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Posts posted by Garcimak
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Thanks fu ! so cool to see an update. I thought 5.0a was the last we'd ever have.
Original port was from A600, wonder who did compile this.
edit : Cool, no need to compile, default.xbe is the same, only data change
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great update, cheers
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Thanks advertising - 128MB support, Nice!
Glad to see xbmc4xbox still improving...i really need to update
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Nice catch Fu, thanks to 'the Lost Games Recovery Program', it's faithful to the original and different from the Megadrive, wonder if it works on yabausex
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Thanks for the support mate, kudos to all people involved. Sweet golden torrent
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Thanks for the release Destronger and iq 132,
spotted a problem with Altered Beast : exiting to main menu as soon first screen appears
edit : my bad, faulty setup but great release, enjoying DF a lot in coop
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The system is on its way to its new home.
Congrats ! Still nice to see selfless act to sponsor talented people
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thanks for the effort!!!
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I had a few responses typed out, but I couldn't bring myself to hitting "Post."
I have my opinions, but I don't feel comfortable bashing/criticizing the website I loved for so long, even if it isn't the same as it was a few years ago.
That reminds me the french website 'gueux' - 'gx-mod.com' it was the French xbox reference. After a slump on xbox related news in 2007, all efforts were concentrated on the new 360 and ps3. Madmab and other port were overlooked and not published, despite requests - there have been arguments with some moderator of the Sony Side who acted as cops validators. When a smart moderator deigned to take things in hand it was too late. Lot of goodwill was vanished. interest remains with only a handful of people. Rest is history.
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Can't wait too,
Thanks pushing it into old xbox (bow to the king)
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Glad to see some work around here, there's hope to focus on goodness again without fistfights
agree with previous suggestion, with maybe
xbox arcade &
skins/Icons/Art section
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are there different versions of SDK?
Last SDK out there :
XBOX.XDK.5933.UNOFFICIAL-WAM
. . : : ____|_ __ ______________________|_____ _ ___ _____\ / / /\___ / \ / /_____ _ _ _____/ // __ \ \___ _____ _ ______\___________________________/____\____\______ \ | | / ) : | ( _/ ' ' \_ __ __\ /__ __ _\/__ XBOX.XDK.5933.UNOFFICIAL-WAM _\/_ \/\ /______________ ___ _ _ ___ ________________\ /\/ \/ \/ Company........:Microsoft File Count.:40X15MB Released..:March,22 2005 Media Type.....:N/A Origin..............:N/A Media Type.....:N/A Language.:En/De/Fr/It/Sp Genre.......:Development _________ __ _________ / / __ ___\/_ ________________\________\/________/________________ _\/___ \ /\/ R E L E A S E I N F O \/\ / \/____________________________________________________________\/ / /\________\ /_________/ WAM is proud to present XBOX XDK 5933. Digital signatures removed to protect the guilty. This release is for all the great xbox homebrew developers out there. WAM loves you all !! Notes: ~~~~~~ So Whats this? a new xdk? but microsoft said 5849 was the last one.. Well they straight out lied. This xdk was produced for Microsoft's in house developers (Think Halo 2). What they tweaked is unknown but rest assured it must be good. -We've included the remote recovery exe for those who have an official debug kit. WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING If you have a retail modded xbox do not use the remote recovery executable. it can and will flash your bios, overwrite your harddrive, and blank your eeprom. Unless of course you know what your doing. do not blame us if you hose your xbox! WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING Greets to the individuals who made this release possible. _________ __ _________ / / __ ___\/_ ________________\________\/________/________________ _\/___ \ /\/ G R O U P I N F O \/\ / \/____________________________________________________________\/ / /\________\ /_________/ Dont find us, we'll find you. _________ __ _________ / / __ ___\/_ ________________\________\/________/________________ _\/___ \ /\/ G R E E T Z \/\ / \/____________________________________________________________\/ / /\________\ /_________/ BAM - WpR - WjR
Previous one : XBOX.XDK.5849.16-WAM
Best is to setup a virtualbox xp image with Visual Studio 2003.
Good time to dig an old Kenshiro's post, back from 2008 for people who were interested to compile 'FBA-XXX Pro' at that time and how to set stuff needed.
