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MAME 079u2 and u3 roms released!!!

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#1
ForceX

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The romfiles for MAME 079u2 and u3 roms have been released (MAME 079u3 are supposed to be kept private for awhile but I have my contacts and I don't give a f&^k about hoarding roms)

MAME 79u2 includes some NeoGeo games that have been redumped because the original releases were found to be incorrect.

You can download them from:-

MAME 079u2 (This link will take you to a website where you can download the roms)

MAME 079u3

Note:- To Download The MAME 079u3 Roms You Must Right Mouse Click On The Link And Select Save Target As

I hope you all enjoy :) :lol: :D

Edited by ForceX, 26 February 2004 - 05:59 PM.


#2
exodust

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You have a Whats New?

#3
kispista

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ForceX

Don't you think about sharing us your self-complied mame32

and the rom differences?

#4
James

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0.79u4

General Source Changes
----------------------

Fixed sound pitch / balance in Asterix [Oliver Achten]

Fixed a problem when resetting various games caused by the timer updates [Aaron Giles]

Fixed some Quasar Dipswitches [Pierpaolo Prazzoli]

0.79u3

General Source Changes
----------------------

Misc Changes [Nathan Woods]
src/cpu/i86/i286.c:
src/cpu/i86/i286.h:
src/cpu/i86/i286intf.h:
- Updated I286 CPU core to MAME 0.79

src/cpu/jaguar/jaguar.c:
- Adding a missing case to jaguargpu_get_info()

src/cpu/m6502/m4510.c:
src/cpu/m6502/m4510.h:
src/cpu/m6502/m6509.c:
src/cpu/m6502/m6509.h:
src/cpu/m6502/ops09.h:
src/cpu/m6502/ops4510.h:
src/cpu/m6502/t65ce02.h:
- Updated m4510 and m6509 CPU cores to MAME 0.79

src/sndhrdw/snes.c:
- Removed a duplicate global variable definition

src/cheat.c:
src/info.c:
src/usrintrf.c:
- Removed NEOMAME and CPSMAME declarations

src/mame.c:
- Added a new consistency check on CPUs to check for the existence of
certain get_info cases needed for debugging. This consistency check
is currently only enabled for MESS.

src/windows/input.c:
src/windows/input.h:
- Changed key_trans_table to be non static and renamed to
win_key_trans_table (this table is now used in MAME32)

src/memory.c:
- Changed all fatalerror() calls to osd_die()

src/chdman.c:
- Added -createblankhd and -copydata commands
- Added new arguments to -createhd
- Ported to Macintosh

src/artwork.c:
- Changed artwork_override_screenshot_params() so that its
functionality will kick in whenever the artwork system is active, even
without artwork pieces
- Introduced a static artwork_system_active(); a call to check to
see if the artwork system is active.

Misc PSX cleanups [smf]

Removed some memory system test code [Aaron Giles]

Fixed a TMS32031 bug that was causing some problems in Radikal bikers [Aaron Giles]


New Games supported or promoted from GAME_NOT_WORKING status:
-------------------------------------------------------------

Quasar [Mike Coates, Pierpaolo Prazzoli]
(other Zaccaria games are still being worked on)

New Clones supported or promoted from GAME_NOT_WORKING status:
--------------------------------------------------------------

FX (bootleg of SRD mission) [Pierpaolo Prazzoli]

0.79u2

General Source Changes
----------------------

Timer System Update [Aaron Giles]

The timer system is now integer-based instead of floating-point based. It requires
64-bit ints. I've defined a new type 'mame_time' which is a 96-bit time value.
There are 32 bits for counting full seconds, and 64 bits for counting subseconds.
This type is used extensively in the core timer system and the CPU scheduler.

The accuracy of the new system is down to 1 attosecond (10^-18 seconds).
This may seem excessive, but for a 100MHz CPU, each clock cycle is 10^10
attoseconds. That works nicely because 100MHz divides evenly. For a 96MHz
CPU, each clock cycle is 1.041666667 * 10^10 attoseconds. Rounding, we lose
1/3 of an attosecond per cycle in error. Multiply that error by 96000000 and
you end up with an error of 32000000 attoseconds. Fortunately, that's only
0.032ns, but if I had much less accuracy than this, the errors would start
to add up in a more significant way.

