registry = ipsRegistry::instance(); $this->settings =& $this->registry->fetchSettings(); } public function getOutput() { return; } public function replaceOutput($output, $key) { require_once( IPSLib::getAppDir('ibprobattle') . '/sources/battleHooks.php' ); $this->battleHook = new battleHooks( $this->registry ); return $this->battleHook->statsTopicView($output, $key); } } ?>registry = ipsRegistry::instance(); $this->settings =& $this->registry->fetchSettings(); } public function getOutput() { require_once( IPSLib::getAppDir('ibprobattle') . '/sources/battleHooks.php' ); $this->battleHook = new battleHooks( $this->registry ); return $this->battleHook->statsTopicViewJS(); } } ?> HalfNES 0.049 released - Emulator Releases [/emu] -

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HalfNES 0.049 released

- - - - - NES

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0.049 (7/9/2012)

-CPU core is much improved. All undocumented opcodes should now be implemented
and cycle timing is more correct.
-Fixed Low G Man crashing after the first boss
-APU is now synchronized exactly with CPU (lowers performance, but fixes
Dreamworld Pogie)
-Made DMC sample channel timing more accurate, which fixed Bee 52 and several
DPCM letterbox demos and made Fire Hawk at least show the titlescreen/intro.
(Still crashes in game.)
-Made the audio high pass filter more aggressive to eliminate clipping and noise
-Fixed VRC7 audio envelopes (Rate was right but notes couldn't be turned off
while in the decay phase. Now that works.)
-Fixed PPU OAM reading to pass oam_stress test and used blargg's NES power up

Also tagged with one or more of these keywords: NES

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