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CaptainCPS-X

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  1. MAME v0.127u3 Released

     

    MAMELogoTMSmall.jpg

     

    0.127u3

    -------

     

     

    MAMETesters Bugs Fixed

    ----------------------

    - 00614: [DIP/Input] sspeedr: The pedal controls don't work at all,

    in game or in the test. (Mike Green)

    - 02198: [DIP/Input] stocker: Coinage Dip Switch has incorrect

    configuration (Mike Green)

    - 02206: [sound] cubeqst: Cubequest now missing narrator and music

    during attract mode. (Aaron Giles)

    - 02166: [Cheat System] garou and clones: Work RAM Error (Aaron Giles)

    - 02200: [Cheat System] galaga: Locks up (Aaron Giles)

    - 02189: [Cheat System] gradius4: C'ant pass Setup (Aaron Giles)

    - 02214: [Cheat System] rchase: Player's lorry doesn't move at all.

    (Aaron Giles)

    - 02177: [Cheat System] All lethal.c sets: T 4 EEPROM error(BAD)

    (Aaron Giles)

    - 02188: [Cheat System] Many sets in neodrvr.c: Freeze on start up

    with a Work RAM Error. (Aaron Giles)

    - 02207: [Crash/Freeze] marioj, marioo: Access Violation (Aaron Giles)

    - 02204: [Crash/Freeze] masao: Memory bank error (Aaron Giles)

    - 02202: [Crash/Freeze] Many Sets in segas16a.c: Access Violation

    (Aaron Giles)

    - 02222: [Crash/Freeze] monsterb, monster2: Monster Bash crashes on

    launch. (Aaron Giles)

    - 02205: [Graphics] jackal, jackalj, topgunbl, topgunr: Enemy tank

    colors are wrong (Nicola Salmoria)

    - 02201: [Compiling] 64 bit compiling error (Aaron Giles)

    - 01689: [Graphics] riskchal, gussun: Missing raster effect

    (Pierpaolo Prazzoli)

     

     

     

    Source Changes

    --------------

    Implemented m90 playfield 1 and playfield 2 y-offset table. This

    fixes, at least, the water effect in riskchal and the text fading

    effect in the matchit2 demo. [Pierpaolo Prazzoli, Tomasz Slanina]

     

    Started changing naomi gdrom sets to load the CHDs. [David Haywood]

     

    Additional documentation for Egg Venture & Lethal Justice:

    [brian Troha]

    - Added JAMMA pinout

    - Gun Connector pinout

    - Sound & Amp information

     

    snk.c coin inputs seem to be active high (except for jcross)

    [Nicola Salmoria]

     

    Fixed bg tile banking in Canvas Croquis. Removed snkwave since it

    doesn't seem to be used and might not be present on the pcb at all.

    General driver cleanup, bringing it in line with snk.c but not

    merging it since somthing doesn't quite fit. [Nicola Salmoria]

     

    Merged memory maps in munchmo.c. [Nicola Salmoria]

     

    Changes to magic10 driver: [Roberto Fresca]

    - Better structure and organization.

    - Added Super Gran Safari.

    - Added improved lamps layout to Super Gran Safari and Magic's 10.

     

    Added new device interface selector: DEVINFO_PTR_ROM_REGION. This

    allows a device to provide a set of ROM regions to be loaded along

    with the game ROMs. It is expected that most regions defined for

    devices will use the ROMREGION_LOADBYNAME flag to enable the ROMs to

    live in a central location. [Aaron Giles]

     

    Added new device interface selector: DEVINFO_PTR_MACHINE_CONFIG. This

    allows a device to specify a partial machine driver which is appended

    to the end of the machine driver for any game using that device. The

    intention for this is to allow devices which have their own BIOS logic

    to specify CPUs and other characteristics common to all systems using

    the device. [Aaron Giles]

     

    Added new ROMREGION flag: ROMREGION_LOADBYNAME, which means that if

    the ROMs in that region are not found in the usual driver files, then

    the name of the region will be used as a driver filename for loading.

