Jump to content

ff7 problems-please help!


stohrye

Recommended Posts

hey i just joined today and i dont know much about this stuff. so if someone could help me out please do so.

 

<Note>(this is not the iso, it is the actual playstation game)

I finally got final fantasy 7 to work up until the part on the 1st disc where Tifa asks Cloud about forgetting about their childhood promise (right after going back to the hideout in the very beginning). He doesn't remember and then he leans his head back. That is where my screen goes black and the music still plays but it the screen stays black and doesn't change. How do i fix that? could this be a problem with my configuration of either my video or cd rom plugins?

------------------------------

I have a cheap 2002 gateway computer.

I have not replaced the original graphics card

in this particular computer which is:

Intel ® Extreme Graphics (pretty gay)

I have:

504 MB of RAM

2799 Mhz Processor Speed

------------------------------

i am using the epsxe emulator

------------------------------

Here is the config of the video plugin i am using.

 

Pete's DSX D3D Driver 1.76

 

color depth: 32 bit

Textures

Texture quality-don't care Hi-Res texture-none

Texture filtering- standard w/o sprites Gfx card vram-0 (autodetect)

 

Framerate

i have Use FPS limit checked and the Auto-detect FPS/Frame skipping limit on

 

Compatability

off-screen drawing=standard

advanced blending=hardware

framebuffer textures=gfx card buffer

framebuffer access= 0: emulated vram- ok for most games

i have Alpha Multipass and Mask bit checked

 

Misc

i have Unfiltered framebuffer updates, color dithering, and special game fixes checked.

The only thing in special game fixes i have checked is-adjust framebuffer access.

-------------------------------

the cdrom plugin i am using is ePSXe CDR WNT/W2K core 1.5.2

the only part i configured in this is the cdrom drive letter

Link to comment
Share on other sites

If I had to take a blind stab at this I'd say that you need to Full Sfotware Drawing for Framebuffer access.

 

Yes, your integrated Intel chip is "pretty gay", and in all honesty, I wouldn't be too surprised if that was a part of the problem. My best advice would be to fiddle with the Off-Screen Drawing, Advanced Blending, Framebuffer Textures and Framebufer Access settings. Also, read Pete's readme regarding the use of the plugin.

 

A good number of games need specific and unrestricted off-screen drawing routines and framebuffer access to display graphics falwlessly (i.e. the most accurate way of emulating the PSX graphics and GPU, minus software rendering).

 

Have you tried the OpenGL plugins?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...