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lagSpikes

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  1. Has anyone tried this on hw? Does it work? The newest version of ideas runs it perfectly, so I am guessing it is a bug in Dualis. Thanks!
  2. Here is the rehashed demo (turned on screens ) BIN file NDS file
  3. Is there a demo with 64x64 tilemaps?
  4. Do 64x64 text tile backgrounds work in Dualis? I've made a quick demo, using the same mapping method as the GBA for 64x64 tile backgrounds, but it has some odd overlap (Mode 0). I don't have HW to run on yet, so you are my only hope
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