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Mr Snowflake

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Posts posted by Mr Snowflake

  1. 754boy: you have either a problem with open system authentication (which will be added in the next lib), or your configuration isn't set up the way you think it is - due to your explanation I can't tell which it is.
    I think I also have problems with the open authentication system. But not sure. NWFC runs perfectly well using shared weg (128bit). And open non-wep also works, but open wep, either 64 and 128-bit, wont work. I'm able to connect to an ap, but then I don't receive any data (tried dns query and stuff).
  2. As JaJa said, we also need AP mode for multiplayer games. Someone's DS has to create a local network. And others have to log on to that one.

     

    If you're planning to transfer stuff from DS to PC you don't need AP mode, because the DS connects with the AP at home which your computer is connected to. So the DS _has_ to be in infrastructure mode. Same for creating an internet server on your DS, AP mode is not needed for that.

  3. If it turns out to be impossible to implement ad-hoc mode, how will we be able to setup a connection between 2 ds's? Should we use 'ni-fi' then and write our own 802.11 parser?

     

    BTW: Nice to see UDP stack is ready and that you're almost ready to collect the other 2 milestones. GJ Sg.

  4. Hi, I've been following Sgstair's work on DSWifi for a while now, and now that you are nearly finished, I am very excited to see this tunneling app coming. I'm new to this homebrew thing, so I have a few questions about it. I hope I don't sound too stupid.  :unsure:

    Questions are never stupid unless they are already explained some posts ago ;).

     

    First, will this work with download play on the DS for games such as Super Mario 64 DS? I kinda doubt it, but anything is possible I suppose.

    I don't realy understand your question, but I guess a downloaded game can be tunneled, but than you should actually tunnel the host DS and the other DS's over the internet need to download the game too.

     

    Second, in games such as Metroid Prime Hunters: First Hunt, there seems to be a limited amount of rooms available for wireless play. How will the application make more rooms for people once the maximum number of rooms has been hit?

    Currently I'm pretty sure rooms aren't implemented yet, but eventually the program will have the functionality Teamxlink.co.uk's kai has. So you can create your own room and play with gamers.

     

    Finally, will the application have a friends list or something of the sort? It is nice to have those options, but certainly not an absolute essential.

    Eventually this will be implemented I guess, depending how Sgstair is going to release the tunnel project. If it will be released as application, he should implement these thing. But if he releases it as library or something, then other can implement things like this. Actually, I hope he will let others participate in the development of the interface, so development will go faster and Sgstair has time to work on other projects :)

  5. I just hope malware doesn't become a problem with this online demo server.

    No this won't because we currently can't sign our homebrew, so it could only be a problem with FlashMe but then you are able to reflash it.

     

    You don't need to be so scared, there's a lot of crapware for your computer and you still go online.

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