Here's a small description :
And i wish you great courage and perseverance if you are willing to do this.- First install Visual Studio.net 2003 (which takes ages lol).- Then you have to install the XDK, and perform a full installation on the set up wizard (if Visual STudio is not installated, you can only perform a normal installation, watch out!)
- Now you have to download NASM (available on Sourceforg.net) and put the executable "nasmw.exe" in WINDOWS\system32
- Download latest FBA-XXX Pro source, and launch fba.sln which is in FBA-XXX root directory. That will launch Visual Studio, on the bottom click on "Build" and then "Build Solution". A bit less than 5 minutes, you will find default.xbe in the directory named "old".
Hope it will help
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Sorry double post please delete this.
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Thanks advising, hope that fix dr mario 64
edit : ok found
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Sweet release + analog controls = good times ahead
Many thanks & happy halloween
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Thank you sir, simply classy.
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Awesome port, thanks. Next to it , amiga version seems to be in slow motion
let's vice it
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Give me some work to do please!
A savestate fix for neogeo would be greatly appreciated.
Great to see you back on duty Kenshiro.
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About the 'Angel Kids' game, controls are messed up, i remember it being a dual lever game.
BTW, to build a .net config producer tool, i'd need separate set,
wich tool can use to split or sort the 'ClrMAMEPro.xml' file
between CPS1-2 / NEOGEO / OTHERS ?
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I guess I just don't understand why you would need the resistors in the first place.
The way this works is that you are creating a bridge between an XBOX controller and, for example, a NES pad. If you break it down, its basically a wire bridge to each button: XBOX 'A' – WIRE (via DB-15) – NES 'A'
There is no 'power' from the NES pad, so I'm not sure how anything could be burned out. However, I'm not an expert with electronics or anything, so maybe I'm missing something.
Of course there's no power from external pad, it's just the tension going trough resistor when you close circuit this way,
You can check yourself the resistance between the indicated solder point and ground on the gamepad board...
If you are still undecided, just don't do it.
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Hi, so what is the value of the resistor to use and where does it go? I read over the posts, but its not 100% clear. (Or I'm not noticing at least)
Thanks!
It's on Spinal's scheme from my above post, when taking signal from pointed area,
use 6x 4.7K resistor for A - B - X - Y - WHITE - BLACK
and 4x 33 Ohm for U - D - L - R direction button,
Leaving BACK and START as it is (direct GND contact)
I glued those resistor within the DB-15/25 socket.
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maybe this could be done as an Xtras project? i figure, configs for people who use Saturn Pads, Arcade Sticks, Xbox controllers, and the SF Anniversary controllers could all be supported, and via batch could be swapped.
I was thinking about a computer FBA dat application based to produce ini on the fly, but as stated,
Each configuration contains a different number of buttons supported by the specific game...puzzle
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I modded a lot of controllers using this method - NES, SNES, Genesis, 2600, 5200*, etc. Instead of VGA cable, I used a DB-15 or DB-25 cable. Modern VGA cables no longer have the necessary number of wires. I'm confused why you had to use a resistor. Is this something specific to using it witha jamma board? I never had any problems and I never included a resistor in my setup.
Hi Phil, eager to see your mod, for the resistor, even if it works without it, since i've had severa MIA hacked controller i prefer to keep them safe, it 's cheap enough and not restrictive to add, now i was'nt that clear.
You can verify this measure with a ohmeter between the ground and the point, the exact resistance is no more when your circuit make contact (button pressed) you will have full tension value that's why i put a resistor to compensate
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you can avoid some burned controller due to previous test without those resistor (or messy ground feedback in a cab)
I'm not sure what this means. I also have the old fat "Duke" controllers. Do I have to do something more than solder to the points you show?
just advise to put those 4.7k and 33 Ohm Resistors in serie between your button mechanism and the ground feedback, this way you will keep
the voltage correct, the way it was on the 'duke' when button pushed.
As far as the points you are hitting, are they the same as the alternative points shown here:http://www.slagcoin.com/joystick/pcb_diagr...ox_diagram2.jpg ?
seems to be the same, i did not use TP20 (left analog stick click)
OUTRUN 2 (Jap, US, Euro) save files.
in XBOX Hacks [/xbox]
Posted · Edited by Garcimak
Thank you so much stf, i was waiting for this kind of thing for ages,
Praise the skills of Noobsaibot21, he knows his stuff, i was so bad at the later missions.