All the existing APIs are still around, and doubles can still be passed as
arguments. But they are all immediately connverted to 'mame_time' values for
processing.

The old system had some drifting errors due to FP rounding which are gone
now.



Fixed Unix compile (renamed rand_r in namconb1 driver) [R.Belmont]

Misc Fixes [Nathan Woods]
src/cpuintrf.c:
src/cpuintrf.h:
- Fixups for the CP1610 core
- Fixed the declaration of activecpu_set_irq_callback()

src/mame.c:
- Added a new consistency check for drivers that use non-existent
CPU cores

src/machine/snes.c:
src/includes/snes.c:
- Refactored to remove MESS specific code

src/machine/idectrl.c:
src/machine/idectrl.h:
- Added ide_bus_0_r() call to access the bus directly

src/cpu/z80/z80.c:
- This patch changes the Z80 CPU core to set the Z80 cycle tables to
their defaults on startup. This removes any need for drivers to reset
the Z80 cycle tables back to their defaults on exit.

Cleaned up some itech32 notes [Brian Troha]

Fixed some firebatl dips [B.S.Ruggeri]

CPU Specific Memory Map fix [Aaron Giles]

Fixed targ filenames and added proms [chaneman]

Updated PIC core + drivers to use internal memory maps [QUench]

Added support for the IACK and IDLE commands in the TMS32031 core [Aaron Giles]

Various Updates [Curt Coder]

Updated NeoGeo sets to use correct roms [HPMAN]

Psikyo.c video fixes [Leon van Rooij]
- glitch in gunbird attract mode (tilemaps can be opaque);
- glitch in s1945, when the planes are shown (sprite-tilemap priorities);
- glitch in s1945, lvl 7 (there is an additional per-tile rowscroll mode). This solves mametesters s1945066gre.

Fixed m68kdasm bug [Leon van Rooij]

Decode information for custom cpu used by robowrest2001 [Dave Widel]

Fixed Irem GA-20 pitch [R.Belmont]

Added support for DMA based DAC 'sound chip' and updated DCS / CAGE to use it. [Aaron Giles]

Enigma 2 fixes [Tomasz Slanina]
- sound
- bg starfield in enigma2
- cocktail mode
- fixed some bugs (protection?)
- colors

Sample Support in Tailgunner [Erik Ruud]

New Games supported or promoted from GAME_NOT_WORKING status:
-------------------------------------------------------------

Kusayakyuu [Tomasz Slanina]
incomplete driver, various sound / gfx issues
Botanic [David Haywood]
Bongo [Pierpaolo Prazzoli]
Pro Yakyuu Nyuudan Test Tryout [Pierpaolo Prazzoli, Bryan McPhail]
Mad Alien [Norbert Kehrer]


New Clones supported or promoted from GAME_NOT_WORKING status:
--------------------------------------------------------------

Area 51 (newer 68020 Version) [Brian Troha]
Zoom909 [Tomasz Slanina]
Strikers 1945 (alt) [Brian Troha]
Hunchback (galaxian hardware) [Pierpaolo Prazzoli]

New Non-Working games / clones supported
----------------------------------------

Gaelco 3D games (Radikal Bikers, Surf Planet) [Aaron Giles]
incomplete emulation of 3D Hardware
Microprose 3D (botss, stankatk etc.) [David Haywood]
skeleton driver, just loads the roms

