Thank you all for your quick responses!! I greatly appreciate any help I can get with this. Now to address some statements made, Blackknight asked: ""To the OP, if you have all these people working on it why use Mugen?" Our talents lie mostly in graphic design, conscept art, and music production. I used the term "programmers" very loosely, in other words we know nothing about programming!! We are pretty much just artists and musicians who share a love of 2d fighters. But for the sake of creating the game we are willing to do whatever is necessary. If you could direct us as to what programming language or technique we could use as opposed to mugen or KOF.91, we would appreciate it. At this point we are creating conscept art, characters, and backgrounds. But i wanted to show the guys what software we would be using to put these images into motion, which would also motivate them and make it seem more tangible. At this point im thinking of using mugen, and later on as our knowledge increases we could possibly code something in C, and create a new system from the ground up. To Evil Ryu X, if you are seriously interested you could provide us information as to where your talents lie, we could definately use the help. As the project becomes more realized I will provide images and more info. Currently we have 50 pages of conscept art to be included in the game, I will provide a link to the lead designers deviant art page so you can see the kind of art style that will be featured in the game. The game will also feature a full feature original sound track. By the way does anyone know what capcom used to create the engine for 3rd strike?? How about guilty gear what did they use? Any links, tutorials, or information would be greatly appreciated, thanks again for your responses!!