Jump to content

djdan1791

Members
  • Posts

    2
  • Joined

  • Last visited

Everything posted by djdan1791

  1. oh ok, thanks with all the help, i will send the SAV file which is 64 kb of memory, but that file doesn't have any of my progress on the game because the emulator would not allow me to save, that is only a sav file that is loaded every time i open the game. after that i open my save state (SGM) on which i have all my progress T_T and now i know there is no possible way of getting my information saved. I was able to create the working 128 kb SAV file by doing the fixes previously posted, but this only will work if i start a new game, i wanted to use my old save states (SGM files) T_T T_T T_T snif snif .., i think that means you don't need the 64 kb sav file right, pretty much i just wanted to know how to use my save states to create a SAV file, btu thanks with all the help. I don't know how to upload files to a post, but i will send you a copy of my game to see if you can do ANYTHING with it, and a copy of the working 128 SAV file so you can upload it here into the post to help others start a NEW game and be able to save properly. I think this also answer the question of Monkey D. Luffy. No you are not going to be able to save all your work, but then again, wondermail is not NECESARY to play the game, it's only an option. I hope it helps, untill someone finds a way to use the load states to create a sav file.
  2. I kinda have the same problem. I started my game as i start any other game, but when i was trying to save there was the "save failed" error; I didn't pay to much attention to that because i could save my states as a "SGM" file using ctrl + s and opening it using ctrl + o. Now i have made a lot of progress on my game only by saving but i want to use the wondermail that is only accessible on the main screen of the game, and to do that i need to turn off the game and turn it on again, but since i could never save "normally" now im trying to load my "SGM" file and successfully perform an in-game save in order to save it as the sav file. In the folder of my game [pkmn red rescue team] there is an automatically generated .sav file, and it's 64 kb. here is so far what i have tried to fix it. 1. i deleted the vba.ini file and inserted the vba-over.ini file (downloadable in a previous page on this post), and then i changed the visualboy advance properties to save on 128 kb. 2.i moved a copy of the game (not the sav, only the game) to another folder and started a new game over there.(this game now allowed me to save automatically aka. it's working good.) 3. I moved a copy of the good save (128 kb file) to the old folder on which i have my old 64kb file.NOTE (i saved a copy of this good save in case i messed it up) 4. I deleted my 64 kb file in the old folder and renamed the new 124 kb exactly as the old was named. 5. i open my game, and the battery is succesfully loaded with the "new" game Now here is where i have some trouble, i am trying to load my saved game (SGM file) and perform an in-game save, but every time i try it, the error comes back again - "save failed". Next i check the sav file that i moved and it was converted from 128 to 64 kb again, i checked my vba options again and everything is correct, the only problem is that i can't load my old saved game and perform the in-game save. Can anyone provide some help? please?.
×
×
  • Create New...