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Posts posted by ploggy

  1. I didn't know where the best place to post this was (there's no Xbox One section) :wink: but since Microsoft named there newest Console "Xbox One" I thought this would be a fitting place for it lol..


    It's now possible to install and play Emulators on the Xbox One with "Dev Mode" (These Emulators were available on the Xbox Store but were pulled after a while, hence the need for "Dev Mode" to be activated..


    How Developer Mode works

    Xbox One has two modes, Retail Mode (1) and Developer Mode (2). In Retail Mode, the console is in the state that any customer or user of an Xbox One console would use: you can play games and run apps as a user. In Developer Mode, you can develop software for the console, but you cannot play retail games or run retail apps. Developer Mode can be enabled on any retail Xbox One console. After Developer Mode is enabled, you can switch back and forth between Retail (2a) and Developer Modes (2b).


    Dev Mode costs $20 or is free if your a student (with a student E-mail account) You can get More information on how to activate Dev Mode here: https://docs.microsoft.com/en-us/windows/uwp/xbox-apps/devkit-activation


    Now on to the Good Stuff :-)


    What currently works on Xbox Dev Mode:

    Nesbox is a multi Emuator that supports NES (.nes), Sega (.gen .smd), Super Nintendo (.smc), GameBoy (.gb .gbc .gba)




    Retrix is a multi Emulator that's ported from Retroarch (so expect more supported Cores) :wink: that supports: NES, Snes, GB, GBA, SG-1000, Master System, Game Gear, Mega Drive and Mega CD. (and hopefully soon PS1) :-)




    PPSSPP is a PSP Emulator that runs very well (most games run fullspeed) :-)



    There's also a N64 and PS1 emulator too but the authors require you pay for them :sad:



    All apps run in dev mode are in the format Appx, so other Appx compiled to run on Win 10 should be installable on Xbox Dev Mode Too :-)


    If you want more info or if you stuck anywhere you can get help from https://gbatemp.net/forums/xbox-one-tutorials.262/

  2. Retroarch 1.6.0 has been released for the Nintendo WiiU Console and brings with it an all new XMB Gui Driver!! and initial Netplay support!! :-)

    This release brings it closer to the Android and PC versions of Retroarch :-)


    Quote from source:


    WiiU port

    Each and every RetroArch release is always a community effort. FIX94 and aliaspider have made numerous improvements to the WiiU version of RetroArch. For one, it has HID controller support now, which means you can use gamepads other than the default Wii U gamepads on it. There is also support for the XMB and MaterialUI menu drivers. There are some graphical touches missing from it such as shader effects though, so don’t expect to see the fancy ribbon animating on the WiiU yet.

    Overall, it is a big improvement on what went before. Netplay should also start to work on WiiU.





    As always you can grab the latest stable and latest nightly from the Retroarch buildbot here: https://buildbot.libretro.com/stable/1.6.0/nintendo/wiiu/

    Source: https://www.libretro.com/

    • Like 1
  3. Retroarch for the WiiU has reached version 1.4.0 and with it a long list of working Cores :-)


    Supported Cores include:





    Genesis Plus GX


    Mednafen Lynx

    Mednafen ngp

    Mednafen pce

    Mednafen psx (slow) :(

    Mednafen supergtafx

    Mednafen vb

    Mednafen wswan










    Download: http://wiiubru.com/appstore/#/category/emulators or https://buildbot.libretro.com/nightly/nintendo/wiiu/

