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Mame 0.121u4


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MAMETesters Bugs Fixed


namcos22.c_0121u1red [Aaron Giles]




Source Changes


Added new option -update_in_pause which enables updating the screen

bitmap while the game is paused. This is useful for debuggin in

some scenarios (and gets in the way in others). [Olivier Galibert]


Added new VIDEO_TYPE_NONE to indicate that there is no screen, and

fixed internal UI displays to ignore resolution parameters if it is

specified. [Dirk Best]


Added missing consts to the files in the emu, lib, and osd

directories. [Atari Ace]


Updated drivers to use const structs and arrays where possible.

[Atari Ace]


shisen improvements: [sonikos]

- added dips location

- added dips condition

- remove fake dips coinage

- fix tow dips in matchit


Updated inputs in qrouka to support the 3rd and 4th stick. [sonikos]


Fixed crash in mngwrite if the game does not have a palette.

[Nathan Woods]


SCSP updates: [kingshriek]

- Added effect-in mixer

- Added DSP floating-point support

- Added bounds check to the DECAY1 EG output

- Fixed the saw PLFO waveform

- Fixed loop points so loops no longer go out of tune/include

garbage samples


Fixed missing profiler call in video.c. [Christophe Jaillet]


Implemented status flag in Star Wars matrix processor, which affects

gameplay speed. [Mathis Rosenhauer]


Changed M37710 CPU to use the CPU clock for its internal timer rather

than a hard-coded value. Fixes tempo in Namco NA-1 games.

[Phillip Bennett]


Fixed accidentally included change that allowed MAME to run in

windowed mode if switchres was off. [Aaron Giles]


Midway Zeus improvements: [Aaron Giles]

* Cleaned up video code, removed unnecessary math

* Added bilinear filtering

* Removed perspective correction

* Added proper video timing configuration

* Added lightgun support to invasn

* Increased resolution on fixed point math to prevent overflows

* Fixed texture addresses to only count even rows

* Added missing U/V scale factors

* Added solid polygon rendering support

* Fixed screen clear trigger

* Implemented fade out effect

* Added Z offsets

* Added support for splitting model commands

* Hooked up FIFO empty IRQ to make invasn work nicely

* Correct PIC values for invasn

* Implemented per-quad texture offsets

* Hooked up writes to registers during model data processing




New games added or promoted from NOT_WORKING status


Mortal Kombat 4 [Aaron Giles]

Shin Nihon Pro Wrestling Toukon Retsuden 3 Arcade Edition

[R. Belmont, smf, Guru]

Super World Stadium '98 [R. Belmont, smf, Guru]




New clones added


Trivia Master (set 3) [Eric Marks]




New games marked as GAME_NOT_WORKING


Kaiun Quiz [R. Belmont, smf, Guru]

Super World Stadium 2000 [R. Belmont, smf, Guru]


As always, the diff update is available here:


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