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UltraHLE 2064 1.0 Released!

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UltraHLE 2064 is an unofficial update of the Nintendo 64 emulator UltraHLE for Windows.

* Added cheats dialog (_aprentice_)
* Cheats support (_aprentice_)
* Added Detection for 115 high level calls (_aprentice_)
* Multiple cheats support per description (_aprentice_)
* Automatic rom detection for cheats dialog (_aprentice_)
* Added 'Demo','Beta','JU' to rom country list and improved 'EUR' (_aprentice_)
* Converted UltraHLE to C++ (_aprentice_)
* "Filename" removed from listbox (_aprentice_)
* Total ui code rewrite (_aprentice_)
* Made UHLE use CRC instead of romheader (_aprentice_)
* sorting by filename added to rom browser (_aprentice_)
* Romlist caching to romlst.dat (_aprentice_)
* Gui multithreading support (_aprentice_)
* Tons of game specific fixes (DominaTor)
* Many games optimization hacks (DominaTor)
* Added Detection for 16 high level calls (DominaTor)
* Fixed bug where sound didnt play in Hybrid heaven, fzero, smash bro (DominaTor)
* Fixed major bug in cpu (DominaTor)
* Added experimental fix for pokemon stadium pocket monsters jap's intro, now shows gfx (DominaTor)
* Added experimental x86 -> Mips optimization level (DominaTor)
* Removed some useless code (DominaTor)
* Converted video and sound code to zilmar spec (Hacktarux)
* Zilmar spec video plugin use xengine plugins (it's possible to choose the api) (Hacktarux)
* Added cpu usage for audio and video (Hacktarux)
* old endianess bug in zelda jpg background fixed (Hacktarux)
* Added Yoshi Story ucode S2DEX, video now supports yoshi story (Hacktarux)
* New blending modes (McLeod)
* 16 bits rendering support, if 32 bits rendering fails (McLeod)
* Dithering in 16 bits mode (McLeod)
* Added compatibility for cards don't support 'ARB_multitexture' OpenGL extension (McLeod)
* Changed ucode detection method (McLeod)
* Added dlist op for zelda (McLeod)
* Fixed some dlist ops -> Fixed FZERO-X flashing (McLeod)
* Fixed black textures problem in most of F3DEX 2.x games (McLeod)
* Emulated 32 bit precision sin,cos, and sqrt (McLeod)
* Fixed bug in cpu (McLeod)
* Fixed Invalid vertex load (McLeod)
* Added ucode detection based on crc (McLeod)
* Added more lighting ops (McLeod)
* Added Partial Flashram support (McLeod)
* Added partial support for perfect dark in video (McLeod)
* Added pif2 support (McLeod)
* Added some missing cpu opcodes (McLeod)
* Added Region detection (McLeod)
* Changed blending in uhle plugin (McLeod)
* Added interpreter mode (Castlevania) (McLeod)
* Pokemon JPEG-DCT workaround (McLeod)
* Added ERET, BREAK, SYSCALL opcodes (McLeod)
* Preliminary exceptions handling (McLeod)
* Some grafics calls HLE'd (McLeod)
* Partial Mempak support (McLeod)
* Sram, eeprom support compatible with PJ64 (McLeod)
* Added CIC boot chip detection (McLeod)
* Simulated another video interrupt call(McLeod)
* Auto detection for SLIST type (PsYKo)
* SLIST Reset Added (PsYKo)
* Simulated another display processor call (PsYKo)
* Added Detection for 15 high level calls (PsYKo)
* Added some fixes for zelda mom (PsYKo)
* Added fixes for rom PI transfers. (PsYKo)
* Added Detection for 2 high level calls (Quvack)
* Added French, Italian and Spanish flags to ListView ImageList (Quvack)
* Made it so Uhle recognises the French, Italian and Spanish roms and displays them with the approperiate flag and title in the RomBrowser (Quvack)
* Fixed the File/Open bug (Quvack)
* Converted UHLE code to OpenGL Plugin (tb)
* Added fog, decal, and correct multitexture blending to OpenGL plugin (tb)
* Added plugin configuration dialog (tb)
* Added Audio Plugin Support (tb)
* Added Video Plugin Support (tb)
* Added Input Plugin Support (tb)
* Added pif support (tb)
* Various bug fixes (tb)
* Added SRAM support (tb)
* Speed Increase for TNT2 cards (tb)
* Z decal fixed for tnt2 and ati cards (tb)
* Fixed texture env modes, now everything looks fine (tb)
* Added missing blending function (goldeneye, etc.) (tb)
* Zip Support (Contributed by Dave2001)
* Spaces Fix (Contributed by Dave2001)

Get it at - http://www.ultrahle2064.com/

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