  4. New version :-)



    Version 0.0.4:
    - Fixed: Sometimes when mounting more than 1 USB device, it can crash, now it loads what it can
    - Fixed: Overload buffer and memory leak leading to random crashes
    - Fixed: Elf files not loading after a video has been played
    - Fixed: Audio- and subdelay shows -0 ms
    - Fixed: First time you enter osd menu when paused, it removes it again
    - Fixed: Volume not changing in audio settings when paused
    - Fixed: Mplayer crashes if .rar archive is not supported
    - Fixed: Mplayer crashes if .rar archive is valid, but doesn’t not contain video
    - Changed: Disabled balance in osd menu, it doesn’t work
    - Changed: Libass disabled as default, beware libass makes xmplayer unstable
    - Changed: Subfont from Arial to Dejavu Sans
    - Changed: Removed Music and Photos menu for now, not supported
    - Changed: « Restart » now restarts XMPlayer
    - Added: Support for .rmvb files
    - Added: New subtitle shader with selectable color and selectable outline color. Increased stability because libass is not needed
    - Added: New Harddrive and DVD icons
    - Added: XMplayer stops showing loading screen and shows underlying error message, if it indeed crashed
    - Added: Restart to NXE in Global Setting in « Shutdown » option




  5. I have both Wii and PS3 modded and if I'm honest I rarely use the PS3, I don't know, just seems more fun running Emulators on the Wii/360.

    When it comes to downgrading the PS3, it's true, one wrong move or a step out of order and it's curtains :P luckily I got mine on 3.55 :)


    Wii is a piece of piss to mod, you have to really want to mess it up to break it lol

  6. Ced2911 has released his first POC version of PPSSPP for the 360. It's still Alpha so expect BUGS. smiley.gif


    PPSSPP 0.91 Alpha version

    Proof of concept.

    Based on PPSSPP 0.91.

    put a psp iso name psp.iso is the same directory as default.xex

    What have been done:
    Fast ppc jit (Can be used in wii/wiiu/ps3). Give a 10x to 20x speedup !
    DirectX9 backend (Can be ported to Win dows), miss some lights and framebuffer effects.

    What need to be done next:
    Finish the ppc jit, 70/80% of the opcode are recompiled, need slow memory paths.
    Finish the DirectX9 Backend. Fix framebuffers, lights issues.
    Port FFMpeg for sound and video playback.
    Port the Atrac3+
    Add a gui

    Know bugs:
    Jit doesn’t work in real devkit.
    In some games can’t go in game because of missing video/sound playback => use a save games.
    Some games are slow (Monster hunter 2) set VertexCache = true to give a big speed up ! Use this with caution! 360 have few memory !
    Random crashes => Can be fixed by using setting Jit = false and FastMemory = false, but it will slowdown as hell !

    Lighting issues on Ridger Racer.
    Framebuffer issues.

    Want to helps ?
    This projects is really big, if you have any skills and want to help you are welcome !
    No need for help for testing game, I don’t care about this really at this moment, if it doesn’t work yet, wait for the next version.
    I need a real devkit.
    Donate at https://www.paypal.com/cgi-bin/websc...if%3aNonHosted

    Ced2911: PPC Jit, DirectX9 Backend, Xbox360 Port, Endian fixes
    PPSSPP authors for the great emulators, help and idea !


    Source code:

    Based on 1b9cf8a



  7. Eke-Eke has released a new version of Genplus GX for all to play with. One of the new main features is Sega CD/Mega CD Emulation.

    CD Audio support Isn't implemented yet but it's in the post









    Genesis Plus GX 1.7.0 (01/07/2012) (Eke-Eke)





    * added Mega CD / Sega CD hardware emulation (incl. Sub 68K, CDD, CDC, PCM, GFX rotation/scaling, etc)

    * added .ISO & .BIN CD image file support

    * added 512K backup cartridge RAM support

    * added savestate support for CD games




    * to play CD games, original BIOS ROM files are required in /genplus/bios/ directory: unzip & rename them to bios_CD_U.bin, bios_CD_E.bin, bios_CD_J.bin

    * CD audio tracks (CD-DA) are not supported (yet)




    * modified 68k core for Mega CD / Sega CD support

    * optimized 68k core using prebuild const tables




    * improved DMA accuracy

    * improved accuracy of nametables register & VSRAM writes during HBLANK: fixes "The Adventures of Batman & Robin" (graphical issues during 2nd Boss fight).

    * added support for 8-bit VRAM writes with undocumented code value (verified on real hardware by Nemesis)




    * improved synchronization between SN76489 & YM2162 cores.

    * improved accuracy of SN76489 core timings.




    * added support for some recently dumped unlicensed games.

