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retroK

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  1. v0.6

     

    Changelist from Wesker, translated by retroK:

     

    - analog controls now working (tested with an Xbox 360 pad controller)

    - added Dynamite Deka 2 (Model 2B)

    - added ManxTT Superbike (sound is still broken)

    - added Dynamite Cop 2 (Model 2C)

    - removed graphic garbage at the right and bottom of the screen

    - removed some lighting bugs

    - SCSP bugs removed that caused the game Pilot Kids to sound bad

    - fixed a color display problem (e.g. the font on the Pilot Kids title)

    - fixed fullscreen rendering bug when using graphics filters which led to some disappearing pixels (e.g. the "Rolling Start" in Daytona USA)

    - added the enhancements which where introduced in the CPS3 emulator (V-Sync, custom fullscreen resolutions, ...)

  2. Changelist:

     

    Changes:

    0.8.6 -> 0.9.0

    opengl video core:

    - Added support for VDP1 line draw.

    - Added support for VDP2 Rotation with coefficient tables.

    - Other bug fixes.

    software video core:

    - Added support for VDP1 frame buffer switching.

    - Added support for VDP2 Rotation with coefficient tables.

    - Fixed a bug in frame buffer erasing.

    - Other bug fixes.

    linux port:

    - Fixed a bug on 64 bits CPU.

    - Hanged the location of the ini file to conform to XDG specification.

    - Removed some old useless code.

    - Added a "subclass" to GtkDrawingArea so sprite textures and screenshots

    can now be saved through a popup menu.

    macos port:

    - Added fullscreen support.

    - Added graphics layer toggling.

    windows port:

    - Fixed a stack corruption bug in DirectInput code.

    - Fixed(hopefully this time) the joystick centering bug.

  3. A new version of Snes9x has been released today. There are binaries available for Windows, Mac OS X and Linux.

    The official sites are not updated yet, you can download the emulator from one of the mirrors:

    Geocities download Mirror (JAP) - Nachs Download Mirror (US) - AEP Download mirror (Germany)

     

    Thanks to Nitsuja there is also a Windows binary again.

    :D

     

    Read the announcement here: Snes9x v1.51 Announcement

     

    Snes9x 1.51

    - Added DSP1 and SuperFX savestate support. (nitsuja)

    - Added screen state GFX to save states. (optional) (nitsuja)

    - Fixed desync when loading inconsistent state in playback. (nitsuja)

    - When playback reaches a movie´s end, recording continues

    instead of the movie suddenly closing. (after recording) (nitsuja)

    - can now record resets and mouse/superscope/justifier(s) (nitsuja)

    - Added same-line-comment support for config files. (nitsuja)

    - input display for all controllers (including peripherals) (nitsuja)

    - Win32: Now uses .cfg file instead of Windows registry. (nitsuja)

    - Win32: open ROM dialog bugfixes and speedup and facelift (nitsuja)

    - Win32: option to use standard file open dialog for ROMs (nitsuja)

    - Win32: maintain aspect ratio and bilinear filter stretch (nitsuja)

    - Win32: optional removal of the dreaded "black bar" (nitsuja)

    - Win32: Added EPX,EPX2,EPX3,HQ2X,HQ3X,TV3X,DM3X filters. (nitsuja)

    - Win32: Added hires support for Interlace and TV Mode. (nitsuja)

    - Win32: text removed from .avi output (optional) (nitsuja)

    - Win32: better directory management, customizeable (nitsuja)

    - Win32: Screenshot support is back. (nitsuja)

    - Win32: Netplay is back (but still not very good). (nitsuja)

    - Win32: Made OpenGL Bi-linear an advanced .cfg option. (nitsuja)

    - Win32: cheat search improvements (address, watch, SuperFX)(nitsuja)

    - Win32: Added non-modal ("active") cheat search option. (nitsuja)

    - Win32: new hotkey-config dialog and configurable hotkeys (nitsuja)

    - Win32: Fixed joystick config in input dialog. (nitsuja)

    - Win32: Fixed hires and extended height .avi output. (nitsuja)

    - Win32: various small GUI improvements (nitsuja)

    - Win32: Netplay fixes. (nitsuja)

    - "Fake Mute" desync workaround option for movies, until

    all ports have deterministic sound. (Bisqwit, nitsuja)

    - Fix for save state blocks > 999999 bytes. (Bisqwit)

    - C4 games now save C4 data in save states. (DeHackEd)

    - Unix: Framework for high-speed seeking. Specify a frame

    number in a movie, and the emulator will run at

    maximum speed to that frame. Untested. (DeHackEd)

    - X11: Support for window exposure. When a window is

    damaged due to overlay, being iconified, etc. it will

    be repainted correctly. (DeHackEd)

    - Unix: parameter: -autodemo loads a movie for

    playback on startup. Only the x11 code handles this

    right now. (DeHackEd)

    - Unix: parameter: -oldturbo, the turbo button renders all

    frames when fast-forwarding. (DeHackEd)

    - Unix: parameter: -upanddown, override U+D and

    L+R protection. (DeHackEd)

    - Unix: parameter: -mute, currently linux only, blocks out

    audio output from your speakers while still emulating

    sound. Not fully tested. (DeHackEd)

    - Unix: parameter: -maxframes during movie

    playback, snes9x will exit when the target is hit. (DeHackEd)

    - Unix: parameter: -keypress shows to stderr and on-screen

    the currently pressed buttons on joypad 1. (DeHackEd)

    - Unix: Stream dumping (NOT COMPLETE). With -dumpstreams,

    raw video and raw audio are dumped to videostream%d.dat

    and audiostream%d.dat, where %d increments on each CPU

    reset, starting at zero. (DeHackEd)

    - Unix: Non-blocking sound on Linux. It makes seeking nicer.(DeHackEd)

    - Unix: Configurable sound device. (pierredavidbelanger)

    - configure.in now requires a sufficiently new version of

    autoconf. (anomie)

    - Fixed slow versions of branch opcodes. (anomie)

    - Fixed the mosaic offset bug. (anomie)

    - No sorting by priority in C4 command 00 00. MegaMan X2

    can go behind the legs of the intro stage boss. (anomie)

    - New RTO discovery, fixes Super Conflict: The Mideast

    title screen. (anomie, byuu)

    - A 1->0 transition on $2100.7 causes OAM Address Reset. (anomie, byuu)

    - The final HDMA Indirect Address load is only weird

    on the last channel of the scanline.

