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MAME 0.123u1 Released!


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MAMETesters Bugs Fixed


jantouki0121u3gra [RansAckeR]

mcnpshnt0120u3gra [RansAckeR]

mjdialq2_0120u3gra [RansAckeR]

mjifb0111u2gra [RansAckeR]

goldbug0105u4gra [stephh]

zn.c0122u8yel [smf]

pwrinst2_0122u8gra [sonikos]




Source Changes


Removed 'type' parameter from tilemap_create. [Zsolt Vasvari]


audio/dkong.c: [couriersud]

* fix dkong audio over-modulation issue with DAC sound

* surround the fix with a DK_REVIEW define for later review.


Changed the use of machine->remapped_colortable to machine->pens where

the drivers weren't using color tables. [Zsolt Vasvari]


Corrected the clocks on the following pcbs: Formation Z, MagMax,

SlapFight and Tiger Heli. Changed Oki m6295 pin 7 to "high" on Toki

and Blood Bros. [Corrado Tomaselli]


Improve build independence for CPU/sound cores. Rescued the M65CE02

core from bitrot hell, and fixed some MESS cores that were broken by

the deprecat.h changes. [Atari Ace]


Corrected the initial detection of extended INP files.

[barry Rodewald]


Moved Galaxy Games emulation to tmaster.c. [Luca Elia]


makefile/build updates: [couriersud, Aaron Giles]

* moved verinfo.c to src/build

* moved rules for verinfo to src/build/build.mak

* removed osdcore.h from file2str.c, verinfo.c, png2bdc.c


Removed color tables from gsword, hyperspt, jailbrek, magmax,

konamigx, markham, megazone, pandoras, rocnrope, strnskil, trackfld,

tp84, shaolins, scotrsht, pingpong, skykid, wiping, punchout, ikki,

rallyx, fastfred, fcombat, finalizr, flower, funworld, galivan,

gdrawpkr, goldstar, hanaawas, higemaru, ironhors, jackal, kchamp.

Added resnet.c color computations where appropriate. [Zsolt Vasvari]


Simplfied Mag Max background drawing code. [Zsolt Vasvari]


Further altered the Exidy 440 code in preparation for moving to proper

sound chip emulation. [Zsolt Vasvari]


Unified transparency handling between scotrsht, shaolins, tp84.

[Zsolt Vasvari]


Split timer_adjust() into timer_adjust_oneshot() and

timer_adjust_periodic(). Updated all call sites. [Aaron Giles]


Fixed some arkanoid clones INPUT_PORTS definitions that were curiously

using PORT_START_TAG("DSW") instead of PORT_MODIFY("DSW"). [stephh]


Fixed DIP switches and inputs for all games in cvs.c. [stephh]


Added HOTD2-specific BIOSes. [Arzeno Fabrice]


Added more accurate emulation of the priority system and the beam

logic in stactics. Removed color table. Centered crosshair. Used

proper game orientation. Unified memory maps. Switched game to use the

artwork system. Set GAME_IMPERFECT_GRAPHICS until artwork is created.

[Zsolt Vasvari]


Added sound support to Champion Skill. Removed GAME_NO_SOUND flags.

Increased interrupts per frame, music was too slow. Minor comments

adjustment. [Mirko Buffoni]


Used PORT_SERVICE and PORT_SERVICE_NO_TOGGLE macros when it was

possible. [stephh]


In the cps2 driver, Changed the GAME definitions to reflect how many

players and how many buttons there are for each game. Rewrote the


PORT_CUSTOM macros. Added a few notes about the inputs when I thought

they were needed to avoid wrong bug reports. Started to clean the

driver. [stephh]


Added PCB and/or chip docs updates for Blaze On (kaneko16.c),

Sand Scorpion (sandscrp.c), Flash Point (segas16b.c). [brian Troha]


Fixed kangaroo colors by assuming an inversion not present in the

schematics. [Nicola Salmoria]


Added the ability to pass absolute paths to mame_schedule_save() and

mame_schedule_load(). [Nathan Woods]


Naomi/DC updates: [samuele Zannoli]

- Add SH4 I/O ports

- Connected the 93C46 of the naomi and the x76f100 of the rom board

and filled them with dummy data to satisfy the BIOS

- Implemented some of the JVS transfers that will be needed to use

the controls

- Implemented ROM board DMA

- Set proper NAOMI RAM sizes (32 MB main, 8 MB for AICA)

- Improved PVR-TA graphics emulation


Set proper ARM7 clock for Naomi. [Deunan Knute]


ARM7 updates: [Anonymous]

- correct mode at reset (it's always 0b1....)

