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Omegadox

Gamecube/Wii Game Files

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Some of the files in the image dumps can be converted with some tools found online.

 

Note: Any file starting with the 4 bytes, "Yaz0", can be decompressed in yaz0dec.exe

 

BMD, BDL = Model files, BMDView2.exe can dump model / shader code / textures

BLO = Screen Layout ? (SCRNblo2), They seem all to be Yaz0 compressed. Contains some Padding. has filename entries.

REL = dll like file? usually Yaz0 compressed

RARC = file archive format, use rarcdump.exe

ARC = Yaz0 Compressed RARC file

TCG = compressed GCM, use tcgtogcm.exe

BTI = Texture file, use btidump.exe

BRK, BTP = Animation file, BMDView2 can read these animation files

PAK = Metroid Pack File, use mpackdump, files inside should be zlib compressed

SZS = Yaz0 compressed files, used in Mario Sunshine

TPL = Texture File, use tplcnv.exe

THP, MTH (THP with no audio) = Video file, use thpplayer.exe

H4M = Video file, no exe program for this? Try H4MPlayer DOL program

DOL, ELF = Gekko Executable Files

BNR = Banner File

MAP = symbol map, Dolphin debugger can load them

STR = string file

BIN = Binary file

DAT = Data file

JPC = Particle File

GCM = Gamecube Media Image, use GC-Tool, Dolphin, gcmdump.exe

MOVIE = video file. what can play this?

BSFT = Audio Table??

ASN = Some kind of table

RSO = Some sort of DLL/Lib like file (Module File)

BAA = Some Audio Index Table ??

BNF = Voice Table for Mic?

BFN = Something to do with Mic?

MLT = ??

LNG = Some file used with Mic

TXT = Text file

FNT = Font file

CSV = ?

MNU = ?

OLT = ?

ODB = ?

IMG = Some Image file (like TGC?)

SZP = ?

MDL = ?

KEY = Animation related?

RKV = ?

SEL = ?

RAW = raw data

BTK = ?

DZB = Model File? (might have some filename string with .modl inside), usually Yaz0 compressed

BCK = Animation? (JD3D1)

RPK = Model file with Bones, Material? Textures.

CDT = Something to do with models too, at least they are in the "models" directory of Harvest Moon: Magical Melody

GPL = ??

MES = ??

AGC = ??

GMD = ?? (found in SSBM)

FRD = ?? (found in SSBM)

IRD = Some sort of comment file. ("thank many many people!!!!!!!!" 0x0D 0x0A)

SCC = ?

 

[sound]

AST (Steam), DSP, PCM = use vgstream

AW (Wave) = GCN Wave files?, don't know what can read these files

MSM = ?? (GSND)

PDT = ??

SSM = ?

HPS = ?

MBP = Some kind of sound-file

BCT =Binary CSW Table?, see: http://www.1emulation.com/forums/index.php?showtopic=29930

CSW = Sound Wave Pack, see: http://www.1emulation.com/forums/index.php?showtopic=29930

Edited by Omegadox

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