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Scummvm 0.6.0


Agozer

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ScummVM 0.6.0 was released after a long wait, and here's what has changed:

 

Changes: 0.6.0 (2004-03-14)

 

New Games:

- Added Broken Sword 1 engine.

- Added Broken Sword 2 engine.

- Added Flight of the Amazon Queen engine

- Added support for V1 SCUMM games 'Maniac Mansion' and 'Zak McKracken'

- SCUMM game Full Throttle is now supported

 

General:

- Subtitles now default to disabled. '-n' option now enabled subtitles.

- Added HQ2x and HQ3x scalers

- Rewrote sound code for more flexibility and performance

- Improved native MT32 support

- Adlib GM emulation table revamped, providing more accurate software MIDI

- Default Makefile now uses configure script

- Greatly improved the launcher and options dialogs (work-in-progress)

- Many other "under the hood" improvements, like a new config managment

and plugin capabilities

 

Simon:

- Added data files decoder for Amiga disk versions

- Added support for inventory graphics in Amiga versions

- Fixed various brief freezes

- Fixed minor glitches in load/save dialog in non-English versions

- Fixed missing inventory arrows in some versions of Simon the Sorcerer 1

 

SCUMM:

- Many, Many, Many SCUMM game engine fixes. Many of them. And that's a lot.

- Added INSANE support for Full Throttle 'action sequences'

- Added option to choose between Adlib, PCjr and PC Speaker in earlier games.

- Added Adlib support for indy3ega and loom (ega)

- Added MIDI support for loom (ega), monkeyega and monkeyvga.

- Added sound effects support for indy3/monkeyega/monkeyvga/pass

- Added FM Towns targets for Loom and Indy3

- Rewrote in-game menu (F5) to be easier to use

- Improved FM Towns SFX support (YM2612 emulation, looping)

- Classic V1 versions of Maniac Mansion and Zak McKracken are now supported and completable

- Rewrote Digital iMUSE music system

- Several Analog iMUSE music system bugs fixed

- Improved music/sound for various Amiga versions

- Improved compression of Fate of Atlantis and Simon the Sorcerer 2 sound files

- Keyboard fighting in Fate of Atlantis now works

- Keyboard support for cannon battle in Curse of Monkey Island

- Keyboard support for derby scene in Full Throttle

 

Get it here.

Edited by GameCop
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