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Nebula macros question.
Posted 12 February 2004 - 09:54 PM
I usually try to make a macro file for every game I'm playing... whether I use it or not. For example... KOF2k1nd, I made a macro file for it a long time ago, and put in a simple D,DF,F move to test and see if it worked, and when it did I cleared out that D,DF,F move and left the file blank, so it's kind of like a template and if I wanted to add in moves I could.
Anyway, I have two questions:
1. Please explain how to use the @address+offset syntax thoroughly... the macro doc did a horrible job.
2. In KOF games... when you're enternig the address for Character under [Player1], how do you enter multiple addresses? Because in all the KOF games... where they are teams, each member of your team is a different address. In KOF2k2nd, the addresses are like this to the best of my recollection:
Player 1 Character 1 = 10a805
Player 1 Character 2 = 10a804
Player 1 Character 3 = 10a807
I've tried about everything I can think of, from multiple Character lines with different addresses, to using "or" or "and" operators from programming.
Posted 13 February 2004 - 12:59 AM
but i know what macros are used for... I remember my friend used a macro to cheat on an online game to gain exp points
Posted 13 February 2004 - 02:55 AM
Posted 13 February 2004 - 03:44 AM
why do you need a macro working anyways?
you need one for a fighting game?
Posted 13 February 2004 - 04:36 AM
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