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New Fba-xxx With Source


zero5
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I've been wondering why you need a pmame.bin for KOF2003b with FBAx while you can simply use the p roms of kof2003b with pc FBA.

Shouldnt they be the same?

 

I tried rename kof2003f(include both the p roms of kof2003b and the strange pmame.bin) to kof2003 and load it with FBA-XXX, but it gave me errors said some bios files not found....really strange.

Edited by HK$
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they're still trying to make the new dump work but it will take sometime as they need to figure out how to run it correctly.

 

HK$ i too have wondered why kof2003b worked with pmame but not the normal p roms but from what i remember reading, pmame rom puts the roms in order for fba-x to load it properly.

 

so my guess is basically its an odd ball thing in fba-x b4 but at least it works (i still hope that neopong's and the mame/kawaks cthd2003 would also work properly some day)

Edited by Prican25
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HK$ did you ran into any probs tryin to compile the latest gogo src? i get errors saying it couldn't open files that are in common folder.

 

someone told me to rename the folder to fba but still gives me the errors :lol:

 

i got mine in c:\xbe_dev\ and the other src's worked fine from there

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Uhh... the FBA driver for the MAME version of cthd2003 is already out...

http://www.freepgs.com/iq_132/pages/games/cthd2003.html

(I didn't write this one)

 

BTW, did the fix for neo-pcm2 (the bottom of page 12) work prican?

Edited by iq_132
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HK$ did you ran into any probs tryin to compile the latest gogo src? i get errors saying it couldn't open files that are in common folder.

 

someone told me to rename the folder to fba but still gives me the errors :angry:

 

i got mine in c:\xbe_dev\  and the other src's worked fine from there

Yes I got those errors the first time, but then I fixed that. :D

You have to change the path of the include files.

 

right clink on the project "FBA"(not the solution) > select properties > clink C/C++ > additional include directories > set it to where your xdk include files are, ie. C:\Program Files\Microsoft Xbox SDK\Samples\Xbox\Common\Include ;)

 

I think manto who edit the src installed his xdk on E drive, so he changed the path to E. :P

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