kevinbro
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Posts posted by kevinbro
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alright what is up with this kakashi gaiden stuff what is so special about it
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0.4.1 is out
0.4.1 has the following fixes from 0.4.0:
A more correct ARM9 bios interrupt routine is used, avoiding the hack that I put in place previously where one of the registers loads was hard coded in the ARM9 evaluator.
The interrupt waiting SWI routine was using an incorrect register so the return from the wait was not reliable.
Bugs related to switching between ARM and Thumb mode, and restoration of the spsr from the cpsr at the end of an interrupt were fixed.
The interrupt handler expected the handler to be ARM code not Thumb code. The libnds handler is in Thumb so fixed code that was previously there but not working to execute Thumb code if the code is indeed thumb.
Implemented some of the ARM9 Coprocessor instructions for DTCM and ITCM handling (specifically registers 6 and 9).
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does raw mean still in jap or a subbed version
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nice car
may it get u chicks or plenty or at least plenty of them asking for rides.
hell yeah
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how dare you not spell nintendo right lol
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a 2005 honda civic 2 door value package here are some pics http://www.flickr.com/photos/68283907@N00/?deleted=16172611
pretty sweet for a 16 year old right
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great job man
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2005-03-14
CPU: Fixed ARM->Thumb changes on LDR
CPU: Fixed SP-relative Thumb stores
GPU: OBJs with the "OBJ disable" bit set are not rendered anymore
GPU: Fixed some OBJ clipping issues
GPU: OBJs are now checked for display priority relative to BGs
GPU: Added optional Direct3D rendering (D3D8)
GUI: Made touchscreen IPC address selectable (Memory tab)
GUI: The Run, Pause, and Reset keyboard shortcuts now work even when the video output window has focus
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since i cannot post on the news board here it is
0.94u1
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Mostly bugfixes related to problems caused by the 0.93 sound update
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Fixed itech32 driver, the previous 64-bit fix caused graphical problems
both should be fixed now [Aaron Giles]
Fixed '3 speaker problem' with Qsound [Aaron Giles]
Fixed 'deadang' crashing [Aaron Giles]
Fixed games using the 5110 which refused to start (bagman, cvs driver
etc.) [Aaron Giles]
Other sound fixes [Aaron Giles]
* fixed initialization order problem in niyanpai
* removed unused filters in othunder
* fixed initialization order problem in rungun
* prevented setting negative timers to fix stkclmns crash
* fixed triplfun by making sure the X1-010 chip is present before trying to
reset it
* sound in outrun
fixed cheat.c typo + other [Atari Ace]
attempted to fix batrider crash [Aaron Giles]
Intel Flash improvements [smf]
Fixed Laser Ghost title screen [Aaron Giles]
Discrete sound updates [Derrick Renaud]
Started cleaning up konamigx driver [R.Belmont]
Fixed auto_malloc compiler warning with DOS tools [smf]
Updates to XML output [Logiqx]
New Games / Clones supported or promoted from GAME_NOT_WORKING status:
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Excelsior [Pierpaolo Prazzoli]
no sound (PIC not dumped)
Star Fire 2 [David Rolfe]
Tecmo World Cup Millenium [smf]
New games marked as GAME_NOT_WORKING
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Calorie Kun [David Haywood]
preliminary driver, basic tilemap + sprites hooked up
Pipeline [David Haywood]
rom loading, not much else.
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man i cannot belive this another great ds emu on the rise
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yeah I figured as soon as this broke they would change thier numbers with the quickness. I read somewhere else the fbi is investigating the who and how of the hack. kinda makes you think twice about having a hiptop/sidekick or blackberry.
yeah i was lucky to even get in to one of them
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Let's not discourage anything here. If you wanna help out by running stuff, kevin, go right ahead. The more, the merrier when it comes to this.do you have any qualifications besides "Oh, this doesn't work"?Of course, it'd be nicer if someone wanted to write a GPU for me..
ha i think you are on your own on that one
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i have called a couple of them and have gotten through to anna kournokova she said hello and i just hung up
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I think Federelli is already doing a fine job at that. I'm sure Two9A will need indepth help like what he gives, do you have any qualifications besides "Oh, this doesn't work"?
i guess not
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with like testing some of the roms over on pd roms to see what this emu can or cannot do
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thats not cool i had the tetris demo working but i got a new version and does not show anything
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Making some progress on the dsemu, but what about getting the gba part.. how is that coming?
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There is of course, one problem. I don't have that much RAM here; before long, I'll be heading into the realms of using swap space to run the emulator. And that's when things get dog slow.let me guess more the allocation is the betteryeah so why did you have to switch to the bad pc anyway
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The emu crashes right after i do, if it's using the DS.dll
It seems that I KEEP running out of VRAM. I pushed the allocation up to 128k the other day, and I've just had to push up to 256k. I'll be in the megs before long.And for me as well.Should be all good now
let me guess more the allocation is the better
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well usally 1 or 2 but my tennis season is starting up so then about 3 or 4
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Well, it's ahead now that it's had it's 10 release .
yeah he sure is making alot of progress
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IMO, you are further than GEBEA which happens to be a in-development GBA emulator.
BTW, can you tell us which part of the DS will be emulated first? And which you think will be the hardest?
And another one, has the sound engine been improved for the DS in any way?
wow i just looked at gebea and it seems like it is farther than this emulator but just my opinion because it looks like more demos work right now
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I know for a fact that isn't the case; there're at least 3 projects that are further ahead than me right now.You guys are gonna be the first to pull this of.really who is farther than you
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go here if you ever need roms to test http://www.pdroms.de
Official: Naruto thread
in Gossip Café [/offtopic]
Posted
you mean the sharingan