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r0n1n

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Posts posted by r0n1n

  1. On 12/17/2022 at 9:46 AM, Robert said:

    Instead of working on this, what do you guys think of the idea of transplanting ARCADE64's frontend onto HBMAMEUI instead? Would that be something you'd prefer?

     

    It is definitely a very good idea, I vote for it 👍

  2. Sorry, I'm a bit late on this one but life forced me to focus on other things.

    I always thought that the game was two player only, even if the menu was a bit confusing...

    Thanks for adding it, it's a real pleasure to find a dev as reactive as you.

     

    • Like 1
  3. 21 hours ago, Robert said:

    I could never get that game to start playing. If you know how, do tell.

    Well, I just played it.

    It uses the default controls, nothing special.

    I use an azerty french keyboard but this is what it should be on a qwerty one:

    5 = coin

    left-right arrows/CTRL/Alt = select level

    left-right arrows = P1 spin left/right

    CTRL = P1 fire

    Alt = P1 thrust

    Space = P1 hyperspace

    D-G = P2 spin left/right

    A = P2 fire

    S = P2 thrust

    Q = P2 hyperspace

    That's an antique, it is completely silent but it is the very first dogfight game.

     

     

     

     

  4. Hi all ! Although I am a long time user, this is my first post.
    Posting this here because the Arcade64 forum seems to have disappeared. I really hope the project has not been cancelled.
    I noticed that the venerable Galaxy Game, one of the earliest coin-op video game http://adb.arcadeitalia.net/?mame=galgame is not listed in latest Arcade 0.249.0
    It seems to meet the usual inclusion criteria and was listed in MAMEUI 0.248.0
    Can I please hope that it will appear in a future version ?
    Thanks.

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