registry = ipsRegistry::instance(); $this->settings =& $this->registry->fetchSettings(); } public function getOutput() { return; } public function replaceOutput($output, $key) { require_once( IPSLib::getAppDir('ibprobattle') . '/sources/battleHooks.php' ); $this->battleHook = new battleHooks( $this->registry ); return $this->battleHook->statsTopicView($output, $key); } } ?>registry = ipsRegistry::instance(); $this->settings =& $this->registry->fetchSettings(); } public function getOutput() { require_once( IPSLib::getAppDir('ibprobattle') . '/sources/battleHooks.php' ); $this->battleHook = new battleHooks( $this->registry ); return $this->battleHook->statsTopicViewJS(); } } ?> Finally a new osx build for raine ! - Raine - 1Emulation.com

Jump to content

Welcome to 1Emulation.com
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. This message will be removed once you have signed in.
Login to Account Create an Account
Photo

Finally a new osx build for raine !

- - - - -

  • Please log in to reply
No replies to this topic

#1
Tux

Tux

    Author of Raine

  • Emulator Author
  • 190 posts
  • Gender:Male
  • Location:Nantes, France

It's a good old build where you drag directories and it just works, contrary to all the mess of last year. A kind of christmas present !

It was built on Sierra, it might be compatible with some previous osx versions but I didn't test that.

You'll find it at the top of the mac os page.

You need the frameworks linked from the page to make this version to work.

There are a few osx minor fixes in it : new default key for fps counter f12 instead of f11 since f11 is reserved for the finder, fix to detect mounted directories in the file selector, included m68kdis and dz80 since it's difficult to install them in the current osx version (usefull only in the console anyway), allow to use opengl when non accelerated (actually probably only usefull when running from a virtual machine !).

Also this version returns to using the assembler version of the video core and the 68020 emulator, which is more like the raine spirit !

 

Also I wonder if it's worth updating the windows version, a small fix for kof98 for mer-curious in it, the fix to force the double buffer setting in opengl, the ability to setup the locations of m68kdis and dz80 for the console... Most of the previous changes were for osx, but there are a few details which could be usefull to other operating systems as well...

The updated instructions to compile raine in osx are there.


Edited by Tux, 19 December 2016 - 01:18 PM.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users