
BritneysPAIRS
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Everything posted by BritneysPAIRS
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no SNES and Megadrive wont support rotation...or alot of stuff...they just play They are both in and fully going Just need to add the games...then maybe look at adding in some features...but everything launchs and plays in GUI now Any idea how long the driver list is away?
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max file size is 4gigs as well I think
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4000 files per folder is the limit something around that
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its easy to do.....but I have to decide now all in the paths that can be defined in GUI.....multiple paths or sep folders....ill go with se folders roms romsSNES romsMD ?
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both Megadrive and SNES have entered BETA phase now
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OK megadrive core pretty much done and running....took me 5-10 mins thats awsome all xport emus are the same pretty much.... theres still alot to tidy and sert all the names of drivers...but its all going using export roms.... The HD/SD/Screensize is handled badly at present but ill recode them both
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I will insert that list it looks like a great place to start Megadrive wise Cheers for SNES....as well
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you can email me what you have if you want....are you planning on doing all 750 or so games?
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Basic SNES core will be in and finalised tonight.....so it will at least launch every SNES game added to CoinOPS love it as well then im doing Megadrive/Genisis core I guess im waiting on the driver names to add any ETA on these guys ... if not it will be best of 100 games or so for each
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what mame games?
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Core is done all default keys are gone...the cores now done.... only keys are Start+Back = return to coinops Left Trigger+back+Black= IGR Back+black = keymap Back+white for screensize everything else is minimilisitic and automatic....video is smoothed to bilinar added automatic res settings for hd users this took about 1 hour or so tonight....so i might spend another hour or so testing then its done
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thats two hard to think about that bio sorry for these cores....I have to pick a standard....the only thing would be to swap everything to Back+Black instead of White
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removed romid and crc message at rom startup...set it to bilinar smoothing by default...and a few other things the core is 90 percent in now just needs some final touch ups... its snes9xbox core so what ever that runs the driver name can be added to CoinOPS ill just get it auto hd/sd switching
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ok im adding IGR and im removing the intial ask of how to set it up what features should I leave in the White+BACK menu? is screensize important or keymapping? Added IGR its in...as it didnt seem to support it so I added it
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proof of concept xport cores in.... a couple of questions as I dont use them is there any IGR as it doesnt seem to work and is there anyway to get rid of the select controller and video at the start of a game....otherwsie ill hack both of them that way
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Updated lightgun code and added Start and Back as the buttons to setup instead of A and B lightguncalibrationscreen.cpp if( inputManager.IsButtonPressed( GP_A ) ) { break ; } else if( inputManager.IsButtonPressed( GP_B ) ) { } changed to if( inputManager.IsButtonPressed( GP_START ) ) { break ; } else if( inputManager.IsButtonPressed( GP_BACK ) ) { } I know I cant code (your words not mine) but man the more I practise the lucky I get at this simple stuff patch it in its all good
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ill put it on the 2 do list....
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look at the svn branchs for the game database branches info is there for EMU stuff im using some of the code in my build
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the sources are there swap the names (look at the diffs) and let me know they seem to be in every build for at least a year about the time when cba wanted me to fix lightgun and was great at giving me helpfull advice about it COINOPS LightgunCalibrationScreen.h LightgunCalibrationScreen.h COINOPS Lightgun.h Lightgun.h
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the xbmc project is happening at present....not in emulator forums though its pretty stable and works with all command line games launchble games id like q full list sometime in a txt file when its ready
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well its in the sources take a look .... it certainly better from what I can tell....its obvious to what is the changes...try it for yourself If ive bullshitted people can try it for themselves its not hidden at all....do some work and build it....as I dont know I just fixed the obvios faults in it if your not the reason take a look at the dates I wouldnt have changed them of the fixes
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Yeah reading though and good work guys its a great start...I can help you later on with this stuff for sure ... im a bit busy but its what ill have to do to get a full set....if thats whats wanted that will make total support of about 6,000 games
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lightgun patch anit going in maybe if 10 more people ask ill patch it across in 10 secs I forgot i even fixed that actually hehehe and actually the fixes are easy to see in sources didnt reliase i had given out the fixes in the R2,3,4 sources dam multi builds....you can build them with the fixes easy as even though your the reason I didnt do the 2 sec job of enabling it
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not to sure about drivers...not to sure about speed upgrades thats for sure... Ummmm all Megadrive games would be best bet..... all US titles maybe something like that (good start for sure what ive seen that will work no problems ) that alone will help...umm there is bareknuckle 3 times this is illagal as the rom names need to be diff hehehe as well as all SNES titles
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if this is done ill test some stuff and release a build with more stuff than what is said in this thread......but once the 2 cores are in and the Killerinstinct one....ill bug bash and release a more stable proper build....then I think vertical stuff should be done as its been on the 2 do list for a while and I know its wanted PS there quite a few new drivers I can throw across from my build ... ill try to put some across Trig if your there is it possible to talk to you your msn is allways away I know we are oposite sides of the world but id like to insert a few of your patches for everyone....they are good