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djohng

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Posts posted by djohng

  1. OK, seriously, can someone post the details for a working crysking ROM?  I know someone here must have it working.  I just need to know the usual stuff... file names and CRCs.    Again, I have a ROM and the BIOS, but it won't appear in my game list and the 10-01-05 Bender version of MAMEoX didn't come with a DAT to check.

     

    Thraxen:

     

    Did you first delete the MAMEoX save file from the xbox dashboard? I found this to work if a new version of mameox was not detected...you know during the initially seq. if it doesn't work.

     

    As long as the roms are named properly than they'll show up in the list.

     

    ..also the crystal bios games are listed as starting with "The"; not what you think they should be! List the roms by year not by name and go to 2001+, you'll see what I mean...it threw me for a little bit till I figured it out.

     

    -djohng

  2. Well, I'm just meaning if you want to set up a MAMEoX project and make it accepted by xbox-scene or xbins, you must remove the illegal neogeo drivers.

     

     

     

    I only want to be accepted by my family, the 1emulation forum group and all my fellow xboxers...sniff...sniff..... :blink:...'tears'...

     

    ...oh.come on...how about a group hug from everyone in the forum thread...

     

    ...where's the love?? :D

     

    ------

     

    HK$: Just sit back, relax and enjoy all the great things we can do with the XBox...if the MAME developers are so concerned about the 3 year rule...they need to take out Pac-man, Centipede, Galaga, Donkey Kong, Millipede, and all of the old games coming out in 20th anniversary cabinets....since they are still making money in arcades!

  3. i tried to play the crystal system games on  the new mameox but it just  loads fine but hangs on a black screen with 2 vertical purple lines....is that normal or do you have to wait a long time for the crystal system tyo load???

    :P

     

     

    Two vertical "dashed" blue lines? Wait a little bit...this is the normal boot process...about 15 secs...then you should get the "insert coins" then title screens...

     

    Work fine.

     

    -djohng

  4. Now If you can remove the illegal neogeo drivers, we can set up an unofficial MAMEoX project. :P  (The illegal drivers can be made into patches like FBA-XXX)

     

     

    HK$: Nothing is illegal about adding drivers to mameox...the illegal aspect is about collecting roms you don't own!!

     

    Bendermike:

    What systems, if any, are you adding to mame0x from the recent 0.90 source? I will add more systems and send the source to you to include in your releases...I just don't want to work on the same ones that your working on...call it a joint effort!

     

    thanks

    -djohng

  5. I think they may be talking about that "BenderMAMEBox" version of MAMEoX posted over at XBox-Sky.  Sammaz referred to Sky a few posts back.

     

     

    ...and I don't think there's any source available?! so without this, nice features that get developed are limited to those versions...and will take a lot longer for me to add, since most of my attention at this time is on fba-xxx.

     

    -djohng

     

    Hi,

     

    Modified Sources are normally packaged with it ;)

     

    If users don't.....not my fault ;)

     

    Thanks found the source in the 08/01 release. You just save a ton of time for me...back to fba-xxx... :D

     

    -djohng

  6. I think they may be talking about that "BenderMAMEBox" version of MAMEoX posted over at XBox-Sky.  Sammaz referred to Sky a few posts back.

     

     

    ...and I don't think there's any source available?! so without this, nice features that get developed are limited to those versions...and will take a lot longer for me to add, since most of my attention at this time is on fba-xxx.

     

    -djohng

  7. No, xport have said had project to update MAMEoX to newer version.

     

    Look at his site:

    http://xport.xbox-scene.com/

     

    Here's a brief overview of things on my todo list:

     

     

    Update MAMEoX to 0.86

     

    Update StepmaniaX - I've been waiting for some sort of milestone release because I'd rather port a stable version. I don't think I'd have the time to keep up with the alpha releases.

     

    Update SMSPlusX with the new cores that came out a short while ago.

     

    I'm continuing to keep my eye on this PC-Engine emulator. I have not done extensive testing of the most recent version, but it seems that it's still not quite as compatible as HUGO. If anyone has any comments on the matter, feel free to mention them in the forums.

     

    On the surface...thats fine...but you need to look further!

     

    xport said "I have not taken over the MAMEoX project. I had a specific goal of implementing virtual memory into MAMEoX to breathe new life into the project. I'm hoping that the original maintainers will pick up the project again. I may implement new MAME cores and/or features, but it is not "my" project, so my level of interest is generally lower than my other ports"

     

    So with that...your welcome.

  8. No, xport have said had project to update MAMEoX to newer version.

     

    Look at his site:

    http://xport.xbox-scene.com/

     

    Here's a brief overview of things on my todo list:

     

     

    Update MAMEoX to 0.86

     

    Update StepmaniaX - I've been waiting for some sort of milestone release because I'd rather port a stable version. I don't think I'd have the time to keep up with the alpha releases.

