Jump to content

VisualBoy Advance 1.7.1 released!


ken_cinder

Recommended Posts

Visualboy Advance is a Gameboy Advance emulator. The Windows and Linux versions have been updated, here are the changes.

 

Core changes:

- added SWI call (0xf9 in thumb mode) to exit emulator in SDL version

- avoid crash when loading an invalid ELF file

- avoid turning sound on if soundOffFlag is true

- disabled remove intros option

- fixed memory leak in ELF support code

- fixed memory corruption if loading a bigger file than the memory to hold it

- fixed some compile warnings in the profiling code

- merged some big endian fixes into the code

- update battery files more often (a bit after the save memory is last updated)

 

Gameboy:

- fixed bug with window support introduced in version 1.7

- fixed HALT bug when no matching bits for interrupt

 

Windows:

- added cartridge save strings to bug report

- changed default button on disassembly views to Go instead of Close

- changed power management/screen saver disabling code again to avoid problems

- fixed compilation problems on VC 7

- fixed multi-monitor support

- fixed bug loading memory dumps

- fixed crash onb map/oam/tile viewers

- fixed problem 320x240 mode open/save dialogs

- fixed bug where user selected Gameboy colors were reset and not stored

- fixed bug rendering the translator URL

- fixed memory leak in OpenGL code which caused nasty problems

- store throttle value between restarts of the emulator

- updated FAQ and URL links to the new site

 

Get it here

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...