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NeoBomb

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Posts posted by NeoBomb

  1. How can you know for sure what code they use to emulate PS1? If their software is closed source nobody will ever see what it is that makes it tick. It could be PCSx, or at least Sony's modified version of it. Only they really know.

  2. Trophies are exclusive to PS3 games. No PS1 offered on PSN have Trophy support; they are exactly the same as their disc-based counterparts.

     

    That sucks.... It kind of proves my theory that Sony just uses one of the community created emulators, as its all open source and nothing on the PS3 sets it apart from what is out there.

  3. with all those console games added it would probably be an idea to have it sort by each different console instead of a huge list of games.

    like what has been suggested already.

     

     

    It seems like people who are really big on Arcade games aren't huge fans of console games and vise versa though..... but I guess if someone doesn't want console games on their CoinOPS they could always just not add the roms.

  4. You should make a front end separate from CoinOPS that plays the Home Consoles. Arcade games and home console games are not really in the same league, and are definitely not Coin Operated :( It would be cool to see the CoinOPS Rom Browser remain, but the MAME guts taken out, and replaced with the home consoles..... just seems like it will be a hassle to browse through thousands upon thousands of games in one place.

  5. How about a nice flash player for all those 1000s of flash games out there.

     

    Could there be something done with a tiny linux distro with a tasty flash front end instead?

     

     

    Oh BTW

     

    Hi this is my second post.

     

    I'm also known on BYOAC. :)

     

    A flash player would be nice.... and ANYTHING is possible...it's just finding someone who is interested enough/knowledgeable enough to write the programs.

     

    I haven't tried playing any flash games in Linux on Xbox, has anyone else??

  6. This honestly looks like Megaman after he lost his armor... I can't believe he is selling it. Id almost venture to say its a hack of MegaMan, rather than an original game.

     

     

    Nintendo: "We are suing you for copyright infringement!"

    Developer: "It's not Megaman, ITS BATTLE KID!!!"

    Nintendo: "Oh, sorry! Our mistake"

     

    :thumbsup1:

  7. Nes, I had a question regarding the Genesis emulation. Is the genesis emulator embedded into FBL or is FBL simply using the genesis emulator from the FBL GUI to launch the genesis roms??

     

    My question is, would it be a simple matter for someone to add other emulator support within FBL?

     

    Before people tell me the new coinOPS does this, I already know it does.

  8. These are the games I know of that have a stand alone xbe:

     

    NARC from the NARC Xbox game

    Prince of Persia 1 (From Prince of Persia Sands of Time)

    Prince of Persia 2 (From Prince of Persia Sands of Time)

    Panzer Dragoon (From Panzer Dragoon Orta)

    After Burner 2 and several others (From Shenmue 2)

    Mortal Kombat (From Mortal Kombat Deception)

    Mortal Kombat 2 (From Mortal Kombat Shaolin Monks)

     

    You can get MK3 by taking jarvis.xbe from Midway Arcade Treasures 2. When you start it, there will be a menu where you pick what game. There is no way to separate it as a standalone game.

     

    Thanks for that list!

     

    I had a question. When I run jarvis.xbe, there is a MK1 on the list, but when you click it it gives a dirty disk error. Is MK1 on there somewhere hidden?

     

     

    Because those ports are not as fluid as the one made by the developers, obviously :thumbsup1:

     

    You might want to rethink that. Here's a comparision.

     

    The Doom port from the Xbox game:

     

    The audio seems to be mono. The Xbox version is stereo.

    The resolution looks like 320x240. The Xbox version looks like 720x480

    The screen doesn't fill the entire TV (at least on mine). The Xbox port fills it perfectly.

     

    I can't tell any difference in the game between the two. The only difference is the Xbox port has better graphics, better sound, and is running at 60 FPS. It's a step back to use the one from the Xbox game for me.

     

    Maybe I don't have the right Doom port or something?? I am using Doomsday, is that what you are using?

