Jump to content

Devia Eleven

Ultra Members
  • Posts

    3,594
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by Devia Eleven

  1. 932683_75061_front.jpg

     

    Published by: Atari / Namco Bandai

    Developed by: Spike

    Genre: Fighting

    Number of Players: 1-2

    Release Date:

    US: November 19, 2006

    Japan: January 1, 2007

    Europe: March 30, 2007

    Australia: January 31, 2007

     

    Tenkaichi 2 is a nice upgrade from the first version. This version includes lots of other modes and features. The combos are tweaked a bit from the last game, instead of having 2 or 3 different melee combos, there are now 6 or 7 different melee combos, which I think was a nice improvement. The story line is also re-vamped from the first version, where the stories are more accurate and more elaborate.

     

    932683_20060426_screen004.jpg

     

    They actually have every saga, and every movie saga along with some What-If stories. These are stories that are fictional, stories that were made up by game developers. It has more modes, such as: Ultimate battle which is sort of a Mortal Kombat based mode, where there are different towers full of enemies. Each tower has different missions, which makes that mode one of the best in the game. If you have Tenkaichi 1 data on your memory card, the game will give you a bonus of 1,000,000 zeny, which you can use to spend on Stats and Potora earrings to make your characters stronger. The RPG system is pretty solid. Everyone in the game starts out at lvl 008, which means they have no earrings attached.

     

    932683_20060424_screen001.jpg

     

    You start out with Attack +1, Defense +1, Speed +1, Ki +1, and Health +1. If you equip all five of these earrings to one character, when they level up, each earring will become +2. the highest number is +19. There are also other earrings like Blast 1+ 1 and Blast 2 +1, and Final Blast + 1, which increase the damage done with a character's final attacks. There are other earrings that just give you different abilities, like increasing your ki gauge at the beginning of battle, things like that. You can also choose which music you want to listen to in Vs. mode, and there's a tag mode too, where both players can have up to five characters on their team.

     

    You can even enter passwords from Budokai 3, which give you strong DBZ characters without having to do the work of Leveling them up yourself. You can finally transform in-game! The special effects are better, the voice overs are much better, you can even change the voices from English to Japanese, giving you that true DBZ feel. In story mode you can actually fly around the earth, and walk into towns and talk to people. When you enter a town, the boundaries are short, and there's only one person to talk to. And most of the time when you talk to them, they give you hints like: If you fight a character stronger then you, you can level up. Okay..I already knew that, it's just common sense. Sometimes when you talk to people in towns, they join your team, which means they fly around along side you, and if you fight someone, EXP Points go to the entire team, leveling up everyone with an equal amount of points.

     

    932683_20060424_screen002.jpg

     

    To start off with the bad side, each character isn't so diverse. There are up to 125 characters, and most of them have the same moves. Every single character can do the same melee combo. And also, the characters are severely unbalanced, you can pick a lvl 103 Hercule, against Lvl 008 Goku, and Goku would be out powered. That doesn't make any since, Why? Because if you've watched the anime you would know that Hercule can't even fight his daughter and win, let alone Goku, the strongest sayian-jin in the universe. In story mode, they always put you in impossible battles, like in the anime where Yamcha finds the androids, he never fights them, but in the game you have to fight and defeat And 20, which never freaking happened. So what the game developers thought was this, let's make up impossible match-ups in the story mode, so we can make the story mode harder. Well, they should know the entire story line like the back of their hand. If you have this game, and there's no one else to play with, this game can get boring prety quickly. There are other modes to keep you busy though, like the Tournament mode or the Story mode, or just unlocking hard to get characters.

     

    932683_20060424_screen004.jpg

     

    One thing that bothers me the most, because I am a hardcore DBZ fan, are the damn models. they made it so Goku could only be played with at 40 years old. His face looks elderly, but in the first part of DBZ this guy was like 20 years old, and he was a bit chubbier in the beginning. but no, they get Goku from the Buu saga, and put him in the Sayain-Jin saga where the appearances don't fit. What they could have done to make the game better, was to add more costumes, have better models which have the correct body structure at the right time. Have better story modes, allow you to walk around the city and buy items, talk to more people etc. Have online play, more and more combo combinations, larger and more stages, and more modes. Such as Team Battle, watch, etc.