    [Aaron Giles]

     

    Extended the ldcore interface structure to allow each player type to

    provide its own ROM region and partial machine driver. [Aaron Giles]

     

    Moved preliminary PR-8210 emulation code from ldplayer.c to

    ldpr8210.c. It is currently disabled behind the EMULATE_PR8210_ROM

    compile time flag. [Aaron Giles]

     

    Added built-in "Off" states to the cheats with parameters. This is

    also the default state, obviating the need for a default value.

    Removed the "default" attribute as a result. Switching from "Off" to

    another state first executes the "on" script followed by the "change"

    script. Switching to "Off" from another state executes the "off"

    script. While not off, the "run" script is executed each frame.

    [Aaron Giles]

     

    Moved reset to default behavior in the cheat menu to IPT_UI_CLEAR.

    [Aaron Giles]

     

    Moved all naomi-gd keys to external. [David Haywood]

     

    Cleaned up shadfrce.c input port mapping. [David Haywood]

     

    Merged I/O maps in a number of drivers. [Andrew Gardner]

     

    Fixed sprites in imago [Pierpaolo Prazzoli, Tomasz Slanina]

     

    Added concept of rom sources to the rom loader. Updated auditing,

    CLI utilities, validity checks, and ROM loading to use these new

    functions so that device-specific ROMs are handled properly.

    [Aaron Giles]

     

    Added a core_fopen_ram_copy() call, similar to core_fopen_ram()

    except that it copies the memory. [Nathan Woods]

     

    Added redumped welltris program ROMs. [Dazzer]

     

    CPUs, sound chips, devices, and ROM-regions which are specified by

    devices now have their tags auto-prefixed with the device's tag. This

    allows for multiple instances to be present. For example, the PR-8210

    laserdisc player has a CPU with a tag of "pr8210". When it is included

    as a device by a driver, the driver may tag the device "laserdisc".

    The resulting final CPU tag name will be "laserdisc:pr8210". Also

    updated the debugger expression engine to support names with embedded

    colons. [Aaron Giles]

     

    Added checks to ensure that tags used for CPUs, sound chips, regions,

    and devices follow some basic rules: they should be less than 15

    characters long, be all lower-case, and only contain letters, numbers,

    underscores, or dots (no spaces). This is to ensure that they can be

    used properly in debugger expressions and don't get too long or

    unwieldy to type (even 15 chars is rather long). Fixed up all tags in

    the system that failed these checks. [Aaron Giles]

     

    Space Win changes: [Roberto Fresca]

    - Some corrections to the memory map.

    - Added proper working RAM.

    - Added Dallas DS1220Y NVRAM.

    - Added output port.

    - Added lamps layout.

    - Added complete inputs.

    - Changed description to "Scacco Matto / Space Win" since the

    default game is Scacco Matto.

    - Fixed memory maps.

    - Documented Super Derby outputs.

    - Added lamps support + layout to Super Derby.

    - Fixed the phisical RAM size to all games.

    - Fixed the wrong NVRAM size to spacewin (16Kb instead of 16KB).

    - Added proper NVRAM to sderby and pmroulet.

    - Added the missing 3rd input to pmroulet (needed for 3-button mode).

    - Cleaned up the driver.

    You must enter the service mode and change graphics in order to

    switch the game.

     

    Changed DEVICE_START functions to return an error code. Currently

    this is either DEVICE_START_OK or DEVICE_START_MISSING_DEPENDENCY.

    The latter should be returned by a device if there is another device

    it depends on which hasn't been started yet. Added new flag in the

    device interface to indicate whether a device has been started.

    [Aaron Giles]

     

    Changed laserdisc interface to explicitly specify the screen and sound

    devices it should route to. Drivers no longer have to manually call

    laserdisc_vsync(). Instead, the laserdisc code connects up to the

    routed screen device and works based on that screen's VBLANK timing.

