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STRPG

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  1. You could use pokemon GTS python exploit to transfer pokemons from the PC(*.pkm) to the NDS.
  2. I am trying to develop a homebrew for nds that will need client-server packet transfers. I started using Palib and/or Nflib and I wasn't able to transfer info so (After many tries) I decided to modify the httpget example to find a way to transfer just a few bytes, the problem is that the following code works: #include <nds.h> #include <dswifi9.h> #include <sys/socket.h> #include <netinet/in.h> #include <netdb.h> #include <stdio.h> #include <string.h> void tosrv(char* url); int main(void) { consoleDemoInit(); if(!Wifi_InitDefault(WFC_CONNECT)) { iprintf("Failed to connect!"); } else { iprintf("Connected\n\n"); tosrv("xmultivers.servegame.com"); } while(1) { swiWaitForVBlank(); } return 0; } void tosrv(char* url) { const char * request_text = " AB\n " " " " "; struct hostent * myhost = gethostbyname( url ); int my_socket; my_socket = socket( AF_INET, SOCK_STREAM, 0 ); struct sockaddr_in sain; sain.sin_family = AF_INET; sain.sin_port = htons(1078); sain.sin_addr.s_addr= *( (unsigned long *)(myhost->h_addr_list[0]) ); connect( my_socket,(struct sockaddr *)&sain, sizeof(sain) ); send( my_socket, request_text, strlen(request_text), 0 ); iprintf( "Sent\n" ); shutdown(my_socket,0); closesocket(my_socket); iprintf ( "Finished\n" ); } But this other one doesn't work. #include <nds.h> #include <dswifi9.h> #include <sys/socket.h> #include <netinet/in.h> #include <netdb.h> #include <stdio.h> #include <string.h> void tosrv(char* url); int main(void) { consoleDemoInit(); if(!Wifi_InitDefault(WFC_CONNECT)) { iprintf("Failed to connect!"); } else { iprintf("Connected\n\n"); tosrv("xmultivers.servegame.com"); } while(1) { swiWaitForVBlank(); } return 0; } void tosrv(char* url) { const char * request_text = "AB"; struct hostent * myhost = gethostbyname( url ); int my_socket; my_socket = socket( AF_INET, SOCK_STREAM, 0 ); struct sockaddr_in sain; sain.sin_family = AF_INET; sain.sin_port = htons(1078); sain.sin_addr.s_addr= *( (unsigned long *)(myhost->h_addr_list[0]) ); connect( my_socket,(struct sockaddr *)&sain, sizeof(sain) ); send( my_socket, request_text, strlen(request_text), 0 ); iprintf( "Sent\n" ); shutdown(my_socket,0); closesocket(my_socket); iprintf ( "Finished\n" ); } The server is writen in perl and works like a charm, the first code sends the packet (using too many bytes), the second code just opens the socket (the server registers a client connecting but doesn't get the packet). Gethostbyname resolves to a local ip address (by resolving a no-ip dns), I searched info about the minimal bytes that can be send with send() but didn't find any info.
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