     

    Update SMSPlusX with the new cores that came out a short while ago.

     

    I'm continuing to keep my eye on this PC-Engine emulator. I have not done extensive testing of the most recent version, but it seems that it's still not quite as compatible as HUGO. If anyone has any comments on the matter, feel free to mention them in the forums.

     

    ...geesh there are literally a hundred developers for MAME..and...no one else can develop MAMEoX?? only xport...I guess I better ask him for permission to update an open source project.

     

    .....oops wait a minute...we've already emailed each other....but you weren't privy to that....and the issues with implementing MAME084u4 universal controls into the xbox source.

     

    (xport will also get the updated 090 source...and he already has some of it with the MAMEoX087 source.)

     

    If your so worried about this stuff and you can code/compile MAMEoX yourself...why are you reading this forum...and downloading the patch from the FTP site???

     

    With all this...I may take a break from XBox coding and leave it to the "experts"!....so long FBA XXX-treme....

     

    -djohng

  9. If you add banned neogeo drivers to MAMEoX, DONT release it to the public. MAMEoX is still an active project, do you want it to stop developing as FBAx and KAWA-X?

    Get source code and compile youself, and then keep it to yourself.

     

    That my thought.

     

    MAMEoX an active project! :shootem:...your kidding?...I'm the only one that I know of that's working on it. The other developers have moved onto other projects...I have a semi working MAMEoX.090 version, and I won't release this until I can fix a few serious crash-related items...this patch is from that base source code of MAMEoX 090.

     

    And KAWA-X source has never been released...so it's a little hard to add drivers to it, if you dont have the source...say a few simple byte hacks...which anyone can do...

     

    And FBA-XXX...any code I have developed is passed onto Gogoackman who has taken over the FBA-XXX project...since other developers have also moved on...if he doesn't want to implement the new code...thats fine...how do you think TMNT, Afterburner, Outrun have sound now; as well as other neogeo drivers are working...(I do not take credit for the base code; only implementing it into an XBox compatible version)?

     

    Let's not get into FBA..PC version..open source is open source.

     

    You act as if there is no one else out here that can code for the XBOX?? The patches I release are direct compiles of the new code that I add. The only reason I release patches is per the wishes of the forum moderators; these are not hacks like KAWA-X.

     

    It is too bad that the source for KAWA-X has not been released or sent via PM to me, as I would update it to the latest Winkwaks 1.52 level.

     

    ...does the KAWA-X author want to contact me? Please PM if your interested.

     

    Prican25:

     

    How do you know the author passed it on to Razzola...god I haven't heard that name in a long time! Why would the author pass the code onto someone whose not going to update it?? What a loss to the XBox homebrew community, if its true...I actually like KAWA-X, and have been searching for the author & source code to continue development of it...

     

    -djohng

  10. One question, I have both the progear.zip and progearj.zip clone.  Will your patch find both?  I didn't put the progearj in to try yet. 

     

     

    The CPS2 driver is identical to the MAME090 (with the exception of some MAMEoX084B3 specific code added).

     

    I have all 3 roms showing on the list; progear, progearj, progeara...progearj runs also...it's interesting because the japanese version has additional speech vs. the english version. progeara does not is missing 2 roms.

     

    -djohng

  11. Thraxen thats the same one as silva posted heh

     

    djohng by any chance are you able to make another patch adding other neogeo drivers?

     

    ...sheesh...give some love...and what do I get in return?...lemons.

     

    Just kidding!

     

    Sure. I can put the latest 090 neogeo driver in, and bring it up to date. What new ones were you thinking of SVC, kof2003...Metal Slugs...

     

    To be honest...the reason I did this was for Progear, since FBAXXX is having problems with the driver. FBA-XXX has the latest neogeo drivers already added.

     

    I was thinking about just a CPS1/2-NeoGeo MAMEoX derivative similar to Neomame089 that been out for a while...but I would rather put my energy into FBA...

     

    thoughts???

     

    -djohng

  12. anyone else having problems getting it to work?

     

    I got the MAMEoX v.84b3 with lightgun support from xbins..and put everything in a directory, then put the three items from the progear patch in the same directory and ran the bat file and it said Applying Patch, and then Done. so I ftp'd the folder with both progear roms(in the roms directory) onto my xbox..and I deleted the save. When I booted it, nothing showed on the roms list. I deleted the save and ran it again, same thing. I tried numerous times repeating the whole process and still nothing. Are the rom names different..? or am I doing something wrong?

     

    What are you using to delete the save? UnleashX Avalaunch etc.?