     

    I give this game a 7.

    Graphics - 8

    Sound - 6

    Tilt - 6.1

    Gameplay - 7

    Value - 5

     

    Grade: B

  2. DBZSagasXboxCoverboxart_160w.jpg

     

    Published by: Atari

    Developed by: Avalanche Software

    Genre: Action Adventure

    Number of Players: 1-2

    Release Date:

    US: March 22, 2005

    Also Released For: PS2/GC

     

     

    DBZ Sagas is a Action/Adventure game that I do not exactly enjoy for the most part. This game is just a repetitive, tedious, short, and buggy game, that you can finish in hours. This game is not worth even renting, not even if you are a hardcore DBZ fan, still, don't buy nor buy this game. This game will make you despise DragonBall with a passion, because this game is quite horrible.

     

    dragon-ball-z-sagas-20050321030431697.jpg

     

     

    The game includes many different combinations of attacks that can be made on an enemy, pressing different buttons variates the moves that are initiated. This game has upgrades, which allows you to gain new moves, and new abilities, or just flat out makes your attacks stronger. This ability to fly can be great to travel without having to fight monsters or trying to escape confrontation.

     

    dragon-ball-z-sagas-20050321030432728.jpg

     

    The charging of blasts makes it so your attack is stronger, powering up also allows you to regain your ki power. The teleporting feature can be quite useful in troublesome situations. It can help you gain access to enemies in a much quicker way. You can also teleport while powering up a blast, and shooting it behind the enemies back to create a quick and effective attack.

     

    dragon-ball-z-sagas-20050315033609893.jpg

     

    It is too easy to discover different bugs and glitches while playing this game. After committing different combos, your character freezes for a split second, which can get annoying andbothersome. The flying is good, but it still has some bad factors, such as: you can't fly up or down, you have to jump from a high area, to fly high, which is very weird, I never remembered in the anime, when characters had to jump high in the air, then start flying. Sometimes, the boundaries are too small, you would be fighting and out of nowhere, you hit a wall, which can be irritating at times. Other problems, like when you teleport behind an enemy, you just get hit automatically, not having enough time to recuperate.

     

    dragon-ball-z-sagas-20050321030433196.jpg

     

    The SSJ transformations only last for about 45 seconds. SSJ is basically the heat of the game, but then it's nothing, and it doesn't even activate that much of a boost, in any way. Sometimes when fighting bosses, you can't make damage unless you are a SSJ, and it takes about forever to fill up your SSJ gauge, and it's not even worth filling up in the first place. Throughout the whole game, your button mashing your way through poorly made story lines. Each hit you land fills up the gauge slowly but surely.

     

    dragon-ball-z-sagas-20050315033651814.jpg

     

    The fact of unlocking characters is good, but on that note, there isn't a point of unlocking characters, because you can't do much with them, considering that there is not a VS. mode. I have no idea of what Atari was thinking about, when they made this game. I know every one says this, but there is basically no other way to say it. The team mode can be fun at times, but when your teammate is charging his/her beam, the screen freezes, it's annoying when you are busy beating up monsters, and out of nowhere, the screen freezes, then you have to wait until the blast in launched to keep playing. The graphics are very horrible indeed, it does not even compare to Boudakai 1 I am afraid.

     

    dragon-ball-z-sagas-20050315033612393.jpg

     

    This bosses are way too difficult/strong to beat, even when easy mode is activated, the bosses are still hot headed and beam spamming.

     

     

    Gameplay:

    Graphics:5

    Sound:6

    Value:4

    Tilt:4

     

    Grade: D

  3. Translation:

     

    http://translate.google.com/translate?hl=e...l%3Den%26sa%3DG

     

    * RTC (real time clock) experimental (experimental) mounting. Same period it does in the date of PC.

    * GDB (GNU Debugger) experimental of stub (experimental) mounting.

    * Improvement of geometry engine interface.

    * Both sides correcting the fact that it has the fact that it has reversed with primitive drawing of the geometry engine.

    * The rewriting GXFIFO. And it works to the DMA transfer to GXFIFO. ('The A `) without fail by mistake the [ru] [kore]

    * Drawing up the explanatory file of desmume.exe.ini.

×
×
  • Create New...