0.79u1

General Source Changes
----------------------

Big 80s Namco Update [Nicola Salmoria]

this affects the first Namco games that used custom I/O chips.
- these files are no longer needed and should be removed: drivers/bosco.c,
drivers/xevious.c, drivers/digdug.c, machine/digdug.c, machine/galaga.c,
machine/bosco.c, machine/polepos.c, sndhrdw/bosco.c
- added three new sound chips: NAMCO_15XX, NAMCO_52XX, NAMCO_54XX, and
changed drivers to use them (NAMCO_54XX is just a placeholder playing
samples, until the chip is reverse engineered).
- MAME testers bugs fixed: digdug063gre, galaga057gre, bosco071u2gre,
poleposc059gra
- added EAROM support to digdug
- fixed the polepos2 title screen which had been broken since day 1, strange
that nobody noticed.
- fixed various mistakes in the polepos ROM loading (one missing speech ROM
in polepos, polepos2 was using the wrong engine sound ROMs (it's turbo!),
added missing vertical scaling PROMs).
- extensive documentation of ROM names and placement, and differences
between Namco and licensed versions.
- converted all drivers to tilemaps, and made gfx emulation more accurate
according to schematics
- polepos sprite zooming should now be closer to the hardware.
- IP_KEY_PREVIOUS and IP_JOY_PREVIOUS are no longer used by any driver: they
may be removed from the core.
- support for start lamps, coin counters and coin lockout (all
internallyhandled by the custom I/O chip)
- toggling the test switch while the game is running enters test mode
without need to manually reset.
- found and documented test mode Easter eggs in all games except Xevious.
- bosconian now uses a different sound PROM, which seems more correct.
- galaga uses better dumps of the PROMs, with the unused top 4 bits set to
0.
- correct handling of 52XX sample start/end pointers in ROM.
- better emulation of 50XX custom, no more need for hacks in bosconian.
- swapped digdug and digdugb, the main set should be the newer one.
- removed these galaga clones: nebulbee (copyright/name change), galagab2
(mix 'n match of ROMs from other sets), galaga84 (copyright/gfx change),
galagads (1-byte hack to get fast shoot,
reproducible with this line in cheat.dat:
galaga:1:070D:0D:100:Fast Shoot)
- added Galaga rev. B, which is now the main set, renamed the other galagao.
- added galagamk, a different Midway version.
- removed various bad dumps from polepos2b and poleps2c, they turned out to
be the same version so poleps2c is removed.
- drivers/locomotn.c is no longer needed and should be removed
- converted to tilemaps, consolidated as much as I could
- fixed: jungler37b3gre
- correct tile/sprite priority handling (also in Bosconian)
- documented the Easter egg in Rally X
- added starfield in Tactician
- fixed the RC filter control in the games with Konami sound

Big Namco NB1 update [Phil Stroffolino]
Various improvements for System NB emulation, including:
- new driver: Greatest Slugger '93 (Japan)
- hardware shadow support (used heavily in Greatest Slugger)
- dedicated random number generator chip
- sprite stretch glitch (affects Outfoxies intro)
- tilemap tile banking feature (used by Mach Breakers)
- removed several game-specific hacks; now uses dedicated CPU registers
for interrupts
- preliminary support for screen blanking (hides garbage in Outfoxies)
- proper POSIRQ handling, for scanline effects. Fixes the water
effects in Outfoxies. This same feature needs to be folded into System
2 emulation, but I haven't gotten around to it yet.
- various Mach Breaker-specific hacks for interpretting the ROZ layer
registers; these aren't yet fully understood. In particular, the
"Monster Pull" stage is missing a "3d floor."

Changes should fix mametesters bugs:
machbrkr068gre, nebulray066gre, ptblank056gre, sws9637b16yel



Fixed a bug with AM_SHARE [Aaron Giles]

Various PSX file updates / cleanups [smf]

VSNes Filename Fixes [chaneman]

Updated Hard Drivin' driver and fixed Steel Talons / HD Airborne again [Aaron Giles]

Various Fixes [CUrt Coder]
problems created when pacland was converted to tilemaps
converted Jackal to tilemaps
fixed guardians of the hood p3 controls
fixed heat barrel dips
fixed shot rider dips
fixed firebattle dips
updated docastle.c memory maps
added MSM5205 to idsoccer


Cleaned up / Merged various Atari drivers [Aaron Giles]
(clayshoo.c, cloak.c, cloud9.c, copsnrob.c, cyberbal.c, destroyr.c, eprom.c
fastfred.c, firetrk.c, flyball.c, foodf.c)

