retroK
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v0.6
Changelist from Wesker, translated by retroK:
- analog controls now working (tested with an Xbox 360 pad controller)
- added Dynamite Deka 2 (Model 2B)
- added ManxTT Superbike (sound is still broken)
- added Dynamite Cop 2 (Model 2C)
- removed graphic garbage at the right and bottom of the screen
- removed some lighting bugs
- SCSP bugs removed that caused the game Pilot Kids to sound bad
- fixed a color display problem (e.g. the font on the Pilot Kids title)
- fixed fullscreen rendering bug when using graphics filters which led to some disappearing pixels (e.g. the "Rolling Start" in Daytona USA)
- added the enhancements which where introduced in the CPS3 emulator (V-Sync, custom fullscreen resolutions, ...)
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There always was a Linux port, but know it got picked up again.
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Changelist:
Changes:0.8.6 -> 0.9.0
opengl video core:
- Added support for VDP1 line draw.
- Added support for VDP2 Rotation with coefficient tables.
- Other bug fixes.
software video core:
- Added support for VDP1 frame buffer switching.
- Added support for VDP2 Rotation with coefficient tables.
- Fixed a bug in frame buffer erasing.
- Other bug fixes.
linux port:
- Fixed a bug on 64 bits CPU.
- Hanged the location of the ini file to conform to XDG specification.
- Removed some old useless code.
- Added a "subclass" to GtkDrawingArea so sprite textures and screenshots
can now be saved through a popup menu.
macos port:
- Added fullscreen support.
- Added graphics layer toggling.
windows port:
- Fixed a stack corruption bug in DirectInput code.
- Fixed(hopefully this time) the joystick centering bug.
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A new version of Snes9x has been released today. There are binaries available for Windows, Mac OS X and Linux.
The official sites are not updated yet, you can download the emulator from one of the mirrors:
Geocities download Mirror (JAP) - Nachs Download Mirror (US) - AEP Download mirror (Germany)
Thanks to Nitsuja there is also a Windows binary again.
Read the announcement here: Snes9x v1.51 Announcement
Snes9x 1.51- Added DSP1 and SuperFX savestate support. (nitsuja)
- Added screen state GFX to save states. (optional) (nitsuja)
- Fixed desync when loading inconsistent state in playback. (nitsuja)
- When playback reaches a movie´s end, recording continues
instead of the movie suddenly closing. (after recording) (nitsuja)
- can now record resets and mouse/superscope/justifier(s) (nitsuja)
- Added same-line-comment support for config files. (nitsuja)
- input display for all controllers (including peripherals) (nitsuja)
- Win32: Now uses .cfg file instead of Windows registry. (nitsuja)
- Win32: open ROM dialog bugfixes and speedup and facelift (nitsuja)
- Win32: option to use standard file open dialog for ROMs (nitsuja)
- Win32: maintain aspect ratio and bilinear filter stretch (nitsuja)
- Win32: optional removal of the dreaded "black bar" (nitsuja)
- Win32: Added EPX,EPX2,EPX3,HQ2X,HQ3X,TV3X,DM3X filters. (nitsuja)
- Win32: Added hires support for Interlace and TV Mode. (nitsuja)
- Win32: text removed from .avi output (optional) (nitsuja)
- Win32: better directory management, customizeable (nitsuja)
- Win32: Screenshot support is back. (nitsuja)
- Win32: Netplay is back (but still not very good). (nitsuja)
- Win32: Made OpenGL Bi-linear an advanced .cfg option. (nitsuja)
- Win32: cheat search improvements (address, watch, SuperFX)(nitsuja)
- Win32: Added non-modal ("active") cheat search option. (nitsuja)
- Win32: new hotkey-config dialog and configurable hotkeys (nitsuja)
- Win32: Fixed joystick config in input dialog. (nitsuja)
- Win32: Fixed hires and extended height .avi output. (nitsuja)
- Win32: various small GUI improvements (nitsuja)
- Win32: Netplay fixes. (nitsuja)
- "Fake Mute" desync workaround option for movies, until
all ports have deterministic sound. (Bisqwit, nitsuja)