    * improved emulation of 32k bankswitch hardware used by a few unlicensed games.

    * fixed behavior of Z80 banked reads from 68k RAM (verified on real hardware).

    * fixed support for 128K Pro Action Replay ROM.




    * added support for all recent korean ROM dumps by SMS Power.

    * added emulation of korean multi-game mapper (4-Pak All Action)

    * added pseudo-random RAM pattern initialization on Mark-III and Japanese Master System (fixes "Alibaba and 40 Thieves" & "Block Hole")

    * added port $3E emulation & internal BOOTROM support (Master System & Game Gear only).




    * added an option to set VDP mode (PAL/NTSC) independently from console region.

    * added an option to select original system master clock frequency (PAL/NTSC/AUTO), emulation will run at selected frequency when VSYNC is disabled.

    * fixed 68k context loading/saving (Sol Deace).

    * fixed C89 incompatibilities for better portability.

    * removed use of "long int" type for portability on 64-bit platforms.

    * moved savestate zlib compression out of emulation core (for ports that don't use it).

    * various optimizations.




    * removed ROM load device selection from Load Menu: default ROM device must now be configured in menu settings.

    * added specific load buttons, browsers & saved paths for each systems, this also fixes slowdowns caused by screenshot loading when browsing from slow devices.

    * added support for left/right buttons as page up/down keys in ROM browsers

    * added right analog stick as default "return to menu" key for Gamecube controllers

    * added alternate remappable menu key combo for Gamecube controllers

    * added an option to disable VSYNC (emulator is synced with audio hardware instead of video).

    * added an option to boot system from "BIOS", with or without cartridge.

    * added Master System & Game Gear "BIOS" support (files should be named bios_U.sms, bios_J.sms, bios_E.sms & bios.gg and copied to /genplus/bios directory).

    * replaced "Hard Reset" button by a Soft Reset for systems having a Reset button (Mega Drive / Genesis & Master System)

    * State & SRAM files are now only compressed when saving to Gamecube Memory Cards

    * various fixes & cleanup.

    * compiled with devkitPPC r26 & libogc 1.8.11.




    * improved progressive mode support when component cable is detected (hold B during startup to switch menu video mode configuration


    Thank You Eke-Eke!


    Source: http://code.google.com/p/genplus-gx/

    Download: http://code.google.c.../downloads/list

  8. After months of waiting DIOS MIOS Is finally released.


    For those who don't know, DIOS MIOS is a Gamecube USB ISO loader for the Wii.


    Link to the latest DIOS MIOS WAD file and GC ISO Converter can be found here http://code.google.com/p/diosmios/downloads/list


    For Help and more info http://gbatemp.net/topic/329342-dios-mios-lite/


    Compatibility/Speed Seems very good and all games I've tried work. (That doesn't mean all games are playable, obviously) :)

  9. This is no longer a rumor. Team Xecuter has confirmed that it is in fact true. new vid at the bottom. :-D





    This is one of the hottest rumors going around the 'net right now like wildfire, it was all started with a short video that was posted on the Xecuter forums last night then quickly removed, and that just made the rumor even hotter, the video which was saved by 'consoleopen' seems to show an Xbox 360 console booting up a custom kernel, much like the early modding days of the original Xbox 1, but nothing more is known at this moment except it looks sexy and cool and will rock the Xbox 360 on its feet if it turns out to be true and so far it is looking that way, after digging thru all our sources and what people are saying on the grapevine. smile.png




