Imh0tep Posted April 20, 2020 Share Posted April 20, 2020 Maybe they are in fact 5% too fast and that causes the sound suffering. I'm unsure. Link to comment Share on other sites More sharing options...
Robert Posted April 20, 2020 Author Share Posted April 20, 2020 Most of the changes were because of efforts from the original programmer (before I took over), of fixing bugs of some kind. Perhaps it's time to rip all that out? It's up to you guys if I should. You'll need to identify which games need to be adjusted - I have no idea. Link to comment Share on other sites More sharing options...
haynor666 Posted April 21, 2020 Share Posted April 21, 2020 (edited) I could investigated this too but I need examples. Problems with option triple buffering, sync to monitor refresh or similiar ? Wait for vertical sync, sync to monitor refresh and tripple buffering - all options are slowing or speed up games depends on frequency used by game and by desktop. Does sync audio with avideo is still present in ARCADE32/64? It was imported from groovymame long time ago? It is still in source, I should check this at first and it works with proper options combinations Edited April 21, 2020 by haynor666 Link to comment Share on other sites More sharing options...
Imh0tep Posted April 26, 2020 Share Posted April 26, 2020 Very good hint! Thank you. It's easy to test with "Turtles" because the intro music will significally slow down when "Triple buffer" or "Sync to monitor refresh" or "wait for vertical sync" are on. When all three options are off, the music is back to normal. Highest impact seems to be "wait for vertical sync". Does this help investigating? Link to comment Share on other sites More sharing options...
haynor666 Posted April 26, 2020 Share Posted April 26, 2020 Try delete entire ini folder and run ARCADE32/64 again. Set just one option for example wait for sync. See if this makes difference. Link to comment Share on other sites More sharing options...
Imh0tep Posted April 26, 2020 Share Posted April 26, 2020 I deleted the INI folder but it didn't help much. When I turn on wait for vertical sync, sync to monitor refresh or even triple buffer, the sound is slower and sometimes suffering oder stuttering. When I leave these options off, the sound is fine. Try Phoenix, it's a good example. Link to comment Share on other sites More sharing options...
haynor666 Posted May 15, 2020 Share Posted May 15, 2020 (edited) With vertical sync enabled I can confirm sound pitch change in Phoenix. With sync to monitor refresh also Phoenix has slight pitch change. In both cases game speed is also changing. Just press F11 and observe game start. Note - this does not happen all the time. But other games like Aero Fighters working at 61,31 Hz is fine. It has constant 98 % speed with not speed changing during game. Air Duel originally working at 55 Hz speeds up to 109% together with sound but that is expected and working as it should in this case. Turtles is also working fine at 99% speed and sound is also slowed down as it should. Edited May 15, 2020 by haynor666 Link to comment Share on other sites More sharing options...
RetroWolfe Posted May 18, 2020 Share Posted May 18, 2020 Can someone tell me how to enable hiscore support for this version? I enabled the plug in put the hi score dat in the folder tried putting it in the hi folder. Enabled it in ini. Every game I play the score is not saving. What Am I doing wrong? Link to comment Share on other sites More sharing options...
Hyperscorpio Posted May 19, 2020 Share Posted May 19, 2020 (edited) You better try to create a new mame folder from the 0 and move only the data you need. Roms, samples, images etc... and try again. It can be the nvram or cfg file. Edited May 19, 2020 by Hyperscorpio Link to comment Share on other sites More sharing options...
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