registry = ipsRegistry::instance(); $this->settings =& $this->registry->fetchSettings(); } public function getOutput() { return; } public function replaceOutput($output, $key) { require_once( IPSLib::getAppDir('ibprobattle') . '/sources/battleHooks.php' ); $this->battleHook = new battleHooks( $this->registry ); return $this->battleHook->statsTopicView($output, $key); } } ?>registry = ipsRegistry::instance(); $this->settings =& $this->registry->fetchSettings(); } public function getOutput() { require_once( IPSLib::getAppDir('ibprobattle') . '/sources/battleHooks.php' ); $this->battleHook = new battleHooks( $this->registry ); return $this->battleHook->statsTopicViewJS(); } } ?> SSNES v0.4-final (Win32 build) released - Emulator Releases [/emu] -

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SSNES v0.4-final (Win32 build) released

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SSNES v0.4-final (Win32 build)

SSNES is a simple frontend for the libsnes library.

libsnes is the emulator core of bSNES, the most accurate SNES emulator to date, in library form. The libsnes API has been implemented by SNES9x as well, allowing multiple different cores to be used for an emulator that supports libsnes. This enables the possibility of custom front-ends for the emulator.

Fixes since beta release 0.4-beta:
- Fix an edge case with XML shaders handling.
- Fix UPS autopatching when path had several dots in it (e.g for version "1.0", etc).
- Change string copy to strlcpy/cat. Should speed up startup slightly, but probaby not very noticable

Download: ssnes-win32-0.4
Source: Here

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