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HBMAME 0.245.11 released


Robert

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HBMAME 0.245.11 has been released.

https://hbmame.1emulation.com/

What's new in HBMAME
====================

2023-04-07 0.245.11

- Fixed bad graphics in Rally Chase (trallycd)
- Added preliminary support for .neo files used in NeoSD and Mister.
- Added preliminary support for .7z files used in Darksoft's MultiMVS.

New Games
---------------------------------
- [chuckie]             Chuckie Egg
- [dktrain2]            Donkey Kong Trainer 1.01 (bugfix)
- [neo2048]             Neo 2048
- [ngmvs]               Neo-Geo MultiMVS support
- [ngneo]               Neo Geo support of .neo files
- [pacjrz80]            Pac-Jr on Pacman Hardware
- [sbpf]                Super Bubble Pop (fixed)

Notes for ngmvs and ngneo:
- Very preliminary. Cheats, save-states, memcards etc have not been tested.
- If loading fails you'll get a black screen.
- Intended for testing of homebrew. Protected sets are not supported. However,
  most standard games happen to work.
- Files are meant to be loaded as loose software. Use the inbuilt File Manager,
  or the command-line (-quik <full path to file>).

ngneo:
- Can use a Software List. An example xml has been included which you can expand upon.

ngmvs:
- The file extension is 7z, which works fine from command-line but is treated as a
  directory by the File Manager. You'll have to enter it and choose any file within.
- The files within must be at the root of the 7z, or loading will fail.

 

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Hello Robert,
just to understand, what is the point of reading neo files which are already the result of a conversion of the roms already working in a classic emulator like arcade64? The homebrew that would not be available in the form of classic roms (but I don't seem to have seen any)?

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Yes, there's been some homebrew not available as normal roms, and the use of .neo files for homebrew seems to be increasing. It's not too hard to turn a neo file into normal roms, but i'd want to see what it looks like first. It also gives homebrew developers another avenue for testing before they make a release.

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1 hour ago, Robert said:

Yes, there's been some homebrew not available as normal roms, and the use of .neo files for homebrew seems to be increasing. It's not too hard to turn a neo file into normal roms, but i'd want to see what it looks like first. It also gives homebrew developers another avenue for testing before they make a release.

Can you give us a clue how to get those increasing .neo files?

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14 minutes ago, Robert said:

The usual ones are, as usual, on archive.org . The others are scattered about various homebrew places, and if you ask nicely at RR, I might be able to gather them for you.

I hope one day see the original menu of neo.sd pro emulated on hbmame. 

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