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Meka V0.64C Released
Posted 19 February 2003 - 08:42 PM
-Among the great Sega Master System / Game Gear emulator has been updated.. Here's the following changes:
-Fixed the bug that would sometimes shut down sound when resetting or loading a savestate in full-screen mode.
-Fixed the bug that would not save battery backed memory when switching the virtual machine Off (thanks Ian Hodgkinson for the precise report!).
-Fixed Light Phaser border limit when left column is blanked. In some cases, the limit was enabled where it should not have.
-Light Phaser is now usable inside of the GUI, although this is obviously not recommended since you can move the game window accidentally.
-Redumped and verified plenty more cartridges. Added and modified entries to the checksum and compatibility lists, including new alternate dumps.
Some particular renaming includes:
James Bond 007: The Duel [B] --> James Bond 007: The Duel
James Bond 007: The Duel [A] --> James Bond 007: The Duel [BR]
Paperboy [B] --> Paperboy
Paperboy [A] --> Paperboy [USA]
Also modified compatibility list to be coherent with checksum list regarding alternate version naming.
-MEKA now switch back to interface if fullscreen video mode cannot be set, instead of quitting.
-Virtual machine picture positionning in the GUI now takes account of the resolution (in GUI another resolution than default 640x480 is used).
-Updated history section of the documentation.
-Added and modified entries in the checksum and compatibility lists.
-[Windows] Fixed some of the screen corruptions when another application is getting the focus or writing to the screen (untested).
-Added SG-1000 games to the multiplayer games list file (MULTI.TXT).
-Updated Danish translation (by Marc Klemp).
-Added CPU state dumping feature in debug mode.
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