registry = ipsRegistry::instance(); $this->settings =& $this->registry->fetchSettings(); } public function getOutput() { return; } public function replaceOutput($output, $key) { require_once( IPSLib::getAppDir('ibprobattle') . '/sources/battleHooks.php' ); $this->battleHook = new battleHooks( $this->registry ); return $this->battleHook->statsTopicView($output, $key); } } ?>registry = ipsRegistry::instance(); $this->settings =& $this->registry->fetchSettings(); } public function getOutput() { require_once( IPSLib::getAppDir('ibprobattle') . '/sources/battleHooks.php' ); $this->battleHook = new battleHooks( $this->registry ); return $this->battleHook->statsTopicViewJS(); } } ?> nGlide 2.00 released with a new Vulkan API backend - Gaming and Tech News [/gtech] - 1Emulation.com

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nGlide 2.00 released with a new Vulkan API backend

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nGlide - Zeus

nGlide - Zeus

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The next generation, low-overhead graphics and compute Vulkan API lands in the latest version of glide wrapper to provide best compatibility with modern and future hardware, as well as to improve support with GNU/Linux systems.

 

nGlide 2.00 changelog:

 

Glide2:
-added support for BoaBite 3D
-added support for K.O. Boxing
-added support for Natural Fawn Killers
-fixed Pył rare depth buffer bug

 

Glide3:
-fixed Die Hard Trilogy 2 regression (dx backend)

 

Miscellaneous:
-added Glide to Vulkan emulation
-new option in nGlide configurator: 'Video backend'
-new environment variable: NGLIDE_BACKEND
-new option in nGlide configurator: 'Refresh rate: By desktop'
-nGlide configurator window now repaints properly after resolution change
-nGlide configurator now implements both ANSI and Unicode WinAPI variants
-ICC profiles are no longer ignored in fullscreen mode
-game window coordinates are now restored properly on close

 

News source:
http://www.zeus-soft....php?f=2&t=2044

 

Download:
http://www.zeus-soft...ownloads/nglide






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