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Found 5 results

  1. Description: Yanese is Yet Another NES Emulator Change log: VSync support: Games scroll is smoother and screen tearing went away. Anyway it's done syncing with DirectSound. It wasn't a easy task at least for me. So you may expect some sound glitches. I don't want to include any third party .DLL. Removed DirectDraw support:. Yanese now will use Direc3D 9 and can run in basic graphics cards. Removed Disassembler: I think i should make a more powerfull one. Anyway thanks to Blargg for the zip file. Save State Format Changed: Sorry the inconvenient, but it had to be that way. Fixed other bugs. source: http://yaneseland.com.ar/ download: Yanese x32 0.13 download: Yanese x64 0.13
  2. Description: Yanese is Yet Another NES Emulator Change log: Version 0.11 Now you have the option to change between Direct3d 9 and DirectDrawStates Saved to disk. Yanese will create /savestates dir and save the states for each rom there. There are 4 slots.2 joypad support.Added File-> Rescan Rom path. You don't need to restart to fill the rom list.Rom UI removed .nes extension. Only the game name is shown now.When the emu has the focus it will prevent the Screen Saver and Monitor Power to get active.Fixed/Changed other bugs.source: http://yaneseland.com.ar/download: Yanese x32 0.11 download: Yanese x64 0.11
  3. Description: Yanese is Yet Another NES Emulator Change log: Version 0.10 Dirct3d 9 uses Texture Quads now, according to microsoft there is a performance degree when you "blit" to secondary buffer directly. Should run faster now.Sound and video sync. Games that uses special effects for tearing images look well.APU is working perfectly. Any bugs please tell me.Added MMC2 PunchOut!. The game is fully playable with no graphics distorsion nor glitches.Changed default palette to a NTSC compliant one.Now you can load .PAL filesNow top 8 scanline and bottom 8 scanlines are clipped to feel like a NTSC NES.Becouse scanlines are clipped i added 4X window, so 1920x1080 resolution can be used.Version 0.09 Fixed Save State issueAdded Mapper #58Fixed BxROM. Now a53games works fine. Thanks to tepples for telling me the bugRender Engine chnged a little.Window now isn't sizable since rendering now uses Point SamplingOptimized CPU coreVersion 0.08 Added 4 "Quick Save States", this means while you play, save states won't be saved to a file on disk.Mapper 226: "42 in 1" runs, "74 in 1" doesn't i dont know why, i have to check. Why? i had 42 in 1 in my pirate Famicom integrated in it.Mapper 187: Thunder Warrior and Master Fighter II support. Why? I had MF2 when i was a child.Changed "Pause" to spacebar.Optimizated cpu core a little.Windows XP,7,8 Look and Feel. Fixed other/minor bugs.source: http://yanese.co.nf/download: Yanese x32 0.10 download: Yanese x64 0.10
  4. Description: Yanese is Yet Another NES Emulator Change log: Yanese now use Direct3d 9 instead of DirectDrawAddeded command line options (in response to tepples), just pass the path in the command line and Yanese will load the rom.Fixed APU bugs. Duty Cycle and Sweep Unit re-written. I think now it sounds well.Added Mute APU, this couse to mute all the sound.Added keyboard accelerators for common options.Fixed other/minor bugs. source: http://yanese.co.nf/ download: http://www.1emulation.com/forums/files/file/59-yanese/
  5. Description: FCEUX is a Nintendo Entertainment System (NES), Famicom, and Famicom Disk System (FDS) emulator. It supports both PAL (European) and NTSC (USA/JPN) modes. It supports both Windows and SDL versions for cross compatibility.The FCEUX concept is that of an "all in one" emulator that offers accurate emulation and the best options for both casual play and a variety of more advanced emulator functions. For pro users, FCEUX offers tools for debugging, rom-hacking, map making, Tool-assisted movies, and Lua scriptingFCEUX is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many distinct branches.The concept behind FCEUX is to merge elements from FCEU Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, FCEUXDSP CE, and FCEU-mm into a single branch of FCEU.As the X implies, it is an all-encompassing version of