- Fix for save state blocks > 999999 bytes. (Bisqwit)
- C4 games now save C4 data in save states. (DeHackEd)
- Unix: Framework for high-speed seeking. Specify a frame
number in a movie, and the emulator will run at
maximum speed to that frame. Untested. (DeHackEd)
- X11: Support for window exposure. When a window is
damaged due to overlay, being iconified, etc. it will
be repainted correctly. (DeHackEd)
- Unix: parameter: -autodemo loads a movie for
playback on startup. Only the x11 code handles this
right now. (DeHackEd)
- Unix: parameter: -oldturbo, the turbo button renders all
frames when fast-forwarding. (DeHackEd)
- Unix: parameter: -upanddown, override U+D and
L+R protection. (DeHackEd)
- Unix: parameter: -mute, currently linux only, blocks out
audio output from your speakers while still emulating
sound. Not fully tested. (DeHackEd)
- Unix: parameter: -maxframes during movie
playback, snes9x will exit when the target is hit. (DeHackEd)
- Unix: parameter: -keypress shows to stderr and on-screen
the currently pressed buttons on joypad 1. (DeHackEd)
- Unix: Stream dumping (NOT COMPLETE). With -dumpstreams,
raw video and raw audio are dumped to videostream%d.dat
and audiostream%d.dat, where %d increments on each CPU
reset, starting at zero. (DeHackEd)
- Unix: Non-blocking sound on Linux. It makes seeking nicer.(DeHackEd)
- Unix: Configurable sound device. (pierredavidbelanger)
- configure.in now requires a sufficiently new version of
autoconf. (anomie)
- Fixed slow versions of branch opcodes. (anomie)
- Fixed the mosaic offset bug. (anomie)
- No sorting by priority in C4 command 00 00. MegaMan X2
can go behind the legs of the intro stage boss. (anomie)
- New RTO discovery, fixes Super Conflict: The Mideast
title screen. (anomie, byuu)
- A 1->0 transition on $2100.7 causes OAM Address Reset. (anomie, byuu)
- The final HDMA Indirect Address load is only weird
on the last channel of the scanline.
Touge Densetsu Saisoku Battle problem solved. (anomie, byuu)
- Fixed BGnVOFS bug. Only HOFS needs ~&7 update. (byuu)
- Fixed superfluous VIRQ triggers. (zones)
- Fixed missing IRQ trigger just after the previous one. (zones)
- Fixed missing IRQ while writing to $4200. (zones)
- Fixed IRQ timing after WRAM refresh. (zones)
- Fixed NMA timing after DMA transfer. (zones)
- Fixed superfluous auto-joypad-reading. (zones)
- Fixed missing WRAM refresh during DMA transfer. (zones)
- Fixed DMA so that HDMA and any HC triggered events can
run during DMA transfer. (zones)
- Roughly fixed the case that HDMA and DMA use the same
channel at the same time. HDMA kills DMA. Thanks byuu. (zones)
- Changed initial DMA registers values. (zones)
- Slightly modified APU execute timings. (zones)
- Fixed APU I/O registers to get/set the proper value. (zones)
- Blocked invalid VRAM writings, though you can turn off
this option due to Snes9x´s inaccurate timings. (zones)
- Omitted SPCTOOL, no one uses it. (zones)
- Added Sufami Turbo support. (zones)
- Added Same Game add-on cart support. (zones)
- Fixed HiROM SRAM and DSP1-4 memory maps a little. (zones)
- Improved mirroring. (Nach, grinvader, byuu)
- CRC32 on BS dumps now follows uCONSRT standard. (Nach)
- BS dumps now always run in NTSC mode. (Nach)
- Unknown regions (generally betas) default to NTSC. (Nach)
- Now support NSRT headers for setting up controllers. (Nach, nitsuja)
- Unix: Fixed command line help output. (Nach)
- Unix: Sound now defaults to 32KHz, Stereo, Interpolation
so Snes9x finally sounds like a real SNES by default. (Nach)
- Win32: Saner defaults for movie record. (Nach)
- Unix: Fixed crashing with mouse or super scope. (Nach)
- Removed some weird code which was crashing Korean
League and its varients. (Nach)
- Win32: Can now compile with MinGW. (Jonas Quinn, Nach)
- Win32: Can now cross compile Snes9xw. (Nach)
- Unix: SSnes9x compiles again. (Nach)
- Win32: ZSNES C4 and SuperFX compiles once again. (Jonas Quinn)
- Unix: Netplay Fixes. (Nach)
- Unix: Netplay Improvements. (Fabianx)
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My first MAME version was 0.34 or lower IIRC ...
