time that minimalist (each byte by memory saved is crucial) ... For the time being there is not backup for skins, although is not determined if the possibility will be incorporated. Although really all the images are simple. png.

     

    To these heights the unique thing that lacks is incoporar samples sonorous to the interface, to resolve some small bugs and to try to win all the possible velocity before publishing the first version. You recall that the nucleo of the rival is that of the version "Preview 3" of Windows, and therefore the transparencies of sprites are not rivaled, although will make use of a small trick to try that not the difference be noted.

     

    Date at the outset? When be ready... probably the next week if all goes well.

     

    Link to the new screens:

     

     

    Eng description of screens:

     

    1.This it is the screen of title, is shown during some seconds and later passes automatically al main menu...

     

    2.This is the main menu. The aspect of the interface recalls al XMB of PSP / PS3, but is not equal... although if is based on the. Behind the logo of the rival with green tones in homage is appreciated to xbox. Since the option "you Praise read-only" we can see the complete list of play borne (read-only and CHD). Besides a screenshot is included (or screenshots, because we can visualize various in the shape of slideshow)

     

     

    3.Al to charge a play a CD appears rotating in the screen. Each play possesses its own CD and this each time revolves but quickly

     

    4.At any moment of the departure we can agree to the interface with alone to pressure a button of the pairs. The fund is overshadowed for greater comfort... of course we can resume the play or to discharge it of the memory to play another if asi we desire it.

     

    5.Also we have a menu of adjustments for each play, being able to select the region and the use of the sonorous interpolation of the hardware of CPS3. Tambien we can make use of savestates (with capture ingame included) and to configure the controls. The rival permits to configure the frameskip among 0 (automatic) or 10 as maximum value... Although it given the great work of optimization almost always we will reach the 60 fps without frameskip. Besides we can see the rate of stills by second in screen.

     

    6.CPX3 permits to vary the size of the screen and to move the imágen, to be able to adjust it to the screen of the television without problems. Besides we can force to that maintain the aspect or that utilize the panoramic way. Also we have the opcion to use or not antialiasing and to adapt the flicker filter to win clarity of images in televisions CRT.

     

    :o

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