the FCEU emulator that provides the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community. Change log: The 2.2.2 release fixes a number of emulation bugs and adds many new features, most of which are related to debugging and reverse engineering. CommonProperly savestate NSF files"Auto-resume old play session" now also works with NSFs EmulationFixed mappers 178, 28, 53, 154, 43, 253, 19, 2Mapper 012 - added hardware dip for language selectUNIF PEC-586 - fixed render, added 512K cartridges suppportFixed UNIF 8157, UNIF T-262, UNIF DANCE2000Palette RAM reading fix for Old PPUBring some improvements to New PPU from BizHawk, fix vtoggle5/6 back to vtoggleFixed mmc5 savestates LuaFix wrong frequency calculation in sound.get() functionNew Lua functions:tobitstring()memory.readword()memory.readwordsigned()debugger.hitbreakpoint()debugger.getcyclescount()debugger.getinstructionscount()debugger.resetcyclescount()debugger.resetinstructionscount()New scripts:JumpingFCEUXWindow.lua Win32Added "Square pixels" option to Video Config"TV Aspect" ratio can be customized, by default it's 4:3Changed "Disable hardware acceleration" checkbox to a drop-down list with 3 optionsMovie recording: remember last Author name when creating a new movieMovie recording: added ability to record "Insert coin" command (for VS games)When no script is currently running, Shift+L loads the most recent Lua scriptDynamic link to lua51.dll instead of static linking, because some external libraries might crash without lua51.dllUpdated 7z.dll to v9.22A couple of fixes which deal with "multiple ROMs in a single archive" caseAuto-disable "Game Genie ROM" feature when no "gg.rom" file is foundFixed "Single Instance Mode" TAS EditorComply with Lua movie.rerecordcounting() settingFixed workflow with "Auto-adjust Input according to Lag" disabled DebuggerSmart scrolling up/down by whole instructions - ported from an obscure version of FCEUXD 1.1Scrolling maintains relative position of the ">" pointer inside the Disassembly windowHighlight PC pointer line when a breakpoint is hitdebuggerFontSize can be specified in fceux.cfgFixed storing and loading .deb files when working with archived ROMsFixed Cycles counter reset when loading an earlier savestateAdded Symbolic Debug naming by right-clicking any address or nameSymbolic names behave the same way as usual addressesNewly created Bookmarks inherit existing symbolic name by defaultAdded CDL data column to the left from Disassembly, to distinguish executed branches of code from not executedAdded 'T' condition for breakpoints (it checks the bank of the accessed data, see docs) Trace LoggerThe dialog window can be resizedDo not clear window log when stopping the loggingAdded "Log Cycles count" and "Log Instructions count" optionsAdded Symbolic Debug naming by right-clicking any address or nameClicking any address select the addressDouble-clicking any address brings Debugger at the addressAdded mouse wheel supportOnly output "from $XXXX" when the subroutine was called by JSR PPU ViewerAdded "Mask unused graphics" feature (needs Code/Data Logger running)Fixed window layout when using big fonts Hex EditorAdded "Highlighting" submenu and "Highlight Activity" featureAdded Symbolic Debug naming by right-clicking any addressSpecify Data bank condition when adding a Breakpoint by context menuFixed bugs when saving files while working with ROMs in archiveshexeditorFontSize can be specified in fceux.cfg RAM Search/RAM Watch Added "Hex Editor" button to RAM Search (right-clicking an address works as well)Fixed RAM Watch bug when contents of old .wch file were mixed with the newly saved dataSDL"--periodicsaves" command line option"--4buttonexit" command line option"--loadstate X" and "--savestate X" command line optionsAdded Unity desktop supportAdded otion to use system-provided LUA library instead of statically linked LUAFix issue where battery backup save was not being saved when using "Quit" hotkey Fixed bug where FCEUX would take exclusive grab of input in windowed mode when resuming from pause source: http://www.fceux.com/ download: http://www.1emulation.com/forums/files/file/18-fceux/
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