MeGaBiTe1
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Posts posted by MeGaBiTe1
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why dont you just make a makefile from the build menu in visual c++ 6 it would make compiling much easyier
I don't think he uses Visual C++ 6 to code DSEmu
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You can just cd to the directory with the DSemu makefile and issue the nmake command.
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It comes with a makefile, so use that. I use nmake (which came with MS Visual C++, I believe) for the makefile, but you could also use a port of GNU make or numerous other programs.
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Most emulators are opensource.
Visualboy advance is for sure.
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Awesome job, Federelli!
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I'm pretty sure that DF has dumped it (or at least, portions of it).
If he has, I don't think it's been released publicly.
MeGaBiTe1: Hm. I compiled with the VC7 commandline tools, so I dunno how well it'll do in an IDE setting.I tried using a Win32 port of GNU make, but I get the same issue. I guess I'll get a hold of VC7. nmake actually isn't an IDE, it's a command line tool that comes with Microsoft Visual C++ 6.0
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You can use Darkfader'sndstool to extract and mike260's model viewer to look at the game models.
Darkfader wont release more games because he is homebrew, which is why he released metroid.. its a demo not retail.I think he may.
From his website:
Alternatively, you can send me a game and I might dump it.I read on gbadev that someone has offered to send him a copy of Mario DS.
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Emulator version: dsemu-0.0.1d
System: WinXP Home
The binary of the emulator that comes in the package works fine for me. It's just that when I run the makefile, the executable I get doesn't function corectly. It says Running and New ROM Loaded in the bottom bar, but the frames per/sec tab doesn't load. Then it just stays frozen like this, until I try to close the emulator and it crashes.This happened with every test ROM I tried. I've just been using nmake to compile. Should I use something else?
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For some test ROMs the screen is just black, because there are no graphics. The sole purpose of the ROM is to test a particular function. ROMs like testdiv, testadd, testemul, etc.
But afire.gba is meant to be a graphical test. I don't know what's up. Do you not see graphics on any test ROMs?
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Did you go to the Debug dropdown and hit Run? Only report bugs in this thread, like GryphonKlaw said.
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I know. I've seen that. What I'm saying is that the ROM you are running is a FAKE. The only real DS ROM available as of right now is the Metroid demo that DarkFader dumped.
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As far as I know a Mario DS ROM does not exist. DarkFader, I believe, is the only dev with a card reader that can dump a ROM (another one is in the works here). Plus, isn't it impossible that DSEmu could emulate a DS game since I don't think any support for the ARM9 has been coded?
In short, that is not a real dump of Mario.
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The majority of ROMs you test won't work. DSEmu doesn't have support for sprites I don't think, so that rules out a lot of ROMs.
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Two9A: Could we have a Changelog included in the zip archive to show what's been updated?
That may be tough though, since updates are made in between version releases.
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Megabyte said to put dumps in. I'll remove it now.
That wasn't me. That was GryphonKlaw.
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If you don't mind me asking, what the hell is that file? I've never seen it before!
Sorry about that. It was some other ROM that I must have accidentally put in the same folder with dsemu.
To all: I'll probably be putting in more test ROMs that (should) run fine, soon. Maybe some that crash it hard as well, just for variety.I was just messing around with dsemu and found that this ROM works.
It's not a commercial ROM, so I don't think I'll get in trouble for posting it.
Thanks for fixing buffer overflow.
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When I went to open the 3rd one it crashed.
What's the filename?
All the ones that come in the DSemu package work for me, except for mnc-smb.gba, which crashes. Is that the one you're talking about?
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I don't want to sound like too much of a noob here, but what's the point of an emulator that doesn't play games? That's all they're meant to do isn't it? And how can you find bugs if you aren't using it for it's main purpose?This emulator's point is to play DS games. It just hasn't gotten to that stage of development yet, and it doesn't claim to have.
We find bugs by seeing how the emulator runs test ROMs that came in the DSemu package.
Let's try to keep this thread just involved with bug reporting and assessment.
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Thanks GryphonKlaw!
Emulator version: dsemu-0.0.1c
System: WinXP Home
Location: C:\dsemu-0.0.1c
This bug sounds pretty stupid, since the likelihood of it becoming a problem is slim, but I'll just start us off.
When trying to open a ROM that's name is 48 (including extension) characters long or more, the emulator crashes instantly. I guess this is some kind of buffer overflow.
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"A computer bug is an error, flaw, mistake, failure, or fault in a computer program that prevents it from working correctly or produces an incorrect result"
Glitches in other words.
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I thought it might be a good idea if we pin a thread for users to post bugs in DSemu. It would make Two9A aware of problems so that in the long run they could be tended to.
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The function of this thread is to help Two9A with the development of DSEmu. Please try to follow these rules when posting bugs.
1.) Please DO NOT post "X game doesn't work!" This emulator is not at a point to play any games yet.
2.) Please READ THE OTHER BUGS POSTED HERE as to avoid posting the same bug more than once.
3.) Please include the location of the emulator on your harddrive. Eg. D:\DSEmu
4.) Please include which version of DSemu you are using.
5.) Please include any pertinent information like what file were you loading.
6.) Please copy and paste the detailed error report you receive from Windows when the emulator crashes.
These rules are to streamline the bug reporting process and to keep things nice and neat.
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The Metroid ROM is a dump of the demo that comes with the DS by DarkFader and the Super Mario one is a fake. This has been confirmed at the gbadev.org forums.
Compiling
in DS Emulators [/pc/ds]
Posted
What is a free tool I can use to run ther makefile to compile DSemu? Everything I try brings up errors with the makefile like:
What are ya'll using to compile that works?