  9. hey in all honesty found a new home place.... its all good this stuff but I know you get alot of issues but you will soon find the new home im sure....work continues on

     

     

    Well that's good. I look forward to seeing the new home and the new CoinOPS GUI :thumbsup1:

     

    P.S. You guys (BP, Xbox, cba exc) should all loosen up and not let this stuff get to you as much....after all we are just talking about video games.... and video games are 1..... not real :-) and 2 supposed to be fun!!! :-) If we all put this misplaced energy towards working on things for the Xbox the scene would get a well needed boost.

  10. Hi, I had a question for anyone who knows anything about how exactly Mortal Kombat 2 and 3 were ripped from the Midway Arcade collection. In the root of the folder there is no XBE for MK2 or MK3.... My question is how was this achieved? was it through Hex editing that someone edited an XBE to launch MK2.sr and MK3.sr???

     

    I am asking because I want to know if it is possible to apply the same technique to rip the classic Doom games off of the Doom 3 xbox disk so that they could be launched independently of Doom 3.

     

    let me know if anyone knows anything about this! :-)

     

    why dont you just get the doom port for xbox? :thumbsup1:

     

    Because those ports are not as fluid as the one made by the developers, obviously :P

     

     

    Hi, I had a question for anyone who knows anything about how exactly Mortal Kombat 2 and 3 were ripped from the Midway Arcade collection. In the root of the folder there is no XBE for MK2 or MK3.... My question is how was this achieved? was it through Hex editing that someone edited an XBE to launch MK2.sr and MK3.sr???

     

    I am asking because I want to know if it is possible to apply the same technique to rip the classic Doom games off of the Doom 3 xbox disk so that they could be launched independently of Doom 3.

     

    let me know if anyone knows anything about this! :-)

     

    ya sure that there is no default.xbe in the root of mk2 & mk3?

     

    when i got panzer dragoon 1 off of the panzer dragoon orta there was already a default.xbe and this is how most xbox games ran that had demo's and extra games.

     

    Yeah I am sure there is no XBE for MK2 and 3. For whatever reason Midway didn't include one for those, even though there were some for other games on that disk.

     

     

    actually, besides demos, panzer dragoon was one of only a few that had xbe's for old games included. there are definitely no direct xbe's for mortal kombat (trust me it was the first thing i checked when i got the midway game). but i thought doom did have some xbes (dont hold me to that). only other i know of is house of the dead 3 (has an xbe for hotd2 which must be unlocked otherwise).

     

    I didn't even know about the panzer dragoon game having one!! Thanks for that info.

     

    Doom does have XBE's called "Doom Classic" but it doesn't launch on its own, I think the reason is that within the Doom 3 XBE you pick a few options for Doom Classic before it launches.... But there has to be someway past this problem right?? Somehow making it start to certain parameters or something>??? idk

  11. BP, why don't you ask the guy who made the ResurrectionX website if he would make a CoinOPS one?? (I forget his name, PM RX if you wanted it) That would solve your problem of not having a proper place to release your builds and the problem of all these people you say ruin support for it...

     

    just an idea.

  12. taken from :

     

    http://www.rockstargames.com/news/2010/01/...tation_3_and_pc

     

     

     

    We are happy to announce the much anticipated release of Grand Theft Auto: Episodes from Liberty City for the PlayStation®3 computer entertainment system and Games for Windows® - LIVE on March 30, 2010. For the first time, PlayStation 3 and Games for Windows - LIVE players will have the opportunity to experience the last two thrilling chapters of the Grand Theft Auto IV saga.

     

    The two action packed episodes will also be available for download on the PlayStation Network and Games for Windows® LIVE on March 30, 2010. Each episode boasts the same detailed and immersive Liberty City we all know and love. Games for Windows - LIVE players can enjoy 32-player multiplayer matches and an advanced video editor, and all fans will have the chance to once again listen to the dulcet tones of Liberty City Radio.

     

    The Lost and Damned is a dark trip through Liberty City’s seedy underbelly as outlaw biker, Johnny Klebitz, fights to keep his gang together as a rift in the gang’s leadership threatens to tear the brotherhood apart. In The Ballad of Gay Tony, players explore Liberty City’s high-end nightlife as Luis Lopez, struggling to balance the temptations of money and vice against loyalties to family and friends. Both episodes feature a slew of new vehicles and weapons, and each episode adds new activities including cage fighting, gang wars and BASE jumping.

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