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mic

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Posts posted by mic

  1. The "Suspect ARM9 size xxxxxxxx bytes." usually means that the file is corrupt, or in an unrecognized format. There are some.nds files around that aren't really.nds files.

     

    Battleships works, the touchscreen is just a bit off so you have to click a little bit below where you're supposed to.

     

    PongDS doesn't work on hardware from what I've heard, neither does Sponge or Missile Command. I don't know if Birds has been tested on hardware so I'm not sure if it's supposed to work or not.

  2. As far as DSemu is concerned, that project is pretty much on ice for the time being due to some hardware problems the author ran in to.

     

    I don't see a merge of the emulator projects happening though. We all have tens of thousands of lines of code written with different designs in mind, so it would just be too much of a hassle. And for me, part of the motivation for writing my emulator was to write all of it on my own from scratch - which I've done so far.

  3. I downloaded the latest version of Mines, and there's no "Touch to start" on the top screen. Also, clicking the top screen should do nothing. The emulator ignores all mouseclicks except the ones on the bottom screen.

  4. - armwrestler.ds.arm9.bin: No output anymore on lower screen (bug or never worked on NDS?)

    This is a bug in r6. I added a check to see if all background layers were disabled, but I shouldn't do that when using VRAM display mode (like armwrestler, 2d_emu, drops, dspaint etc).

     

    all NDS roms crash the emu

    nibbles.nds works. tetris.nds works.

  5. AS far as the demos showing black a black screen is concerned, that's what they do on a real GBA as well. You can however watch them in Gebea by clicking the BG2 checkbox under "Force layer".

     

    I use division-by-zero as an indicator of unimplemented features -_-

     

    walk3d works properly in the latest WIP of Gebea (which I guess I should release at some point).

  6. touchscreens were working in r3 then something happened (see my Initial Impressions thread).

     

    I fixed the way interrupts are handled in r4. Older versions of Dualis would run demos that didn't work on a real DS.

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