registry = ipsRegistry::instance(); $this->settings =& $this->registry->fetchSettings(); } public function getOutput() { return; } public function replaceOutput($output, $key) { require_once( IPSLib::getAppDir('ibprobattle') . '/sources/battleHooks.php' ); $this->battleHook = new battleHooks( $this->registry ); return $this->battleHook->statsTopicView($output, $key); } } ?>registry = ipsRegistry::instance(); $this->settings =& $this->registry->fetchSettings(); } public function getOutput() { require_once( IPSLib::getAppDir('ibprobattle') . '/sources/battleHooks.php' ); $this->battleHook = new battleHooks( $this->registry ); return $this->battleHook->statsTopicViewJS(); } } ?> Surreal64 CE B6.1 Beta r342 (new update) - XBOX Hacks [/xbox] - 1Emulation.com

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Surreal64 CE B6.1 Beta r342 (new update)

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#1
fumanchu

fumanchu

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Surreal64 CE B6.1 Beta r342
Nintendo 64 emulator
by weinerschnitzel

Ok I fixed SOTE in Rice 6.12 and added the ini entries to fix Episode 1 Racer. I think we can finally retire Rice 6.11, but I think we should check things over to be sure first. Rice 6.12 should replace it entirely.

I also made a change to texture clearing before opening the in game menu. I did not run into the "black screen" issues after this change when testing save states in WWF No Mercy, but I don't really recall other specific games to test. I was calling RDP_Cleanup() before invoking the in game menu which may have been stupid. Hopefully, clearing just the texture cache will make it less crash prone than 6.0 and prior, without the drawbacks reported. Please tell me specific ROMs to test if the issue persists.



link
http://www108.zippyshare.com/v/3gBin8RU/file.html





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