    Touge Densetsu Saisoku Battle problem solved. (anomie, byuu)

    - Fixed BGnVOFS bug. Only HOFS needs ~&7 update. (byuu)

    - Fixed superfluous VIRQ triggers. (zones)

    - Fixed missing IRQ trigger just after the previous one. (zones)

    - Fixed missing IRQ while writing to $4200. (zones)

    - Fixed IRQ timing after WRAM refresh. (zones)

    - Fixed NMA timing after DMA transfer. (zones)

    - Fixed superfluous auto-joypad-reading. (zones)

    - Fixed missing WRAM refresh during DMA transfer. (zones)

    - Fixed DMA so that HDMA and any HC triggered events can

    run during DMA transfer. (zones)

    - Roughly fixed the case that HDMA and DMA use the same

    channel at the same time. HDMA kills DMA. Thanks byuu. (zones)

    - Changed initial DMA registers values. (zones)

    - Slightly modified APU execute timings. (zones)

    - Fixed APU I/O registers to get/set the proper value. (zones)

    - Blocked invalid VRAM writings, though you can turn off

    this option due to Snes9x´s inaccurate timings. (zones)

    - Omitted SPCTOOL, no one uses it. (zones)

    - Added Sufami Turbo support. (zones)

    - Added Same Game add-on cart support. (zones)

    - Fixed HiROM SRAM and DSP1-4 memory maps a little. (zones)

    - Improved mirroring. (Nach, grinvader, byuu)

    - CRC32 on BS dumps now follows uCONSRT standard. (Nach)

    - BS dumps now always run in NTSC mode. (Nach)

    - Unknown regions (generally betas) default to NTSC. (Nach)

    - Now support NSRT headers for setting up controllers. (Nach, nitsuja)

    - Unix: Fixed command line help output. (Nach)

    - Unix: Sound now defaults to 32KHz, Stereo, Interpolation

    so Snes9x finally sounds like a real SNES by default. (Nach)

    - Win32: Saner defaults for movie record. (Nach)

    - Unix: Fixed crashing with mouse or super scope. (Nach)

    - Removed some weird code which was crashing Korean

    League and its varients. (Nach)

    - Win32: Can now compile with MinGW. (Jonas Quinn, Nach)

    - Win32: Can now cross compile Snes9xw. (Nach)

    - Unix: SSnes9x compiles again. (Nach)

    - Win32: ZSNES C4 and SuperFX compiles once again. (Jonas Quinn)

    - Unix: Netplay Fixes. (Nach)

    - Unix: Netplay Improvements. (Fabianx)

  4. Hey, if it blows up my computer, I know I have a problem. But it's been smooth sailings.

     

    Todays virii dont just blow up the computer, they do some nasty things like stealing your passwords, installing backdoors etc...

     

    The fact that this antivirus progam is free is also making me a little uneasy about it. No good protection software is ever truly free as far as I'm concerned.

     

    Thats not true, I have used several good and free Antivirus programs. For example:

     

    AntiVir Personal Edition

    AVG Anti Virus

  5. You got the wrong changelist (from 0.9.0). This is the correct one:

     

    New Ports:

    - Added Nintendo DS port.

    - Added GP2X port.

    - Added GP32 port.

     

    General:

    - Fixed potential garbage and/or crash in debug console.

    - Removed restriction on 27 games per game id when added via launcher.

     

    SCUMM:

    - Improved support for international versions of HE games.

    - Fixed rare actor drawing glitches.

    - Fixed path finding during smart star challendge in Big Thinkers 1st Grade.

    - Fixed graphical glitches in stomach location of Pajama Sam 3.

    - Fixed graphical glitches in HE80 version of Putt-Putt Travels Through

    Time.

    - Fixed FM-TOWNS version of Indy3 failing on Amiga port.

    - Fixed crash in MM NES when clicking on top screen area

    - Now it is possible to turn on or off subtitles during SMUSH movies

     

    Simon:

    - Improved support for international versions of the Feeble Files.

    - Fixed undefined behaviour when loading music.

    - Fixed crash when displaying some subtitles in the Feeble Files.

    - Fixed crackling sound in Mac version of Feeble Files

     

    BASS:

    - Fixed character spacing in LINC terminals in floppy version v0.0303

    - Fixed a regression which caused incorrect adlib music emulation

     

    Broken Sword 1:

    - Fixed speech-related crashes.

     

    Broken Sword 2:

    - More robust handling of the optional startup.inf file.

     

    Kyrandia:

    - Scrolling in the Kyrandia intro is less CPU intensive, at the cost of

    not being as smooth as before.

    - Fixed a tiny graphics glitch in the Kyrandia intro.

    - Improved screen update handling, speeds up drawing on small devices.

    - Improved resource loading, faster startup.

     

    PSP Port:

    - Fixed crashes during scrolling scenes in certain SCUMM games.

    - Added saving of thumbnail in SCUMM savegames.

     

    PS2 Port:

    - Overlay uses higher resolution now.

    - Can boot from USB, HDD etc. as well.

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