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When Captain N aired the first time, Captain Future was already 11 years "old"!
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My childhood hero was Captain Future:
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Damn, should post more, didn't even notice we were down. Welcome back up.
Same for me
Good to see that everything is back up, good job
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Congratulations Mooney!!
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Thats funny, I did something similiar like this some time ago
I added some funny comment into the changelist of an emulator and it was copied to other sites too
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Looks great! Hope they release it soon in Germany too...
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How can the police even think about arresting this Kid???
In germany they would not even touch the kid...
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I really hope this is not one of those "one hit wonders".
Thanks to the authors for this great piece of coding!
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Isn't this the same trailer that already was shown some months ago?
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Did anyone care to read the link I posted???
Its all explained there.
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Finally another emulation site noticed, and posted some pictures.
Its not that we did not notice, but we have a (more or less) strict policy against unofficial hacks...
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Where is the DOS version you mentioned? I cant find it...
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Hey, if it blows up my computer, I know I have a problem. But it's been smooth sailings.
Todays virii dont just blow up the computer, they do some nasty things like stealing your passwords, installing backdoors etc...
The fact that this antivirus progam is free is also making me a little uneasy about it. No good protection software is ever truly free as far as I'm concerned.Thats not true, I have used several good and free Antivirus programs. For example:
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No I'm not. I haven't had any virus problems in 3 years and I'm still good.
You won't notice without an anti virus program!
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You got the wrong changelist (from 0.9.0). This is the correct one:
New Ports:- Added Nintendo DS port.
- Added GP2X port.
- Added GP32 port.
General:
- Fixed potential garbage and/or crash in debug console.
- Removed restriction on 27 games per game id when added via launcher.
SCUMM:
- Improved support for international versions of HE games.
- Fixed rare actor drawing glitches.
- Fixed path finding during smart star challendge in Big Thinkers 1st Grade.
- Fixed graphical glitches in stomach location of Pajama Sam 3.
- Fixed graphical glitches in HE80 version of Putt-Putt Travels Through
Time.
- Fixed FM-TOWNS version of Indy3 failing on Amiga port.
- Fixed crash in MM NES when clicking on top screen area
- Now it is possible to turn on or off subtitles during SMUSH movies
Simon:
- Improved support for international versions of the Feeble Files.
- Fixed undefined behaviour when loading music.
- Fixed crash when displaying some subtitles in the Feeble Files.
- Fixed crackling sound in Mac version of Feeble Files
BASS:
- Fixed character spacing in LINC terminals in floppy version v0.0303
- Fixed a regression which caused incorrect adlib music emulation
Broken Sword 1:
- Fixed speech-related crashes.
Broken Sword 2:
- More robust handling of the optional startup.inf file.
Kyrandia:
- Scrolling in the Kyrandia intro is less CPU intensive, at the cost of
not being as smooth as before.
- Fixed a tiny graphics glitch in the Kyrandia intro.
- Improved screen update handling, speeds up drawing on small devices.
- Improved resource loading, faster startup.
PSP Port:
- Fixed crashes during scrolling scenes in certain SCUMM games.
- Added saving of thumbnail in SCUMM savegames.
PS2 Port:
- Overlay uses higher resolution now.
- Can boot from USB, HDD etc. as well.
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foxit reader
Agreed
Its much faster then the adobe and is less of a resource hog.
Definately agreed!
FBA Shuffle 2008-01-07 released
in Emulator Releases [/emu]
Posted
It is for this reason that I do not post news about this...