    It is still unclear whether it is some sort of kernel hacked or a real modchip which acts on the behavior of the console: The fact is that it looks like something on a sort of “development kernel” much’ advanced than those we have seen so far, in fact the modified kernel that we use on our consoles are nothing more than official kernel modified so as not to check the authenticity of executables: This seems to be able to act on the behavior of the console, configuring parameters such as vital KeyVault (the secured area of ​​the console that makes it “only” ) or other unusual features that usually are not seen in normal console. In the menu’ we are shown after bootscreen, we can see some of this mysterious setting Xecuter Fusion, I took the liberty of “interpret” settings that are displayed on screen, of course take my translations with pliers, However, as for now it's all a rumor: Team Xecuter has neither confirmed nor denied the existence of an Xecuter Fusion.
    • Pair DVD Drive: Pairs the DVD Drive to this console by using the DVD Key in the Keyvault.
    • - Lets “combine” DVD Drive installed on the console using the DVD contained in the Key Keyvault.
    • Current Mode: Retail Change the system encryption mode. Games like Rock Band that use internal system encryption will need this set to retail in order to work properly.
    • - I have no idea what it might mean, is likely to regard something with encryption of executables….
    • Boot DeV-Launcher Current mode: Disabled: Enable/Disable the dev launcher. When this is disabled, the console will skip booting to the dev launcher and boot directly to the Dashboard.
    • - As I understand from here, there seems to be a launcher “primary” called Dev-Launcher that lets you choose what to do, and this option you can’ deactivate.
    • Trainer Mode (NOT ACTIVE) Enable/Disable trainer mode. When trainer mode is enabled the system will boot to the launcher if the ‘X’ button is held down when a game is launched.
    • - Still to be defined, but, without a doubt the start of the games and one of the launcher.
    • Internal 1337 h4x br0
    • - Nothing to report.
    • Generate Keyvault generate a new keyvault using the console ID and write it to the console. keyvaults generated by this option will allow banned console back onto XePartnerNet.
    • - This is pretty interesting: Generate a new KeyVault starting the console by ID, This option would allow the console to be banned in the fall XePartnerNet, which is the “dark side” and little-known Microsoft network: in the restricted area because there are previews for reviewers and developing versions of the games… A section certainly not accessible to all.
    • System Change settings that affect how your console operates appears.
    • - Change the settings that affect how the console operates.




    Things are getting VERY interesting now. Custom Boot animation and Custom Kernel. Nice :P


    NEWS SOURCE: http://tortuga-cove....php?f=13&t=2810

    VIA: http://www.ps3crunch.net/forum/threads/2886-RUMOR-Xecuter-Fusion-A-New-Kernel-Emerging


    XECUTER: http://www.team-xecu....ad.php?t=83003

  10. Team Xecuter Presents RGH 2.0




    The newly formed RGH Development Team at Xecuter HQ are proud to announce that all Phat consoles have now been defeated and are totally glitch-able without having a previous NAND dump or CPU KEY (the same applies to Slim Trinity that have been updated to 14717/14719) !

    Codenamed RGH 2.0, new features introduced:

    • Hack now works on new CB's (14717/14719 update)
    • Hack now works with all Refurbished Split CB's (4577, 5772, 6752)
    • - Zephyr CB 4577, 4575
    • - Falcon/Opus CB 5772, 5773
    • - Jasper CB 6752, 6753
    • - Trinity (Slim) CB 9230

    To confirm, we can now glitch Phats with any kernel and any bootloader. As soon as you have your CPU KEY, and you are using an Xecuter DemoN you will ALWAYS be able to switch to a fully hacked NAND and it can never be stopped no matter what update you apply and no matter which efuses are blown !

    We will be helping the J-Runner team to implement all of the new code which will allow you to build a patched ecc for any Phat NAND / Kernel / Bootloader.

    The Xenon RGH hack will also be released however the quality of glitching seems to be as poor as the infamous Zephyr. No doubt once its out there users can tweak away at it and get some better results, the feeling here is that it's time wasted at the moment when we should be working on Corona. Currently it's a "repair" method at best to rescue DVD keys.

    This is a new style of RGH hack (hence RGH 2.0) and there will be a new JED file, changes to the CoolRunner design, changes to the QSB's and possibly new install methods (we'll also show you how to change your older version TX CoolRunner to be compatible with the new hack, and initial tests have shown that other cheaper versions of RGH hardware will not work at all).

    Work on fine tuning the hack is currently ongoing to make it as solid as possible, however we hope to have everything ready asap.

    Members of our team are also working hard on the new Slim Corona model and can tell you that great progress has made made there too. We'll just say that we feel bad for anyone who paid good money for any glitch mod that was advertised as being "Corona Ready".

