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Medieval RPG(with magic, within reason.)


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Well, hope I'm allowed to do this, here goes....

 

I decided I wanted to make an RPG that wasnt futuristic, like Disoblige's, but more ancient. So, I made this thread, and I ask that you bare with me, cause I'm not sure I'm allowed to do this.

 

Rules: All 1emulation forum rules are to be obeyed.

Role-players who try to god-mode, or control other players actions, will be warned, then banned.

A player must make his own actions! For example, one of the first posts in Disoblige's thread was where a role-player had his character running along the street, and the role-player had Disoblige's character reach out and pluck him into the shadows. However, Disoblige, if he had had control of his character, could have just as easily tripped him, or caught him and turned him in for a reward. If a person remains inactive for more than 3 days, than I will make a post for that person, being as inventive as possible. I believe this is neccessary to have a truly enjoyable role-playing experience.

Characters must be within reason. If I review your character, and decide it is inappropiate, I will ask you to change. I will not allow super-powerful people running around killing each other, and mystically coming back to life, and repeating the process. If you are killed, please make a new character. People dont die, and come back to life. You are not allowed to have your character be demi-gods, or gods, or angels, or anything like that. Characters must be mortal. Fallen angels are allowed.

Keep your abilities within reason. You are allowed extraordinary abilities, but not god-like.

All things in this forum are meant to be fantasy. Do not take an insult to your character personally. You may insult the person behind the character, but not on the basis of race or religion.

I may be adding more rules as I see fit.

Have Fun!

 

Now that the technical mumbo-jumbo is out of the way, lets get on to the fun. (Lol, I just watched a spider crawl across my keyboard. I smashed it when it got off, though.) This RPG is set in the world of Ghanort, a world with wars and peace, love and hate, good and evil. You can invent towns as you see fit(within reason) to help carry the plot of the story. There are creatures you can fight, and you can fight each other, even putting a bounty on your own head. I might decide to put a bounty on your head anyway, if you annoy me over much. To carry out the fight scenes, I'm going to try something new. Each person will be able to choose a certain number of abilities(based on their effectiveness in this thread, and the number of post they have in it) and will decide upon a certain ability to be used. Then, they will send the ability choice to me in a message, and I will decide whose is most effective. This will be on trial run only, to see if it works well. I think it will eleminate the people who somehow, through an amazing coincidence, never die. Here is how it will work.

Each character will get 5 abilities, and two traits(something that distinguishes your character. Lucky is an example.) You will post your character in your signature or in the text under the picture. It doesnt have to be large, just your abilities and traits, and a short description of each. Then I will review the character, and see if it meets the requirements. If it does, your free to RP however you want, while following the rules.

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On second thought, post the description of your five abilities on the boards, and keep the name at the signatures. Oh, and combat will now be like most other RPGs...you post an action, the other person reacts to it. There are such things as master abilities, which are significantly better than normal ones. Master abilities count as two. If you are fighting someone who is a master of offence at the sword, and your using a dagger, which you have no skill in, you will most likely lose. A master will be able to beat someone untrained anytime. Otherwise, here we go...(again...)

 

Plijas - A quiet man who gives off the air of one who has seen many things in his life, and not many of them pretty. He hunts for creatures with bounties on them.

abilities - spear defense - defense with spear

Spear offence - offence with spear

Master's spear defense - masterful wielding of spear: defense

Master's Spear offence - masterful wielding of spear: offence.

Heal - Cure wounds

Traits - Dexterous - good with chosen weapon.

Strong-willed - bonus to defense against mind effects.

 

Plijas rides into yet another flea ridden village that didnt even deserve a name, much less like Princes roost. But that didnt matter, for he was after only one thing...the bounty exchanger. He had come across 5 goblins on a high mountain pass, and had easily disposed of them, taking their ears as proof of his deeds. Exchanging the ears for 3 gold pieces, he walked to the village tavern, where he ordered their strongest drink(ale). Finding a table in a corner, he sat down and began to enjoy his drink.

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