Jump to content

Mame 0.134u2


Recommended Posts





MAMETesters Bugs Fixed


- 03403: [DIP/Input] rollfr_2: Can't init Roll Fruit game. (MetalliC)

- 03458: [sound] bzone and clones: Broken engine sound (couriersud)




Source Changes


Added genuine sets of Rally-X and New Rally-X [Team Japump!!!]


discrete_sound_r now can inquiry any node: [couriersud]

- the return type is UINT8, consequently the designer needs to ensure

that the node delivers adequately scaled data.

- input nodes allow the input data to be scaled. The return value is

the node value *after* scaling.


DISCRETE_74LS624 - optimized for some more speed. [Derrick Renaud]


DISCRETE_566 - started making a more accurate simulation based on

testing of a real IC. This makes the rest of Sky Raider sounds work.

[Derrick Renaud]


Completed dump of Gun Survivor 2 cart [Guru]


Hacked in the dsp56156's "Long Interrupts." Added SUB opcode.

Polygonet Commanders now goes in-game! [Andrew Gardner]


plygonet.c: hooked up 53936 roz layer. [R. Belmont, David Haywood]


Fleshed out SCC68070 definition in m68k core, for CD-i use in MESS



m68k: disassemble PMOVE instruction (move to/from PMMU). [R. Belmont]


exp is slow, but pow is even slower [couriersud]

- more LS624 optimization, replace pow(10, x) by pow10(x)

- mixer loop optimizations


Impromved discrete performance for mario: [couriersud]

- pow to exp : 5%

- parallel tasks : 45%

- minor tweaks


M680x0 update: [R. Belmont]

- Add CPU types 68EC030, 68030, and 68EC040

- Start of 030/040 PMMU, including stubbed PMOVE


Fixed up RAM bank names to prevent crashes with memdump. Extended

explicit banks to 96. [Aaron Giles]


multfish.c driver fixes and improvements: [MetalliC]

- Hooked up inputs for Roll Fruit

- Added hopper emulation, payout now works

- Added information on how to initialize Roll Fruit

- Added in missing rom to a few MultiFish sets


DISCRETE_555_MSTABLE - optimized speed and added new operating modes.

[Derrick Renaud]


Fixed ROM name of warpwarp. Also removed 4th program ROM which is not

present on real board. [Team Japump!!!]


Memory references can now explicitly specify logical or physical

access by prepending with an 'l' or 'p'. Logical remains the default.

Example: ppb@1000 = physical program space byte at address $1000.

ldw@2000 = logical data space word at address $2000. Changed cheat

finder to explicitly reference physical memory when writing out new

cheats. [Aaron Giles]


Added simple system for auto-detecting cheat-worthy RAM areas.

[sandro Ronco]


Added NULL check to prevent MAME from crashing if a new input device

was connected at runtime. [David Haywood]


Expanded PROFILER_USERx to support up to 8 custom profiler areas.

[Christophe Jaillet]


Added more _NAME macros to be consistent with the standard naming

conventions. [Atari Ace]


Shuffled code around to better integrate HazeMD implementation.

[David Haywood, Fabio Priuli]


Sped up mario_custom_run() discrete sound. [Derrick Renaud]


Added discrete sound to Sprint 8. [Derrick Renaud]


Removed capacitor aging code and assumed range input is gnd for all

74LS629. [couriersud]


Omplemented m:n logic for buffered task nodes in discrete sound


- preparation work so that a task node output buffer may be read by

more than one following task.

- target: implementation of task groups: tasks in a task group run

parallel, task groups serial. The current main task may than just

be task (in the last task group)


Space Walk - started discrete sounds. [Derrick Renaud]


Added static qualifiers where possible throughout the code.

[Atari Ace]


Discrete task groups [couriersud]

- DISCRETE_TASK_START now requires a parameter TASK_GROUP (>=0,

- Tasks are scheduled in the order of their task group

- Nodes are automatically buffered between task groups

- Discrete core determines nodes which need buffering to minimize

overhead (information in DISCRETE_LOG)

- A discrete block list now must put each stepped node into a task

if it uses tasks

- Drivers not using tasks will get one task allocated automatically

- Updated drivers accordingly

- Some more constification


Optimized tab removal in srcclean. [Atari Ace]


Centralized color definitions and made some colors more specific.



Hooked up Polynet Warriors joystick properly. [Andrew Gardner]




New games added or promoted from NOT_WORKING status


Othello (version 3.0) [Tomasz Slanina, Stefan Lindberg]




New clones added


Total Vice (ver UAC) [Phil Bennett]

Street Fighter II - The World Warrior (Quicken Pt-I, bootleg)

[D. Beneke, Guru, Smitdogg, The Dumping Union]

Street Fighter II' - Champion Edition (Accelerator!, bootleg)

[D. Beneke, Guru, Smitdogg, The Dumping Union]

Ironman Ivan Stewart's Super Off-Road Track-Pak (2 Players) [Darran]

Gals Panic 4 (Korea) [Choi Sung Ho]

Mortal Kombat II (rev L3.1 (European)) [Andy Welburn]

Cadash (Germany) [Volker Hann, Team Europe]

Space Empire (bootleg) [Team Europe]

Target Hits (ver 1.0) [Andrew Conroy]

Vulcan Venture (Older) [irongiant]

Astro Blaster (German) [Volker Hann & Team Europe]

Pac-Man (Galaxian hardware, set 2) [Team Europe]

Zaxxon (Japan) [Team Japump!!!!]




New games marked as GAME_NOT_WORKING


Virtua Fighter 4 Evolution (Cartridge) [f205v, David Haywood]

48-in-1 MAME bootleg (ver 3.09) [Guru]

48-in-1 MAME bootleg (ver 3.02) [Guru]

Seta Roulette? [Team Europe]


As always, updates can be had at http://www.mamedev.org


Thanks to Robbbbbbbbert for the news. :)

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Create New...