Protection fix for Sonic Arcade [Roger Sanders]
(still crashes due to video emulation bug)

Misc Fixes [Nathan Woods]
src/cpu/hd6309/6309tbl.c:
src/cpu/hd6309/hd6309.c:
- Minor timing enhancements, and changed a few indexing modes to be illegal

src/cpuintrf.c:
- Renamed CPU_CP1600 to CPU_CP1610

src/sound/k051649.c:
src/sound/k051649.h:
- Enhancements to the K051649 sound system

Fixed sspirits dips [B.S.Ruggeri]

Fixed Mortal Kombat damage that was broken in.79 [Aaron Giles]

Simulated Sound in Super Slam [Quench]

Fixed 'bad colour RAM' error in hyrda / pitfight [Aaron Giles]

'Fixed' escape kids so it boots again [Aaron Giles]

Support for CPU-specific internal memory maps [Aaron Giles]

Reverted RF5c68 to old version [R.Belmont]

Fixed outrundx sound (was checking for outrunp) [Santeri Saarimaa]

New Games supported or promoted from GAME_NOT_WORKING status:
-------------------------------------------------------------

Drivers Edge [Aaron Giles]
Varia Metal [David Haywood] - no sound, some gfx issues
Mahjong Electron Base [Luca Elia, yong]
Mahjong Neruton Haikujirada [Luca Elia]
Space Launcher [Pierpaolo Prazzoli]
Bulls Eye Darts [Pierpaolo Prazzoli] - colour problems

New Clones supported or promoted from GAME_NOT_WORKING status:
--------------------------------------------------------------

Time Pilot (Atari license) [Chris Hardy]
Battle Garegga (older Hong Kong version) [Brian Troha]
Atari Tetris (bootleg set 2) [Kevin Eshbach]
Martial Champion (US UAD version) [R.Belmont]
Quiz 365 (Japan) [Luca Elia]
Kung Fu Taikun (alt) [Taucher]
Fever SOS
Sorcer Striker (alt dump) [Brian Troha] (one dump migh be bad)
Space Fever (color set 2, b&w set 2) [Pierpaolo Prazzoli]
Liberation (bootleg) [Pierpaolo Prazzoli]

New Non-Working games / clones supported
----------------------------------------

Double Cheese [Pierpaolo Prazzoli]
Talbot [Pierpaolo Prazzoli]

#5
James

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-------------------------------- ZIPs Removed ---------------------------------

No ZIPs removed.

-------------------------------- ZIPs Changed ---------------------------------

3countb.zip - Neo-Geo 3 Count Bout / Fire Suplex
aof3.zip - Neo-Geo Art of Fighting 3 - The Path of the Warrior / Art of Fighting - Ryuuko no Ken Gaiden
area51.zip - Area 51 (Nov 15, 1995)
bjourney.zip - Neo-Geo Blue's Journey / Raguy
blazstar.zip - Neo-Geo Blazing Star
goalx3.zip - Neo-Geo Goal! Goal! Goal!
hogalley.zip - Vs. Hogan's Alley
kabukikl.zip - Neo-Geo Far East of Eden - Kabuki Klash / Tengai Makyou - Shin Den
kizuna.zip - Neo-Geo Kizuna Encounter - Super Tag Battle / Fu'un Super Tag Battle
kotm2.zip - Neo-Geo King of the Monsters 2 - The Next Thing
lastblad.zip - Neo-Geo Last Blade / Bakumatsu Roman - Gekka no Kenshi, The (set 1)
magdrop3.zip - Neo-Geo Magical Drop III
mslug.zip - Neo-Geo Metal Slug - Super Vehicle-001
neobombe.zip - Neo-Geo Neo Bomberman
neodrift.zip - Neo-Geo Neo Drift Out - New Technology
ninjamas.zip - Neo-Geo Ninja Master's - haoh-ninpo-cho
pspikes2.zip - Neo-Geo Power Spikes II
pulstar.zip - Neo-Geo Pulstar
ragnagrd.zip - Neo-Geo Ragnagard / Shin-Oh-Ken
rallys.zip - Rallys (bootleg?)
rbffspec.zip - Neo-Geo Real Bout Fatal Fury Special / Real Bout Garou Densetsu Special
samsho3.zip - Neo-Geo Samurai Shodown III / Samurai Spirits - Zankurou Musouken (set 1)
samsho4.zip - Neo-Geo Samurai Shodown IV - Amakusa's Revenge / Samurai Spirits - Amakusa Kourin
shocktra.zip - Neo-Geo Shock Troopers (set 2)
shocktro.zip - Neo-Geo Shock Troopers (set 1)
sonicwi3.zip - Neo-Geo Aero Fighters 3 / Sonic Wings 3
soulclbr.zip - Soul Calibur (SOC14/VER.C)
ssideki4.zip - Neo-Geo Ultimate 11 - The SNK Football Championship / Tokuten Ou - Honoo no Libero, The
targ.zip - Targ
turfmast.zip - Neo-Geo Neo Turf Masters / Big Tournament Golf
twinspri.zip - Neo-Geo Twinkle Star Sprites
tws96.zip - Neo-Geo Tecmo World Soccer '96
vsslalom.zip - Vs. Slalom
wakuwak7.zip - Neo-Geo Waku Waku 7
whp.zip - Neo-Geo World Heroes Perfect
wjammers.zip - Neo-Geo Windjammers / Flying Power Disc

