bobant
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hi,
i've some question regarding fba-xxx and fba-xxx pro
why no src available for the pro version ?
maybe it was better to have a svn or others src manager to provide src for both fba and pro version.
Sharing to community has many advantage for correcting bug or add functionalities.
regards,
FBA-XXX Pro v1.28
in Final Burn (FBA/FBL/FBC)
Posted
I use fba-xxx src to change a few key shotcurt. Maybe someones here wants same request for its xbox arcade home based.
line 1106 in fba.cpp
change wPressedButtons by wButtons :
(arcadetype && (m_DefaultGamepad.wPressedButtons & XINPUT_GAMEPAD_START) && m_DefaultGamepad.bPressedAnalogButtons[XINPUT_GAMEPAD_BLACK] && m_DefaultGamepad.bPressedAnalogButtons[XINPUT_GAMEPAD_WHITE])) && ((nReplayStatus & 0xFFFF) != 2))
to
(arcadetype && (m_DefaultGamepad.wButtons & XINPUT_GAMEPAD_START) && m_DefaultGamepad.bAnalogButtons[XINPUT_GAMEPAD_BLACK] && m_DefaultGamepad.bAnalogButtons[XINPUT_GAMEPAD_WHITE])) && ((nReplayStatus & 0xFFFF) != 2))
in game i can use start, black and white pressed keys mapping to go into menu and so never used gamepad. Before i need to press three pad at same time and it's not easy to do in game.
Maybe you can re-activate arcadetype bool inside UI menu that enable this (i think in fba pro this params is not used)
thx