    Removed all existing calls to laserdisc_vsync(). [Aaron Giles]

     

    Changed laserdisc behavior so that it completes the previous video

    read and initiates the next read at the end of VBLANK instead of the

    beginning. This gives player logic time during VBLANK to alter the

    slider position prior to fetching the next frame. [Aaron Giles]

     

    Added new laserdisc callback for vsync begin and changed the update

    callback to be called at the end of VBLANK. Also added functions to

    set the slider speed, advance the slider, and directly control the

    video/audio squelch. In addition, there is a new status function to

    get the slider position in general terms. [Aaron Giles]

     

    Added parameter to the VBLANK callbacks supported in emu/video.c.

    Updated all callers to provide a callback value. [Aaron Giles]

     

    Fixed bug that would cause watchpoints to trigger if you had a memory

    window open to the watchpoint address. [Aaron Giles]

     

    Further updates to the PR-8210 ROM simulation. Still not quite there

    but the system is much better understood now. Added layout to the

    PR-8210 which displays the state of the front-panel LEDs.

    [Aaron Giles]

     

    Clickable input support. Layouts can now have items which when clicked

    will alter the state of an input port. This is done via the new

    attributes 'inputtag' and 'inputmask', which specify an input port tag

    and mask. When the given element is clicked, the state of the element

    changes to 1 and the given bits in the input port are set the same as

    if you had pressed the equivalent switch. [Nathan Woods]

     

    Started adding naomi2 sets. [David Haywood]

     

    Added sprites buffering to Limenko driver and removed imperfect video

    flag from spotty. [Pierpaolo Prazzoli]

     

    Improvements to Croupier (Playmark Roulette): [Roberto Fresca]

    - Simulated the MCU communication/protection.

    The game seems to work properly, but is hard to win.

    I conserved the game flags till we have the MCU decapped,

    and emulated properly.

    - Added full sound support.

    - Added lamps support + layout.

     

    Fixed memory handling of internal banks. They should be LOWER priority

    than the driver's memory maps. Reverted recent changes to MCS-48 core

    that were very hacky and which crashed many games. You can now

    properly override the internal memory map and do your own banking.

    [Aaron Giles]

     

    8080/8085 CPU core updates: [Miodrag Milanovic]

    1. ANA/ANI instruction, HF flag was not set right because error in

    calculation of it (missing brackets)

    2. 8080 have NF flag always set (it is not used flag but bit is

    always set)

    3. Added support for status output lines.

     

    Moved more static data into const and added some more explicit

    initialization. [Atari Ace]

     

    Added LSI BIOS to the Atari System 1 driver. Made the System 1 BIOS

    a proper BIOS. Removed restriction that BIOS-related ROMs must

    immediately follow the BIOS definition. [Kevin Eshbach, Aaron Giles]

     

    cave.c changes: [Kevin Eshbach]

    * Changed the hardcoded MHz values in the Cave driver to the XTAL

    equivalents

    * Updated the Cave driver for the game Guwange with gals that need

    to be dumped

     

    Jail Break changes: [Kevin Eshbach]

    * Updated the Jail Break driver with the dip locations

    * Corrected the Jail Break driver sound chip from a SN76496 to a

    SN76489

    * Corrected the Jail Break rom names

    * Redumped the Jail Break VLM rom dump

     

    Super Basketball changes: [Kevin Eshbach]

    * Corrected the Super Basketball Revision H rom dump

    * Updated the Super Basketball driver with the dip locations

    * Corrected the Super Basketball VLM XTAL

    * Corrected the Super Basketball parent/child relationships by making

    the Revision H the parent

    * Turned on save state support for the Super Basketball driver

     

    Updated the Sega System 1 driver with more board information on the

    Choplifter bootleg and updated the placeholders for the pals that need

    to be dumped. [Kevin Eshbach]

     

    Updated the WWF Wrestlefest driver rom names. Added save state support

    to the WWF Wrestlefest driver. [Kevin Eshbach]

     

    C352 cleanup: Removed an unused volume table dating from before the

    volume was (correctly) implemented as linear. [Olivier Galibert]

     

    Added memory checking and error logic to ledutil.c.

