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StHiryu

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Posts posted by StHiryu

  1. 3 hours ago, Erdoboy48 said:

    Hi Robert, I have just downloaded the latest version of MameUI 0.276.1 and I seem to be having the same issues as above. My game.ini files are being saved in the root of Mame rather than in the Mame ini folder. Whenever I make any changes to Mame in settings i.e directory of Roms, Shaders etc, they are not being saved, when I come out and go back in to Mame. Is there any fix for this please?

    Thanks very much for all of your hard work and for any help you can provide.

    Nope, you should download the latest git version. Tried yesterday and now saves mame.ini at the root folder and game.inis at the ini folder.

  2. Just tried with a fresh copy of Mameui and everything works fine. No mame.ini file created outside the ini folder, and options are saved properly as always.

    Anyway I remember having this kind of problems some releases ago randomly, with some ini and avi files being created at the root folder. Don't think it's a Mameui bug itself.

  3. Very similar to the folders path problem in HBMame, but at this time even with absolute paths is not working for me (Stopped one week ago).

    Didn't try MameUI at this moment, so can't say if is failing at my side...

  4. When you create or edit a custom folder, like Favorites, is not displayed in the treeview at the left of the GUI panel. Anyway didn't checked the new version.

  5. 2 hours ago, Robert said:

    swpath is for loose files only. If this path is set through the GUI then it works fine - I know because of the extensive software testing I've been doing over the last few months.

    MAME can only do the first path in swpath, but MAMEUI can handle multiple paths. Note that the path separator is semi-colon, not comma.

     

    For softlist-list-based-software, that path goes into your rompath, along with the path to your bios roms and so on.

     

    I've never had any crashes because of the setting of swpath, right or wrong.

    Corrected the comma for the semi-colon, was a typo in the post.

    The relative paths in swpath worked until 270, is in 271 when are crashing. 

    Actually setting paths via mameui gui also crashes the emu too, so will try in another computer if the behaviour is the same..

    Edit: Tried in another computer with fresh install. The swpath is completely broken.

    Anyway don't mind, I'll use the command line.

  6. Setting relative paths in ini files crashes the emu when selecting affected system. For example megadrive PAL at megadriv.ini:

    swpath                    ..\..\MegaDrive

    This feature worked fine in 0.270.

    Also trying to set up a software path from software tab in gui freezes the emu.

    EDIT: After more testing, seems some changed in latest mame about managing sw list paths. If you set at mame.ini:

    swpath                      software TO  swpath                      null

    the emu won't crash, but mame couldn't find the sw files anymore. Another fix is the set the megadriv.ini to:

    swpath                    software;..\..\MegaDrive

    But the emu only will look at the software folder...

    Actually I'm launching games via command line.

  7. I've been busy the last months, but some releases ago I've reported a bug about the behaviour of the mouse pointer when using windowed mode, so I will report again with more detail: And again I remark is not intended behaviour, it's a bug since it works fine in mame.

    If you set at your mame.ini the following options:

    #
    # OSD VIDEO OPTIONS
    #

    window                    1

    #
    # OSD INPUT OPTIONS
    #

    mouseprovider             win32

    When the game is launched with win32, the window captures the pointer, making it no visible and letting you control the gun crosshair (In this example with Operation Wolf). Has been this way in mame and mameui forever, but since some releases ago, MameUI doesn't capture the mouse pointer, making the game unplayable with that devide since you can't move the gun crosshair. It's the same behaviour like setting mouseprovider to dinput.

    I provide this little video as a example launching the game in both mame and mameui 0.270 versions.

    https://www.mediafire.com/file/4ql6omgyebblw6l/MameAndMameUIMousePointer.mp4/file

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