- HandlePSRTransfer: remove wrong code, correct detection of

privileged mode

- correct carry output for ROR

- Thumb ASR Rd,Rs: correct carry computation

- Thumb ldmia/stmia: correct value for writeback when the writeback

reg is in the list

- ARM ldm/stm ignore lower bits of the address

- most of the exceptions force the I bit

- ignore some flag bits in the CPSR


Some improvements to the Funworld driver and new games added.

[Roberto Fresca]

- Switched to XTAL def.

- Fixed Magic Card II graphics issues.

- Fixed Magic Card II inputs.

- Fixed screen and visible area to snooker10.

- Renamed set monglfir to mongolnw.

- Renamed sets description based on languages instead of countries.

- Fixed some years and manufacturers.

- Updated technical notes.

- Cleaned up the driver.


Did some cleanup of the 'special case' mess that the rallyx driver

has become. [Zsolt Vasvari]


Removed no longer used TRANSPARENCY_COLOR. [Zsolt Vasvari]


MC6845 updates: [Zsolt Vasvari]

- changed the 6845 to be handle based -- adjusted all drivers

- renamed crtc6845 to mc6845

- allow reading registers 12 and 13

- reading write-only registers return 0

- updated comments in header


Changed qix.c to RGB32 mode and made its videoram_w do the partial

updating instead of a per scanline timer. [Zsolt Vasvari]


Fixed 'mario' and 'masao' memory maps to match the Dip Switches port

name. [stephh]


Fixed pooyan transparency. Updated to use resnet code. [Zsolt Vasvari]


Changed ZN2 clock speed to 100MHz to match board notes. [smf]


Added DIP locations for sitv, sicv, invadpt2, lrescue, invasion. Fixed

coin2 for superinv & invasion. [RansAckeR]


Added initialization to machine/nmk112.c. This resolves a multi-

session audio problem reported for donpachi. Also added some variable

initialization to machine/n64.c to fix running starsldr multi-session.

[Atari Ace]


Added diplocations to policetr and marked some as unused based on

manual and schematics. [Mike Ellery]


Fixed fatal error in the maxaflex, mf_bdash and mf_achas drivers.

[Atari Ace]


Several more risky challenge opcodes. You can now see "gameplay".





New games added or promoted from NOT_WORKING status


Galaxy Games (BIOS v1.90) [Luca Elia]

Royal Vegas Joker Card [Roberto Fresca]




New clones added


Contra (US, Set 2) [brian Troha]

Zero Wing (2 player simultaneous ver.) [brian Troha]

Sand Scorpion (Revised Hardware) [stefan Lindberg]

Galaxian (Taito) [stefan Lindberg]

Jolly Card (3x3 deal) [Roberto Fresca]

Jolly Card Professional 2.0 [Roberto Fresca]

Lucky Lady (3x3 deal) [Roberto Fresca]

Lucky Lady (4x1 aces) [Roberto Fresca]




New games marked as GAME_NOT_WORKING


World PK Soccer V2 (ver 1.1) [David Haywood]





Thanks to f00l on the RS forums for the news. :o

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MAMEUIFX32 0.123u1

# Updated to MAME 0.123u1 - MAMEUI 0.123 Fixed broken graphic in TECMO16 games. (Official MAME bug)

# Fixed broken graphic in Raiga - Strato Fighter. (Official MAME bug)

# Fixed MAME Testers bug Bbusters0101u1Yel.

# Fixed MAME Testers bug Crimfght0120u3Gre.

# Fixed MAME Testers bug Flower097u3Gre.

# Fixed MAME Testers bug Gunbird2063Red.

# Fixed MAME Testers bug Ikki0120u1Yel.

# Fixed MAME Testers bug Rjammer0120u4Gre.

# Fixed MAME Testers bug Spbactn0123Red.

# Fixed MAME Testers bug Speedbal36b11Gre.

# Fixed music tempo in Truxton II. (Official MAME bug)


Please note that these fixes are not verified against real hardware.

They are educated guesswork so will be never submitted to official source.

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