    [Christophe Jaillet]

     

    Added running_machine * to some more locations in the system. Updated

    drivers accordingly. [Oliver Stoeneberg]

     

     

     

    New games added or promoted from NOT_WORKING status

    ---------------------------------------------------

    Super Gran Safari [Roberto Fresca]

    Scacco Matto / Space Win [David Haywood, Roberto Fresca]

     

     

     

    New clones added

    ----------------

    The Great Ragtime Show (Japan v1.3, 92.11.26) [stefan Lindberg]

    Imago (cocktail set) [Chris Hardy]

    The NewZealand Story (Japan, newer) [Tirino73]

    Marble Madness (set 5 - LSI Cartridge) [Kevin Eshbach]

     

    http://www.mamedev.org/

     

    SeeYaa!

    :biggrin:

  2. FB Alpha 0.2.96.96 Release

     

    splash.bmp

     

    New release with lot of cool stuff to keep burning out crappy builds around the net :D

     

    Check the What's new!:

     

    * Ported MAME's M6809 CPU core [barry]

    * Ported MAME's HD6309 CPU core [barry]

    * Ported MAME's M6800, HD63701 CPU cores [barry]

    * Added an interface to the M6809 core and added support for it to BurnTimer and the cheat module [barry]

    * Added an interface to the HD6309 core and added support for it to BurnTimer and the cheat module [barry]

    * Added an interface to the M6800 and family cores and added support for them to BurnTimer and the cheat module [barry]

    * Added driver for Double Dragon and Double Dragon II [barry]

    * Added driver for Ghouls & Ghosts [barry]

    * Added driver for Renegade [barry]

    * Added SNK16 driver [iq_132]

    * Added clone of The New Zealand Story to it's driver [iq_132]

    * Added analog inputs to the SNK16 driver [barry]

    * Hooked up the sound CPU comms in the Power Instinct 2 driver [barry]

    * Very big update to the Jukebox [Captain CPS-X]

    * Rewrote favourites module - delete your old favorites.dat file [Captain CPS-X]

    * Added support for icons in the gamelists [Captain CPS-X]

    * Added options to configure vertical and horizontal full-screen resolutions seperately [Captain CPS-X]

    * Fixed another bug when FBA was used under Vista [Captain CPS-X]

    * Made the inputs dialog stop the sound properly when using the shortcut key [Captain CPS-X]

    * Applied the dialog sound fix above to the dip switch and cheat dialogs [barry]

    * Fixed a memory leak when loading PNGs [Captain CPS-X]

    * Optimised the automatic support file download feature [Captain CPS-X]

    * Matched all sets to MAME 0.127u2 [barry]

     

    http://www.barryharris.me.uk/article_view.php?id=123

     

    Pictures of my recent WIP are coming soon, so stay alert for news at NeoSource, another great site hosted at 1Emulation.Com! ^^

     

    SeeYaa!

    :(

  3. starwind is a service to share your virtual drives(alcohol 120%) as a media server. its samba for your dvd drive

     

    Seems to be a very interesting piece of software ^^, I might have a look at it later

     

    I found some info here , if someone still wanna know more about it.

     

    StarWind is an advanced, full-featured software-only iSCSI Target for Microsoft Windows (both commercial and free versions). StarWind enables anyone to quickly install and configure an IP SAN solution that delivers immediate benefits allowing storage to be consolidated, virtualized and centrally managed. StarWind (commercial edition) is an ideal choice for any sized business.

     

    ...

     

    http://www.btsoftware.com/products/starw.htm

     

    SeeYaa!

    :thumbsup1:

  4. I dont have a XBOX (I'm religious to Sony xD) but I wanna get one for emulators later, so when that time comes I probably will be playing some of the games supported in FBA-XXX :D

     

    probably I will not use the XBOX for it's games because of my religion xDD, I think even my shoes are Sony lol

     

    PS: For those XBOX religious ppl looking at this post, I come in peace :( .

     

    SeeYaa!

    :ph34r:

  5. My personal preference is for FBA Enhanced, but the author's on a bit of a hiatus as of late.

     

    LOL that would be me xD

     

    But for those who didn't know it has been a while since Im back, and well the reason of the hiatus has been explained @ NeoSource.

     

    I couldn't keep going around the net after I found this topic so now I will contribute with some comments ^^...

