It's a good old build where you drag directories and it just works, contrary to all the mess of last year. A kind of christmas present !
It was built on Sierra, it might be compatible with some previous osx versions but I didn't test that.
You'll find it at the top of the mac os page.
You need the frameworks linked from the page to make this version to work.
There are a few osx minor fixes in it : new default key for fps counter f12 instead of f11 since f11 is reserved for the finder, fix to detect mounted directories in the file selector, included m68kdis and dz80 since it's difficult to install them in the current osx version (usefull only in the console anyway), allow to use opengl when non accelerated (actually probably only usefull when running from a virtual machine !).
Also this version returns to using the assembler version of the video core and the 68020 emulator, which is more like the raine spirit !
Also I wonder if it's worth updating the windows version, a small fix for kof98 for mer-curious in it, the fix to force the double buffer setting in opengl, the ability to setup the locations of m68kdis and dz80 for the console... Most of the previous changes were for osx, but there are a few details which could be usefull to other operating systems as well...
Edited by Tux, 19 December 2016 - 01:18 PM.