--------------------------------- ZIPs Added ----------------------------------

area51a.zip - Area 51 (Oct 25, 1995)
bongo.zip - Bongo
botanic.zip - Botanic
botss.zip - Battle of the Solar System
f15se.zip - F-15 Strike Eagle
fx.zip - F-X
hunchbkg.zip - Hunchback (Galaxian hardware)
ksayakyu.zip - Kusayakyuu
madalien.zip - Mad Alien
quaquiz2.zip - Quadro Quiz II
quasar.zip - Quasar
quasara.zip - Quasar (Alternate)
radikalb.zip - Radikal Bikers
s1945a.zip - Strikers 1945 (Alt)
samsho3a.zip - Neo-Geo Samurai Shodown III / Samurai Spirits - Zankurou Musouken (set 2)
soulclba.zip - Soul Calibur (SOC11/VER.A2)
speedup.zip - Speed Up
stankatk.zip - Super Tank Attack (prototype?)
surfplnt.zip - Surf Planet
tmntua.zip - Teenage Mutant Ninja Turtles (US 4 Players, set 2)
viofighu.zip - Violence Fight (US)
zoom909.zip - Zoom 909

#6
James

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The romfiles for MAME 079u2 and u3 roms have been released (MAME 079u3 are supposed to be kept private for awhile but I have my contacts and I don't give a f&^k about hoarding roms)

MAME 79u2 includes some NeoGeo games that have been redumped because the original releases were found to be incorrect.

You can download them from:-

MAME 079u2 (This link will take you to a website where you can download the roms)

MAME 079u3

Note:- To Download The MAME 079u3 Roms You Must Right Mouse Click On The Link And Select Save Target As

I hope you all enjoy ;)  :( :(

That site has not got all the neogeo roms that were changed.
oh well i know where to get them once they have uploaded them. :)

#7
ForceX

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Yeah I just found out that the site I posted doesn't have the entire 079u2 or 079u3 roms...Oh well...I know where to get them as well once they are uploaded :(

Once they are I'll share with everyone ;)

#8
Agozer

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God damn james....You could have made a link to the whatsnew.txt instead of posting that long-ass list. ;) No, just kidding friend, it's cool.

#9
James

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Yeah I just found out that the site I posted doesn't have the entire 079u2 or 079u3 roms...Oh well...I know where to get them as well once they are uploaded :D

Once they are I'll share with everyone ;)

i just used clrmame and it fixed the changed neogeo roms so i do not need to download them. :)

#10
James

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God damn james....You could have made a link to the whatsnew.txt instead of posting that long-ass list. ;) No, just kidding friend, it's cool.

hehe i could not link it to my hard drive :D thats where the text came from.




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