     

    You must use the MS Dashboard to delete the save; and then MAMEoX (patched) will load and say detecting new version

     

    ...and then you have to change the rom directories to point to your roms...then go into the [mameox menu] and search for new roms.

     

    Works for me...already tested the patch and uploaded to my xbox..you also have to rename the new file back to mameox.xbe...I should just take care of it with deleting the old file with the patch batch file...but it helps with testing...the new file should be 39,896k vs. the old of 39,872k

     

    -djohng

  13. It sounds almost embarrasing to post it on xbins, sammaz

     

    How about this little gem Patcher

     

    C:\Patcher>patcher

    Patcher v1.2, written by David Finch <david@mytsoftware.com>.

    Alternative to IPS, supporting files up to 2gb.

    Open source freeware released under the GNU General Public License.

     

    Usage: patcher command source.ext dest.ext patch.ext

      Command may be either Create, CreateRLE, or Apply.

    CreateRLE produces smaller patches when dealing with certain files.

    Source and destination files may be different sizes.

    For backward compatibility, this tool can also apply IPS patches.

     

     

    Thanks. Nice little program once I figured it out.

     

    Patch being uploaded to FTP, along with simple batch file to run and patch automatically. This patch must be applied to mameox084B3 with lightgun support (latest version on xbins)

     

    Link to FTP on first post.

     

    -djohng

  14. hehe i was talking about something i did a year ago (its actually cps1 but same rules apply).

     

    i have no intensions of hexing kawa-x again, i'll leave that to the pro Mr.X :)

     

    And if the source was actually released...hint hint..Mr. X/Mhz.then we could add these games w/out hexing the cr-p out of it...and program like experts...instead of hackers!

     

    -djohng

  15. To get around the 16MB limit of IPS, try a different patching program / system, such as PPF (Playstation Patch File). Just wondering also, I have not come across such a 16MB limit of IPS - ie coz isnt it also used for N64 roms? Or am I mistaken? :P

     

    Good idea on ppf...I'll try that...any good windows based ppf programs I should use?

     

    The 16M limit is IPS format per the Lunar IPS program I use...

     

    -djohng

  16. All:

     

    :o MAMEoX 084B3 with PROGEAR (and updated all CPS2 drivers to MAME090!) :lol:

     

    Since FBA is having problems with Progear, I decided to work on MAMEoX with Progear...

     

    it works great...now I have an emulator that I can play this game on the XBOX, though I'm still working on the fba code...

     

    One thing you need to do is delete your MAMEoX save from the MS Dashboard or else the game will not show in the game list. And enable VMM from the MAMEoX menu.

     

    Patch must be applied to MAMEoX084B3 w/ Lightgun update. This is located on xbins. I've also added a batch file to make the patching process simple.

     

    Happy gaming... :rolleyes:

     

    -djohng

     

    Link to patch: http://www.thraxen.com/emu1/mox-progear.rar

     

    [Donations accepted via the Atkshop :o ]

  17. well i found xbhelp.cpp in Microsoft Xbox SDK\Samples\Xbox\Common\Src but no obj of it. i've changed all directories that ask for fba src and xbox sdk to where mines is at in the project file along with changing where my nasmw is at as well so i'm lost on what else is needed to make this work.

     

    btw, this also happens to me with gogo's latest fba src (1/1) but its asking for xbhelp1.obj instead of xbhelp.obj.

     

    EDIT: i got it working, i found this weird but what i did was find where xbhelp.cpp was in the project file and replaced all the ones that say "..\Program Files\Microsoft Xbox SDK with the exact location where my xbox sdk is and it worked -_-

     

    oddly enough you src gave me no probs but gogo's gives me a few burndriver errors (mostly dealing with sega drivers)

     

    The burndriver errors have to do with the driverlist.h file. To make a new driverlist.h, you run the driverlist.bat file...but only if you add new drivers, including CPS2...which I have been doing and updating the driverlist.h file.

     

    I'm not sure what drivers where giving the errors, but gogo's layout is slightly different than mine...

     

    -djohng

  18. yes its a fresh directory and it even does this with gogo's latest :P

     

    looking at the error more it seems that it can't find the needed file but even changing some of the directories to where i have my software still gives me the error :cheers:

     

    EDIT: ok i finally got it going but now a new error stops me: LINK : fatal error LNK1181: cannot open input file '.\obj\msvc\release\xbhelp.obj'

     

    weird thing is the source didn't come with that file and its in none of my older sources :blink:

     

    I think I know what the issue is...there are 4 files that are in the "examples/common/src/include" directory in the xbox development environment.

     

    In the FBA-xxx source this is at the very top in the common folder. Check to make sure these are being included and in the same directories as your machine.

     

    I have my development kit installed in c:\xboxsdk...not c:\program files\ms xbox sdk

     

    This should solve your problem.

     

    -djohng

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