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Thunder In Paradise

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Posts posted by Thunder In Paradise

  1. Yea, basically what Rob said. The first stage is ALMOST totally playable, but after you kill the first boss, usually your ship disappears as well as the enemy fire, even though the game continues to run. I guess they just haven't gotten around to decoding the rest of the PGM architecture.

  2. These are my must-have's:

     

    Don Pachi

    Do Don Pachi

    Gunbarich

    Ms. Pac-Man

    Batsugun

    Armed Police Batrider (Probably the craziest weapons you'll ever see!)

    Dragon Flame (or is it Blast?)

    Sen-Know (Once considered to be a brainwashing game, but still fun)

    Progear No Arashi

    Afterburner 2

    Darius Gaiden - Silver Hawk (Some of the coolest boss designs ever)

    Nostradamus

    BeeStorm - Do Don Pachi 2 (I hope they fix the glitches soon!)

    Teenage Mutant Ninja Turtles (The 4-player version)

    Guwange

    Dimahoo

  3. Ok, I've been told both ways. That you can use XMAME to play MAME games on your PS2, and I've also heard that you need Linux junk or something to make it work, or that it's a big hassle. I followed the directions on this one site for making a bootable XMAME ISO, but it didn't work when tested. Should I try looking for other info on this or just give up? I don't understand why it wouldn't work, SNES-Station works just fine. :angry:

  4. When I try to load Samurai Shodown 5 in Kawaks Loader 1.46, it gets through all the loading of the rom files, and then, for some reason, it says "applying patches" on the top tool bar where it normally cycles through the files as they're loading, and then kawaks just crashes. WTF is this? ;)

  5. Course, once you start getting into more advanced sprites like my avatar, which was from Armed Police Batrider and only playable in MAME, then it starts taking alot longer to do them. Also, sprites I've done from Valkyrie Profile for the PSX, as well as a bunch of other MAME sprites, all have to be done by hand, meaning, there is no layer removal or anything to help you, it's just you and the "eraser" tool. :-D

  6. Actually, emulators such as Kawaks and Nebula do have little utilities built into them to enable sprite removal. This is accomplished by first pausing the game, then opening the "shots factory", then disabling the background layers, as well as the any other foreground layers other then what you want to capture. Then you use "frame advance" to move the game ahead frame by frame, and take screenshots of each frame. Then you use an animation program, I prefer Animation Shop 3, which comes with Paint Shop Pro, and re-assemble all the screenshots in order. Crop, make the background transparent by using "color replacement". Adjust speed and optimization levels, and boom, done. :lol:

  7. Actually, from what little I've read on the subject so far, ROMS are made or "dumped" by way of an EEPROM reading machine. It's a little machine that lets you "dump" the rom data into a file. This is accomplished my pulling certain chips off of say, an arcade PCB, then "plugging" them into the reader, and reading the data. Kinda simple, but I think the EEPROM readers are a little pricey and somewhat hard to find?? :D ???

    This is why newer games on the Naomi hardware or that stupid Atomiswave hardware can't be emulated, but I believe, atleast with the Naomi, the it's 2 things working in unison to make the game play, and just the single cart like earlier arcade games. :lol:

  8. Hey JuMe! I had the same damn problem, since I'm also using XP Pro. After much monkeying around with BIOS's, and just going crazy, I suddenly realized the usual answer......REVERT TO AN EARLIER VERSION! So, I tried all the previous versions, and have found the GENS 1.90 will work with XP Pro. You can get 1.90 at the GENS homepage! :D

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