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N3oGhost

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Posts posted by N3oGhost

  1. I ve already tried to code on PSP (you can find the philips RC6 or RC5 remote controller on my site (if it still exists)), but the way you re supposed to code on psp (with unofficial tools) is just a pain in the ass, cygwin etc... no way for me.

     

    Well if my theory is correct, i would say that most of the work is already done, you would simply have to import the cpus from (for example) the "others" section of fbaxxx or whatever - or just the CAVE set and compile accordingly.

     

    Did you even take a look at the source to see the possibilities?

  2. So are they still making builds of fbaxxx Pro? Has the source been released? Is anyone here actively compiling their own builds of FBAX?

     

    Reason I ask has to do with the PSP. If you know a way to contact the coders responsible for FBAXXX, or anyone capable of creating new versions of FBAX using the source, Id like for you to take a look at the source-code used for a set of nice emulators that run on the PSP (CPS1psp, CPS2psp, MVSPSP).

     

    http://neocdz.hp.infoseek.co.jp/psp/index.html#download

     

    Take a look at that source code and see if it is familiar. I have a strong feeling that other emulators can be branched off using this code to support:

    Raizing, Cave, Toeplan, Psikyo roms (each being a separate emulator). Even a Konami emu that would support turtles, simpsons, xmen, etc.

     

    I just think it wouldn't be a lot of work to import code used in MAME or FBA, etc into the PSP source above to compile a separate emulator to run more games.

     

    If you have a way of contacting Gogo, Lantus, Xport, etc, send them the code just to see if it is possible and relatively easy to do. I don't speak japanese and have no way of contacting the original coder to suggest this.

     

    -neocvera

  3. I have the original dual-stick version and its a pretty solid stick. It's good to see they're moving up in the world with the USB support (old version was serial). The trackball is a nice touch as it opens up a new library of games to play on your emulator of choice. (Please test "The Irritating Maze")

     

    Arcade purists/ fighting game purists will likely pass on this stick; however, as it is said to suffer from input lag and the parts are "arcade quality" which means (to them) not arcade. These particular folks are the same ones that only use "SANWA" parts or some other official arcade parts and can somehow feel the milliseconds of response coming from their fingertips/ wrist to the screen. (these are the guys that complain the most when you kick their ass in a fighting game).

     

    I think the stick is suited for the audience it is targeting: General emulation gaming fanatics that would rather just buy something quick and easy than go through the trouble of building it themselves.

  4. For those that may not know, a new shootemup has been released for NEO-GEO called "Last Hope". Looks a lot like pulstar/R-type. The release was for the AES system from an independent development team (ng-dev). This isn't an official title (system is no longer supported by SNKP) but it looks pretty good.

     

    A member at the n-g forums posted this file jam-packed with tons of screenshots, etc.

     

    http://www.yousendit.com/transfer.php?acti...278ED9F799CDC14

     

    its 10+mb.

     

    Now that it is out in public hands, perhaps a dump is not far off. Just an FYI, people paid over $500 for this game.

  5. Tried Pressing Alt+Enter?

     

    :(;

     

    That answer never gets old! :P The funny thing is that a moderator actually asked that question! :P

     

    lol, what's being an XBOX forum moderator got to do with not knowing how to get back into windowed mode on a PC emulator? I guess i should dust off my XBOX Keyboard and get back into the old school.

     

    If i could, i'd give you both shiny gold stars. Thank you.

  6. You bumped a 2 year old thread for THIS!?

     

    I should beat you to death with a wet noodle.

     

    No, theres no updated emulators for Dreamcast. Chankast has recieved updates since 1.0 (This thread was from the initial release!).

     

    Use the DC forum next time, hell theres plenty to read to indicate the best, most current  emulator available in it.

     

    i used the dc forum and clicked a thread which led me here. new games have been released for the DC so dusting things off may not be such a bad idea for those that may have forgotten about it (like me).

  7. It looks to be pretty darn stupid.

    I fully agree it looks stupid, but I just have edited my post because their intentions are good. Thanks to Gryph for the links; I've added them as well.

     

    Here's an example...

    revolutioncontrollerthepossibi3.jpg

    In a future Mario Kart, players could conceivably accelerate by pushing the controller forward and decelerate by pulling it back again. Sharp turns could be made by twisting left or right on the pointer. It might even be possible to turn the pointer on its side and hold it NES style while retaining some depth perception control functionality. Imagine a next-generation Pilot Wings, meanwhile, where the pointer essentially becomes a flight stick, the A button a weapon discharge, and the underbelly B trigger an accelerator. Precise control without a complex configuration exactly as Nintendo intends it.

    http://cube.ign.com/articles/651/651224p2.html

     

     

    Crap, you know what? With the controller turned that way it sort of helped me see how it can be used on its own as a controller for some of the older stuff they will have available (nes/snes). Still silly though but a little more functional now in my eyes.

  8. I think we should have sections by brand. Like Nintendo would be all Nintendo. Atleast for the old school emulation sections. For the next gen stuff it can be divided by each individual system. I don't get the point of having all systems separate. It's not like we get that many threads about them here.

    exactly

     

    then each section will have their fanboy

     

    The intent of the this proposed section is not to weed out or even encourage the fanboy gayness. It's not about how great the PSP is or how Sony sucks or how Nintendo DS owns or sucks. There are several emulators available for the PSP and a lot of applications, etc along with customization abilities. I think a lot of people that have PSP's are going elsewhere with their questions and information and the point would be to bring those people back here to become contributors.

     

    The only negative I can think of for doing this would be the countless "ISO" requests or "how to run Retail" requests, etc. So this alone may be a reason NOT to do this because it WILL happen. It would definately require a lot of supervision. So perhaps the bad outweighs the good.

     

    I dunno.

  9. With all the developments coming out daily with the psp, I've noticed that the handheld section is pretty weak for going with PSP questions or getting info. I was wondering what everyone else thought about giving the PSP a section alongside XBOX Emultion, etc in "Future Emulation"?

     

    This is everything regarding emulation FOR the psp (not PSP emulation on the PC).

     

    Your feedback appreciated.

  10. I just stand there and let the ladies do all the work. Im a lazy bastages.

     

    No hip movements? That's a dance move. :P

     

    Well yeah, I do more, I just didn't want you to steal my moves man.

     

    The more friction the better is my style.

     

    Oh and to the noobs on the dance floor - Dont think that your DDR experience is going to win over the hotties. You might get kicked in the nads if you try tossing out the step moves.

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