     

    FB Alpha Rules - for those who haven't been using it for a while I really recommend you do, because, just take some minutes to look at the recent additions to both burn / burner interface.

     

    http://www.barryharris.me.uk/

     

    or check the "whatsnew.txt" included in the latest release (v0.2.96.95)

     

    download the emu, give it a try and look at the massive changes going on, I'm not bluffing :(

     

    Btw, Im now giving all my support to the official FB Alpha project, so every collaboration will go to the official project. My home board is IQ_132 forums (NeoSource) so you can see my work exclusively in there.

     

    http://neosource.1emu.net/forums/

     

    Finally, my choice when using a arcade emulator is... 1-FBA / 2-MAME (for those games not in FBA, but most of the games I like are in FBA and the others will be ported in the future probably so everything is cool ^^)

     

    SeeYaa!

    :D

  6. The guy (kof2112) posts on your forum, perhaps you can ask him about these matters.

     

    My position is that I post the news regardless - I'm not a policeman nor a censor.

     

    Oh don't worry man! ^^, Its not a problem with the news :) hehe , I'm just commenting about the FBA Shuffle

     

    It was late in night so pls forget me for not specifying

     

     

    Oh and yeah, I know about KOF2112

     

    SeeYaa!

    :o

  7. What I would like is that they give credits to those who worked on the code that they used to build their program, since it's public. They make lot of public coding acquired around the net into 'private' with this Shuffle build.

     

    I'm not talking in a way so that they release the source, I have the original coding from a lot of features it have. and I can make them myself. It's just that it doesn't feel good to be doing something for all and then they take exclusive control over something that is originally public, and btw Im talking about coding & updates released @ NeoSource.

     

    SeeYaa!

    :)

  8. FB Alpha comes to life in NeoSource where it get lot of source and drivers updated mostly by the loyal users in there, like IQ_132 (the Admin), BisonSAS, OopsWare (he did the CPS3 driver for FBA originally, now IQ_132 and I are working on it too), Treble Winner (FBA Team) goes to the forums sometimes and post updates or help.

     

    So basically if you want to get updates of FBA you should visit NeoSource (hosted by 1Emulation too)

     

    And returning to the FB Alpha Enhanced topic, before this build I was working on other one, if you like this one you should look to what I did for the other build :o , it is called FB Alpha Extras

     

    and you can see it's official thread here (take some time to read every page, it should be fun :) ):

     

    http://neosource.1emu.net/forums/index.php?topic=635.0

     

    but Im not working on it right now, Im doing the FB Alpha Enhanced and importing everything little by little to make a final bug-free version with the latest official core of FBA (btw, this one is being built/tested on W.Vista for latest OS compatibility)

     

    SeeYaa!

    :D

  9. Well im back to the forum, and i wanna share with all of you my

    original mini comics...

     

    Courtesy of MoreGamez.Com ;)...i hope you all lke them...

    they're in spanish sorry i made them recently, but i will do them

    english too so you can enjoy ^^...

     

    Chunli_y_ryu.jpg

     

    I hope you like it...here is the second one i made...

     

    histroia%202.jpg

     

    please leave the link to the original post here...

     

    original post:

     

    http://arena.red32.net/%7Echimera/forum/sh...read.php?t=1770

     

    If you do one mini comic please dont hesitate to post it :P

     

    SeeYaaa!!!

    :P

  10. That's some beautiful wip :wink: btw, welcome to 1emu CaptainCPS-X

     

    ThanX!!! IQ! ^__^...

     

    I tested all the changes in my Unofficial compile of MAME32 and they

    go fantastic ^^... Joemacr has better sound in this latest updates :punk:

    and tested Osman too, is going good too :rofl:

     

    Im just waiting for the release of the new redumped roms for

    Charlie Ninja ^^...i hope Haze keep the good work on this

    and release some updates about Charlie Ninja soon :)

     

    SeeYaa!!

    :(

  11. After the release of Mame98u3 Haze come back with

    updates to the following:

     

    1st update july 31 2005

     

    Aaron has released the ‘u3′ source update for Mame 0.98, this includes the Deco 156 progress made so far.

