Jump to content

sLIver

Members
  • Posts

    1
  • Joined

  • Last visited

Posts posted by sLIver

  1. Hey there is even a simpler method I thought up to fix the 64k -> 128k problem... The games just really need 64k of save (at least those for those a patch exists, otherwise the ips patch could not work, it can't just shrink data down to 50%)

     

    So that means: one part of the 128k is 64k-OLD and the other is 64k-NEW so the game really just backups savegames.

     

    This makes it very easy...

     

    just open up a command prompt and go to the right directory

     

    in windows you need to do:

    copy /b savegame.sav+savegame.sav fixedsave.sav

     

    in linux or any other unix compatible os:

    cat savegame.sav savegame.sav > fixedsave.sav

     

    where savegame.sav is the current 64k save and fixedsave.sav will be the resulting 128k

     

    those commands just will "glue" the 64k file to a copy of it and make a new file with the name fixedsave.sav

     

    then just use the unpatched rom in a emulator correctly setup (128k flash support etc.) and the 128k save file (in VBA you can do Import>Battery File) ... Pokemon might complain about a damaged save the first time you load that new 128k one, but after that everything works fine :(

     

    This was all tried with my Emerald on another flashcard that needed 64k (to do evolving by trading - which I can start now :clapping: )

×
×
  • Create New...