    Stay tuned for more news icon_smile.gif

    Thanks to Tiros & GliGli for their initial work on the RGH hack. Without them none of this would have been possible.




    VIA: http://www.ps3crunch.net/forum/threads/2853-Team-Xecuter-presents-RGH-v2-0

  11. Xecuter DemoN – Official Product Description / Specs

    Categories: Featured Articles | 0 comments

    The Xecuter DemoN is the most advanced Xbox 360 NAND device ever created.

    Phat Version:


    Slim Version:


    Giving you the ability to have dual NAND's is nothing new to the scene thanks to Team Cygnos and their dual NAND device for older generation Phat JTAG models. However since the advent of the Reset Glitch Hack (RGH) scene, there has been an insurgence of homebrew activity on all the newer models of Xbox 360, including all of the Phat consoles that could no longer be JTAG'd, giving a need for multiple NAND's yet again so you can run your own custom kernels and linux apps on all the latest models including the new Xbox 360 S (or Slim as its known).

    Picking up where Cygnos left off, Xecuter has taken the Dual NAND design and basically fixed every known bug and flaw that existed with the Cygnos, improved features, increased r/w speeds, redesigned the layout and install methods, added new functions and basically took the dual NAND concept to the next level.

    The built-in NAND R/W hardware is a stand out feature. Completely bypassing the need for any external device such as the Xecuter NAND-X or any other SPI tool, the DemoN has a USB port which offers a completely pass-thru solution giving you direct access to the Demon & On-board NAND's – and with the turbo mode, you can now achieve NAND r/w speeds that have never been seen before on the Xbox.

    Xecuter hasn't forgotten JTAG fans either, there are thousands upon thousands of users out there who run a perfectly functioning JTAG machine – many of them using the Xecuter JTAG QSB Install Kits that have become so popular over the last couple of years. Not only does the DemoN support all of the latest RGH devices such as the Xecuter CoolRunner – but we have also designed the DemoN to make sure that it doesn't affect any current JTAG installs – which is ideal for those who have the QSB kits installed and working perfectly – fitting the Demon does not require that they have to remove their functioning JTAG feature. The DemoN will also work with your currently installed RGH Device especially the TX CoolRunner and it's QSB install kits. Xecuter thinks of the customer experience first and foremost !

    As always with Team Xecuter you can trust that we make the absolute best quality devices paying attention to the tiniest details and making sure that the end user is completely confident in a premium product backed by our famous warranty.

    Xecuter is the brand you can trust, don't accept poor imitations.

    Main Features:

    • NextGen Dual NAND Device
    • Easy Switch Between Stock Onboard NAND and Custom NAND
    • Easy QSB Solution (Quick Solder Board)
    • Easy Wire Install Option Also Available
    • Both Phat & Slim Versions
    • Support 16MB & 256MB / 512MB (Big Block) NAND Versions
    • Original Brand NAND to Match Stock For Security & Compatibility
    • Built-In USB NAND Read/Write Hardware (NAND-X / Other SPI Hardware Not Required)
    • Turbo NAND R/W Mode (16MB Dump less than 20 seconds)
    • TX CoolRunner Options
    • Supports Phat JTAG Installs (Inc All TX QSB JTAG Kits)
    • Supports Phat & Slim RGH Installs (Inc TX CoolRunner QSB Kits)
    • No Lifting of CE Pin on Both Phat & Slim
    • No Trace Cuts on Both Phat & Slim
    • Custom Software & Drivers
    • 100% J-Runner Support
    • Proven Xecuter Build Quality & Warranty
    • More Premium Features Will Be Announced Very Soon……

    Dev versions of the DemoN will be shipped to all of Xecuter's newly created RGH Development Team as well as members of Freeboot, FreestyleDash and other prominent developers in order to enhance the abilities of the DemoN and to make sure it is as fine tuned as possible by the very guys who bring you all of your homebrew goodness.

    Stay tuned for more DemoN updates !



    Source: http://team-xecuter.com/xecuter-demon-official-product-description-specs/

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