     

    Shortly after the release of u3 I made some further improvements to the 156 emulation, removing a kludge (allowing the Eeproms to work) and fixing the music.

     

    2nd update August 1st 2005

     

    Another 156 update..

    I fixed a few more bugs in the driver.. if testing use the new source

     

    3rd update August 1st 2005

     

    Osman / Cannon Dancer

    Dox fixed a bug in the ARM Cpu core, which in turn fixed the colours in Osman.

     

    osman_1.png

     

    osman_3.png

     

    osman_7.png

     

    osman_9.png

     

    osman_10.png

     

    4th update August 1st, 2005

     

    3rd 156 Update

     

    This includes the ARM cpu core fix from Dox.

     

    Also fixed are some priority problems.

     

    Please delete any nvram files before testing, old nvram files WILL cause problems with Osman / Cannon Dancer.

     

    The other good news for now is that the Mame Italia guys should be able to do a redump of Charlie Ninja, all going well that should have proper sprite colours by the end of tomorrow.

     

    And a WIP just came out too:

     

    August 2 2005 WIP

     

    Charlie Ninja

    The redump of the missing sprite rom was done by the Mame Italia Forum guys, here are the results.

     

    charlien_sprites1.png

     

    charlien_sprites2.png

     

    charlien_sprites3.png

     

    charlien_sprites4.png

     

    charlien_sprites5.png

     

    More images and downloads of the Source Updated files here:

     

    » http://haze.mameworld.info/

     

    SeeYaa!!!

    :rofl:

     

    PD: Now to compile my unoffcial mame32 v98u4 xDD

  12. While i was trying to enter mame.net today, it says this...

     

    ERROR

    The requested URL could not be retrieved

     

    --------------------------------------------------------------------------------

     

    While trying to retrieve the URL: http://www.mame.net/

     

    The following error was encountered:

     

    Unable to forward this request at this time.

    This request could not be forwarded to the origin server or to any parent caches. The most likely cause for this error is that:

     

    The cache administrator does not allow this cache to make direct connections to origin servers, and

    All configured parent caches are currently unreachable.

    Your cache administrator is root.

     

     

     

    --------------------------------------------------------------------------------

     

    Generated Mon, 01 Aug 2005 12:31:18 GMT by zipcache.ztnet.com (squid/2.5.STABLE10)

     

    O_O.... X__X

     

    SeeYaa!!!

    :)

  13. ThanX for the replies :)...

     

    GryphonKlaw, what i mean is that when i press a button (Ex.Punch)

    it react like half a second later [1/2 second]

     

    I will be testing again and trying diferent Server/Ping...to see if i can

    use the controls normally...

     

    I dont really know whats my ping but ill be checking, im new on

    Netplay..thats why i dont know some things

     

    Other thing i saw about netplay is that nebula dont have a Menu

    for netplay...but supports it [?] and Kawaks lag a lot, FBA not tested

    because is a personal build i made and i dont know if is compatible

    with other FBA's...I use Mame32K 0.64 because is the better going

    on netplay and going 60fps

     

    ThanX All...

     

    SeeYaa!

    :P

  14. I have been playing via Kaillera recently but my controls are not

    functioning well..and the game is running at 60fps...:)

     

    I use MAME32k v0.64

     

    Its suposed to go well, right?

     

    What this could be?

     

    I have a Paradyne Modem with LAN 256k Connection...

    i download things up to 27KB/s.

    btw, Uploads go up to 17KB/s.

     

    Do i need other joystick? more speed?

     

    ThanX in advance

     

    SeeYaa!

    :thumbsup1:

  15. Wow this news are Great ^__^... :(

     

    ElSemi never stop, thats what i like about him and his emu :)

     

    Btw, I think if he keep like that Nebula will be the emu with CPS3,

    yup...he know about the decryption of data and how CDs store data

    too...he talked about it in FBA forums when Loop said it was not

    known how to decrypt data of CPS3.

     

    My original language is spanish so if you see something strage its

    just that :D...[im newww in heree!!! xD]

     

    SeeYaa!

    :D

     

    PD: Great page & forums :)..i hope this be here for a long time

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